ISPR Presence News

Monthly Archives: February 2019

Call: Workshop on Envisioning Next Generation Personalized Game Experiences at FDG 2019

Call for Papers

Workshop on Envisioning Next Generation Personalized Game Experiences

Co-located with the 2019 Foundations of Digital Games Conference
August 26-30, San Luis Obispo, California, USA

August 26, 2019
https://sites.google.com/view/nextpersonalizedgames/home

Important Dates:
Deadline for Papers and Demos/Prototypes: March 21, 2019
Notification of Acceptance: May 1, 2019
Camera Ready Papers: June 1, 2019

Our expectations of user experience with digital applications is shifting. The ‘one-size-fits-all’ model is gradually giving way to personalized experiences that can better accommodate users’ individual differences. Personalized search, recommendations systems, and social media feeds, for instance, are becoming the norm of our digital life. In computer games, increasing number of studies are beginning to show that personalization may lead to longer engagement, better outcomes, in terms of learning, health benefits, etc. However, how to personalize a game experience is not an easy question. It involves an interplay between different disciplines and expertise, such as experience design, psychology, and artificial intelligence, to understand individual differences and to adapt game experiences.… read more. “Call: Workshop on Envisioning Next Generation Personalized Game Experiences at FDG 2019”

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Genentech uses VR, presence to train eye surgeons

[Virtual reality and the sense of presence it evokes is used for a growing set of training applications including in health care; for anyone who has to get regular eye injections and/or knows people who do, this Wall Street Journal story about the use of VR to train surgeons to implant a new small device in the eye that replaces the injections is particularly interesting. –Matthew]

[Image: Genentech is training eye surgeons on a procedure treating an eye disease that affects more than 1 million Americans. Credit: Genetech.]

Genentech Uses Virtual Reality to Train Eye Surgeons

Adopts technology in clinical trial for eye-implant procedure

By Sara Castellanos
February. 6, 2019

Genentech, a division of Roche Holding AG, is using virtual reality as a training tool for eye surgeons in a clinical trial that executives expect will be the beginning of widespread use of the technology.… read more. “Genentech uses VR, presence to train eye surgeons”

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Call: CHI 2019 Workshop on Speech Interface Interactions

Call for Papers

Workshop on Speech Interface Interactions
At CHI 2019
, May 4-9, Glagow, UK
http://speech-interaction.org/chi2019

2 page position papers due February 12, 2019

Speech as an interaction modality has grown through the integration of Intelligent Personal Assistants (IPAs) like Google Assistant and Siri into mobile and home-based devices. This collaborative workshop focuses on theories and methods we can use to understand user behaviours with speech interfaces.

Through the workshop we will establish what theories, concepts, and paradigms are important in understanding our interaction choices with speech interfaces, and potential new theoretical frame- works required to explore them. We will critically evaluate existing methodologies used to explore these interactions and determine priority areas for improving methods to explore the theories and paradigms identified.

This workshop brings together researchers and practitioners from any domain interested in understanding user interaction behaviours with speech interfaces.… read more. “Call: CHI 2019 Workshop on Speech Interface Interactions”

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Your body is driving a new wave of AR, VR experiences

[This story from CNET describes new and intriguing efforts to use the body to control interactions in mediated experiences and thereby increase presence. See the original for videos and more images. –Matthew]

Your body is driving a new wave of AR, VR experiences

Artists at Sundance are tapping into your own movements to make immersive experiences feel more natural.

by Joan E. Solsman
February 4, 2019

Inside the softly glowing room, I pace around a table with an iPhone to reveal an augmented-reality mystery. Digital characters on my screen drop breadcrumbs for me to follow back to the scene of a murder. As I trace their trail of clues, my movements make everything around me change — the lights, the scenes, the sounds I hear in my ears.

The use of movement and location to direct the flow of the story is one of the key elements of The Dial, the brainchild of Peter Flaherty.… read more. “Your body is driving a new wave of AR, VR experiences”

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Call: Design Culture and Somaesthetics – Conference in dialogue between post-disciplinary fields

Design Culture and Somaesthetics
Conference in dialogue between post-disciplinary fields

Conference Date: 06-08. 05. 2019
Conference Venue: Moholy-Nagy University of Art&Design, Budapest
Conference Hosted by: Design Culture Studies Doctoral Program at the Doctoral School of Moholy-Nagy University of Art&Design, Budapest & Hungarian Forum of Somaesthetics

Website: https://doktori.mome.hu/conference-2019/?lang=en

Submission deadline: February 15, 2019

Confirmed keynote speakers:

  • Richard Shusterman, Professor of Philosophy and English, Dorothy F. Schmidt Eminent Scholar in the Humanities, and Director for Body, Mind and Culture at Florida Atlantic University. Initiatior of somaesthetic research.
  • Guy Julier, Professor of Design Leadership at Aalto University, Helsinki. Former Principal Research Fellow in Contemporary Design and Professor of Design Culture at the University of Brighton/Victoria & Albert Museum. Author of founding books on design culture studies, editorial board member of the Journal of Visual Culture and Design and Culture.
  • Patrick Devlieger, Associate Professor in the Faculty of Social Sciences at KU Leuven, anthropologist, leading international researcher of disability studies.
read more. “Call: Design Culture and Somaesthetics – Conference in dialogue between post-disciplinary fields”
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Digisexuals: Do you take this robot …

[Here is a provocative recent report on a subset of medium-as-social-actor (MASA) presence phenomena; it’s from The New York Times, where the original version includes four more images and a video. –Matthew]

[Image: Photo Illustration by Tracy Ma/The New York Times; Getty Images (hand)]

Do You Take This Robot …

Today we fall in love through our phones. Maybe your phone itself could be just as satisfying?

By Alex Williams
January. 19, 2019

When Akihiko Kondo, a 35-year-old school administrator in Tokyo, strolled down the aisle in a white tuxedo in November, his mother was not among the 40 well-wishers in attendance. For her, he said, “it was not something to celebrate.“

You might see why. The bride, a songstress with aquamarine twin tails named Hatsune Miku, is not only a world-famous recording artist who fills up arenas throughout Japan: She is also a hologram.… read more. “Digisexuals: Do you take this robot …”

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Call: 5th Immersive Learning Research Network Conference – iLRN 2019

Call for Full Papers, Short Papers, Posters, and Demos

5th Immersive Learning Research Network Conference
iLRN 2019
June 23th – June 27th, 2019
London, UK
https://immersivelrn.org/ilrn2019/

Full papers submission deadline: February 15th, 2019 (Extended)
Short papers submission deadline: February 15th, 2019 (Extended)
Posters and Demos submission deadline: February 15th, 2019 (Extended)

Join the growing network of immersive learning experts and practitioners from across the disciplines in exciting London for iLRN 2019! The 5th Annual International Conference of the Immersive Learning Research Network will be an innovative hands-on and scholarly meeting for an emerging global network of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning. Workforce trainer, higher education, and K12 practitioners are also invited to participate in iLRN 2019.

ABOUT ILRN’S ANNUAL INTERNATIONAL CONFERENCE

ILRN’s annual conference provides an intensive face-to-face opportunity for the emerging immersive learning professional community to collaborate and create the future of immersive learning and planting seeds of innovation locally in the education, technology, and entertainment sectors.… read more. “Call: 5th Immersive Learning Research Network Conference – iLRN 2019”

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‘Hamlet’ in virtual reality casts the viewer in the play

[A new production of Hamlet offered the producers and actors new challenges and provides viewers with new presence experiences, as reported in this story from The New York Times. See the original for four more images. –Matthew]

[Image: From left, Jack Cutmore-Scott, Brooke Adams and Jay O. Sanders in “Hamlet 360: Thy Father’s Spirit,” a virtual reality film produced by Commonwealth Shakespeare Company, Google, Graham Sack and Quentin Little. Credi: Sensorium]

‘Hamlet’ in Virtual Reality Casts the Viewer in the Play

By Elizabeth A. Harris; Michael Paulson contributed reporting.
January. 25, 2019

Hamlet is in a bathtub with water up to his neck delivering “To be, or not to be.” Look to your right and you’ll see his mother, Gertrude, in her bedroom putting on makeup. Look in the distance, and you’ll see Laertes, practicing with his sword.

And if you look to your left, you will see your own reflection in a gilded mirror.… read more. “‘Hamlet’ in virtual reality casts the viewer in the play”

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Call: ICAD 2019 – 25th International Conference on Auditory Display

Call for Submission of Papers, Extended Abstracts, Workshops, and Tutorials

ICAD 2019 – 25th International Conference on Auditory Display
Northumbria University, Newcastle-upon-Tyne, UK
23-27 June, 2019
https://icad2019.icad.org
https://twitter.com/ICAD2019

Theme/Special Focus of ICAD 2019 is “Digital Living: Sonification for Everyday Life”.

First submission deadline: 15th March 2019

Digital technology and artificial intelligence are becoming embedded in the objects all around us, from consumer products to the built environment. Everyday life happens where People, Technology, and Place intersect. Our activities and movements are increasingly sensed, digitized and tracked. Of course, the data generated by modern life is a hugely important resource not just for companies who use it for commercial purposes, but it can also be harnessed for the benefit of the individuals it concerns. Sonification research that has hit the news headlines in recent times has often been related to big science done at large publicly funded labs with little impact on the day-to-day lives of people.… read more. “Call: ICAD 2019 – 25th International Conference on Auditory Display”

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Hanson Robotics debuts Little Sophia, a robot companion that teaches kids to code

[The new Little Sophia robot extends the potential positive effects of medium-as-social-actor (MASA) presence, as described in this story from VentureBeat. For more information see the press release via GlobeNewswire, the robot’s Kickstarter page (the funding goal has already been met), a 6:30 minute video segment from NBC’s Today via YouTube, and for a broader review of “carebots, home robots and robo-pets” from CES 2019, coverage in TechRadar. –Matthew]

Hanson Robotics debuts Little Sophia, a robot companion that teaches kids to code

Kyle Wiggers
January 30, 2019

Hanson Robotics is the Hong Kong and Los Angeles-based company behind Sophia, the humanoid robotic citizen of Saudi Arabia who has appeared on CBS’ 60 Minutes, Good Morning Britain, and panels hosted by the United Nations and International Telecommunications Union. Now Sophia has a 14-inch sibling: Little Sophia, who wants to help kids learn how to code.… read more. “Hanson Robotics debuts Little Sophia, a robot companion that teaches kids to code”

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