ISPR Presence News

Monthly Archives: May 2019

Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-53)

Call for papers

Mediated Conversation minitrack of HICSS-53, held January 2020 at the Grand Wailea in Maui
https://mediatedconversation.wordpress.com/

This minitrack is part of the Digital and Social Media track of HICSS, the Hawaii International Conference on System Sciences, which will host its 53rd annual conference (see HICSS-53) on January 7-10, 2020, at the Grand Wailea in Maui.

Paper submission deadline: June 15, 2019
Submission: http://hicss.hawaii.edu/authors/

The Mediated Conversation minitrack focuses on the study of conversations taking place on digital and social media. Conversations are at the core of human communication. Mediated conversations can use text, audio, images or video, or any combination thereof. The minitrack welcomes research on conversations that are interpersonal, as well as those that occur in organizational or mass communication, educational or political contexts, and in any other sphere of human activity, including the emerging interplay of human-machine communication.… read more. “Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-53)”

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Vincent Fournier’s “The Man Machine” robot photos and video explore the Uncanny Valley

[French photographer Vincent Fournier’s “The Man Machine” explores medium-as-social-actor presence (without using the term). His description of the project is below (fittingly with all but the first two paragraphs translated to English via Google Translate); visit the website for 21 photos and a 2:10 minute video. See also 2013 coverage in Slate and new coverage in Fast Company. –Matthew]

Vincent Fournier “The Man Machine”

The Man Machine project is a reflection on how artificial creatures such as robots or other avatars can evolve in our day-to-day life. For this speculative fiction series I staged several humanoid robots in realistic reconstructions of usual domestic scenes: at work, at home, in the streets, during leisure… Situations suggest both empathy and detachment towards the robot.

My aim was to create a balance between the spectator and the robot, between a process of identification and distance.… read more. “Vincent Fournier’s “The Man Machine” robot photos and video explore the Uncanny Valley”

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Call: “Social Emotions – Theories and Models” workshop at Affective Computing and Intelligent Interfaces 2019

Call for Papers

Social Emotions – Theories and Models (SE-THEMOS19)
Tues September 3rd, 2019
Cambridge, UK
http://www.macs.hw.ac.uk/~ruth/se-themo19.html

A workshop at Affective Computing and Intelligent Interfaces ACII2019 (http://acii-conf.org/2019/)

Submission deadline: May 31st, 2019

Social agents with both graphical and robotic embodiments are being researched on an increasing scale, with applications in public interaction, education, health and therapeutic areas. This raises quite sharply both a requirement for the detection of social emotions – whether emotion that is socially and culturally regulated or emotion in group settings – and the modelling and expressing of such emotions on the social agent side.

The aim of the workshop is to bring theorists and modellers together to the benefit of both.

Topics could include:

  • Papers on theoretical work on social emotions, including social appraisal and affective aspects of group interaction.
  • Papers arguing the behavioural ecological view that facial expressions are not related to affective state but are entirely social signals produced by an evolutionary process.
read more. “Call: “Social Emotions – Theories and Models” workshop at Affective Computing and Intelligent Interfaces 2019”
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Virtual reality on theme park rides: 2016-2019

[Theme Park Insider reports on the fading enthusiasm in the industry for adding VR to rides; it doesn’t use the term presence, but several statements refer to it – e.g., “the trend is toward using media as one of many tools in creating fantastic environments, rather than something that feels like a scaled-up or moving version of what you can watch at home. In short, if you can tell it’s a screen, that’s a fail. If you don’t notice that the media is media because you are so taken in by the setting and story of an attraction, then that’s a win for the attraction’s designers.” See the original story for a 2:29 minute video and several thoughtful reader comments, including one that mentions a related Orlando Sentinel story that emphasizes VR theme park successes and notes that the use of AR in parks is expected to increase.… read more. “Virtual reality on theme park rides: 2016-2019”

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Call: “Artificial Intelligence for Social Good” issue of Philosophy and Technology

Call for Papers

Philosophy & Technology special issue on Artificial Intelligence for Social Good

Guest Editor:
Josh Cowls (Alan Turing Institute & University of Oxford)

Deadline for paper submissions: October 1, 2019

Abstract

We seek submissions of roughly 8,000 words in length, on the ethical, political, design-related, policy-based or cultural considerations surrounding AI4SG in theory and practice. While the motivating questions should be of a philosophical nature, we welcome high-quality submissions regardless of philosophical tradition, research methodology, school of thought, and disciplinary background. Given the diverse contexts in which AI is already being deployed, we particularly encourage submissions from perspectives traditionally underrepresented in related academic and policy debates.

INTRODUCTION… read more. “Call: “Artificial Intelligence for Social Good” issue of Philosophy and Technology”

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Robot butlers operated by remote workers are coming to do your chores

[Mira Robotics is about to test a new application of presence: teleoperation of robotic butlers and maids. This story from The Verge describes the technology and both the potential benefits and dangers; see the original for a second image and a 0:59 minute video. –Matthew]

[Image: Ugo the robot will be operated remotely by humans to help around the house. Credit: Mira Robotics.]

Robot butlers operated by remote workers are coming to do your chores

Japanese startup Mira Robotics will charge $225 a month for a remotely operated robot helper

By James Vincent
May 9, 2019

For pretty much as long as robots have existed, humans have wanted robot butlers: autonomous machines that do our bidding around the home. But our imagination exceeds our technological capabilities, and the closest we’ve come to building Rosie the Robot is either specialized machines like robot vacuum cleaners or voice-activated gadgets like Amazon’s Alexa.… read more. “Robot butlers operated by remote workers are coming to do your chores”

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Call: ‘Gamification’ at 53rd Hawaii International Conference on System Sciences (HICSS)

Call for Papers:
GAMIFICATION at HICSS 2020

Part of the “Decision Analytics, Mobile Services, and Service Science” track
53rd annual Hawaii International Conference on System Sciences (HICSS 2020)
7-10 January 2020
Grand Wailea, Maui
https://www.tut.fi/Gamification/2019/02/26/hicss2020_cfp/

Submission deadline: June 15, 2019

Interaction with games is considered to have positive effects on our cognitive, emotional, social abilities and motivation (5, 9, 10, 13, 15, 22, 30). It isn’t surprising, then that our reality and lives are increasingly becoming game-like (6). This is not limited to the fact that digital games have become a pervasive part of our lives, but perhaps most prominently with the fact that activities, systems and services that are not traditionally perceived as game-like are becoming either intentionally or unintentionally gameful (4, 6, 10, 13, 14).

Intentional gamification refers to a “process of transforming any activity, system, service, product or organizational structure into one which affords positive experiences, skills and practices similar to those afforded by games, and is often referred to as the gameful experience.… read more. “Call: ‘Gamification’ at 53rd Hawaii International Conference on System Sciences (HICSS)”

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How law schools are using virtual reality tools in classrooms

[This story from the January-February 2019 ABA Journal magazine describes some of the ways Law Schools are incorporating presence into their training; the original version includes different pictures, and see a May 10 story in the OU Daily for more about how one Law School is using virtual crime scenes. –Matthew]

[Image: Source: VRrOOm – “Virtual Reality Is Coming To A Courtroom Near You”]

How are law schools using virtual reality tools in classrooms?

By Anna Stolley Persky
January 1, 2019

This past summer at the University of North Texas Dallas College of Law, a small team of law students and school employees created a virtual reality crime scene. There was blood made of ketchup, a stapler, handprints and of course, a dead body. Using a 360-degree camera, the team staged an imaginative crime scene.

“It was an experiment at the request of a criminal law professor,” says Jennifer Wondracek, director of legal educational technology at the school.… read more. “How law schools are using virtual reality tools in classrooms”

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Call:  ICHMI 2020 – Seventh International Conference on Human Machine Interaction

Call for Papers

ICHMI 2020 – Seventh International Conference on Human Machine Interaction
03-04 January, 2020
New Delhi, Republic of India
https://confintl.org/ichmi

Paper Submission Deadline: 30 November 2019

SCOPE

ICHMI 2020 will be the most comprehensive conference focused on the various aspects of advances in Human Machine Interaction. This Conference provides a chance for academic and industry professionals to discuss recent progress in the area of Human Machine Interaction. Furthermore, we expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject.

The goal of this conference is to bring together the researchers from academia and industry as well as practitioners to share ideas, problems and solutions relating to the multifaceted aspects of Human Machine Interaction.

To provide opportunities for the different research area delegates to exchange new ideas and application experiences face to face, to establish business / research relations to find global partners for future collaboration in the areas of Human Machine Interaction.… read more. “Call:  ICHMI 2020 – Seventh International Conference on Human Machine Interaction”

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An augmented reality audio podcast brings pilgrimage to Santiago de Compostela to life

[The augmented reality experience “Pilgrim” described in this story from Adweek is a reminder of how powerful audio, including audio without video, can be in evoking presence. See the original story for more pictures, and the Voices of VR podcast for a 26 minute interview with co-creator/director Lauren Hutchinson. –Matthew]

[Image: The Camino de Santiago is now the setting for a new AR audio podcast. Credit: Getty Images.]

This Augmented Reality Audio Podcast Brings the Camino De Santiago to Life Everywhere

Pilgrim was made for Bose Frames

By Marty Swant
April 17, 2019

For centuries, the Camino de Santiago in Spain—also known in English as “The Way of Saint James”—has been a destination for Christian pilgrims from all walks of life. Some come for the scenic hiking through rural villages across France and Spain. Others come for religious reasons as they make their way toward the cathedral of Santiago de Compostela in the coastal Spanish city of Galacia.… read more. “An augmented reality audio podcast brings pilgrimage to Santiago de Compostela to life”

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