ISPR Presence News

Monthly Archives: February 2019

Job: Postdoctoral Research Associate on Multi-Agent Social Simulation project at University of Glasgow

Post-doctoral Research Associate
Multi-Agent Social Simulation Project
Institute of Neuroscience and Psychology (INP)
University of Glasgow

We are seeking to recruit a post-doctoral Research Associate to contribute to the project: Multi-Agent Social Simulation.

The post holder will conduct, manage and publish research in the area of multi-agent based social simulation research and applications, specifically working on developing and analysing agent-based social simulations.

This post is full time and has funding up to 31 August 2020.

Salary: Grade 7, £35,210 – £39,610 per annum

For enquiries please email Stacy.Marsella@glasgow.ac.uk

This post is at the Institute of Neuroscience and Psychology (INP). INP is a highly interdisciplinary institute comprised of neuroscientists, psychologists, computer scientists and roboticists. It is one of seven research Institutes at the University of Glasgow. Its aim is to facilitate interdisciplinary research, enhance the environment for students, and realise the strategic goals of the University.… read more. “Job: Postdoctoral Research Associate on Multi-Agent Social Simulation project at University of Glasgow”

Posted in Jobs | Leave a comment

Vicarious Surgical combines VR and miniature robots to put surgeons inside patient’s body

[The startup company described in this TechCrunch story is working to combine the interactive immersion of virtual reality with miniature robots that can move within a human body, providing surgeons with an expanded version of remote “presence in the body” that has great potential for improving medical care. See the original story for an additional image. –Matthew]

Bill Gates-backed Vicarious Surgical adds a virtual reality twist to robots in the operating room

Jonathan Shieber
February 13, 2019

In an operating room in rural Idaho, doctors prep a patient for surgery. They make a tiny, thumb-sized incision into the patient and insert a small robot while across the country a surgeon puts on a virtual reality headset, grabs their controllers and prepares to operate.

While this scene may seem like science fiction now, a Charlestown, Mass.-based startup called Vicarious Surgical is developing the technology to make that vision a reality.… read more. “Vicarious Surgical combines VR and miniature robots to put surgeons inside patient’s body”

Posted in Presence in the News | Leave a comment

Call: “Designing Interactive Olfactory Experience in Real Context and Applications”- TEI 2019 Studio

Call for Participation

“Designing Interactive Olfactory Experience in Real Context and Applications”
TEI 2019 Studio
Arizona State University, USA
Sunday March 17th, 2019
https://www.interactive-olfaction.com/

Deadline for one page abstracts: March 5th 2019

Dear all,

Are you interested in smell interactions? Would you like to explore how olfactory experience could be integrated in real context and applications? Join our studio on TEI 2019 “Designing Interactive Olfactory Experience in Real Context and Applications“.

We are calling up researchers/interaction designers who are interested in smell interactions, whose research/professional background is related but not limited to interaction design, service design, game design, interactive technology etc. The studio will address the design approach of integrating interactive olfactory experience with real contexts and applications by using toolkit, design prototyping & sketches, case studies.

STUDIO DATE: Sunday March 17th, 2019

STUDIO VENUE: AME FabLab, Arizona State University, USA

STUDIO REGISTRATION:

Register our studio at TEI website: http://tei.acm.org/2019/attend/registration.htmlread more. “Call: “Designing Interactive Olfactory Experience in Real Context and Applications”- TEI 2019 Studio”

Posted in Calls | Leave a comment

Presence after death: New TV show to deliver hologram messages from the dead

[The UK’s Channel 4 will air a program featuring the use of holograms to create the illusion of presence after death, as reported in this story from The Scotsman. Other coverage notes a comparison to the anthology series Black Mirror and the fact that “the series is based on the A+E Networks format Voices From the Grave that is in development for A&E by Simon Andreae’s Naked TV” (Deadline Hollywood). For commentary about the new show see The Telegraph (subscription required). –Matthew]

[Image: Credit: A+E Networks via Deadline Hollywood]

New Channel 4 show to deliver hologram messages from the dead

SCOTSMAN REPORTER
30 January 2019

A new TV show will deliver messages from terminally-ill people to their loved ones via their own hologram after they have died.

Channel 4 has announced Ghost (working title), which it describes as “a profoundly moving, revelatory and ultimately uplifting television first”.… read more. “Presence after death: New TV show to deliver hologram messages from the dead”

Posted in Presence in the News | Leave a comment

Call: 4th Games and Natural Language Processing Workshop (GAMNLP-19) at FDG 19

Call for Papers

4th Games and Natural Language Processing Workshop (GAMNLP-19)
To be held at the 14th Foundations of Digital Games Conference (FDG-19)
August 26 or 27, 2019
San Luis Obispo, California, USA

Submission deadline: April 5, 2019

The field of Natural Language Processing (NLP) ranges from theoretical studies (e.g., parsing algorithms, computational models of dialogue) to practical applications (e.g., information retrieval, conversational agents, machine translation). This workshop investigates computational and theoretical aspects of natural language research that would be beneficial for designing and building novel game experiences, or for processing texts to conduct formal game studies. NLP would benefit from games in obtaining language resources (e.g., construction of a thesaurus or a parser through a crowdsourcing game), or in learning the linguistic characteristics of game users as compared to those of other domains.

The workshop explores the overlap between the two fields and promotes interaction and collaboration among researchers and practitioners.… read more. “Call: 4th Games and Natural Language Processing Workshop (GAMNLP-19) at FDG 19”

Posted in Calls | Leave a comment

KLM launches ‘live hologram bars’ to connect travelling strangers in airports

[Here’s a clever idea for evoking social presence among travelling strangers; the story is from Standby Nordic; follow the link at the end for a 1:11 minute video. –Matthew]

KLM ‘hologram bars’ launch in Nordics

The airline is connecting complete strangers through its live hologram bars in Norway, Sweden, Denmark, the US, UK and Brazil.

Posted by: Howard Jarvis
30 January 2019

Arguably at the forefront of new travel technology ideas, KLM has just answered another “what if?”: What if travellers waiting to board a plane could exchange tips face-to-face with other people heading in the opposite direction?

The Dutch carrier thinks it has the solution. It has built a “bar” where these travellers can meet to exchange local tips – as live holograms.

It is launching its Take-Off Tips campaign with high-tech cabins stationed in Norway, Sweden and Denmark as well as in the US, UK, Brazil.… read more. “KLM launches ‘live hologram bars’ to connect travelling strangers in airports”

Posted in Presence in the News | Leave a comment

Call: “Culture Games” issue of ACM Journal on Computing and Cultural Heritage

CALL FOR PAPERS

Special Issue on “Culture Games”
ACM Journal on Computing and Cultural Heritage
https://jocch.acm.org/culturegame.cfm

Deadline: 15th December 2019

Industries, stakeholders, and the general public approach culture (both tangible and intangible) for a variety of purposes, and digital games can channel each of these purposes in different ways. In the context of a cultural experience, people may want to learn (with serious games) but also to have fun (with simple entertainment games), spend some spare time (with casual games), socialize (with social or multiplayer games), or create (with collaborative creation games). Similarly, cultural institutions wish not only to teach, but also to attract more visitors (promotional games or advergames). In the last decade, there have been substantial developments in the gaming technologies applied to cultural heritage purposes. Technologies like crowdsourcing and human computation have become more sophisticated. New game-oriented (but not only) media such as mixed-reality, virtual reality and natural interaction (e.g.… read more. “Call: “Culture Games” issue of ACM Journal on Computing and Cultural Heritage”

Posted in Calls | Leave a comment

Robot on the trolley car track: How valuable is robot life?

[Experts in medium-as-social-actor presence likely will find the results of the study reported in this story from Interesting Engineering interesting if not surprising. For more information including three videos see the press release via EurekAlert! –Matthew]

[Image: Pepper. Credit: Pixabay]

Robot on the Trolley Car Track: How Valuable is Robot Life?

A new study asks how much value do we put on robot life and leads to some surprising conclusions.

By John Loeffler
February, 09th 2019

Two professors of psychology reveal an interesting take of the classic trolley problem: would you sacrifice a robot to save a human life? The answer might surprise you.… read more. “Robot on the trolley car track: How valuable is robot life?”

Posted in Presence in the News | Leave a comment

Call: 8th International Conference on Mobile and Ubiquitous Multimedia (MUM 2019)

Call for Papers

8th International Conference on Mobile and Ubiquitous Multimedia (MUM 2019)
Pisa, Italy
26-29 November, 2019
http://www.mum-conf.org/2019/

Organized by the Human Interfaces in Information Systems (HIIS) laboratory of the Italian National Research Council (CNR) in Pisa, Italy, in cooperation with ACM SIGCHI.

Submission deadline: August 27, 2019

MUM 2019, the 18th International Conference on Mobile and Ubiquitous Multimedia, will be held on 26-29 November 2019 at the CNR Area of Research in Pisa, Italy.

GENERAL INFORMATION

The International Conference on Mobile and Ubiquitous Multimedia (MUM) is a leading annual international conference which provides a forum for presenting the latest research results on mobile and ubiquitous multimedia. The conference brings together experts from both academia and industry for a fruitful exchange of ideas and discussion on future challenges, in a comfortable and effective single-track conference format. This year’s conference continues the tradition of innovation and excellence established by previous MUM conferences.… read more. “Call: 8th International Conference on Mobile and Ubiquitous Multimedia (MUM 2019)”

Posted in Calls | Leave a comment

Can a virtual reality video help fight anti-HIV stigma?

[Early research suggests that VR and presence can contribute to the success of a campaign to promote HIV awareness and testing. This short story is from Open Society Foundations, where the original includes the trailer for “Live Life Positively” (also available via YouTube). For more information see the Open Society Foundations and UNAIDS websites. –Matthew]

Can a Virtual Reality Video Help Fight Anti-HIV Stigma?

February 7, 2019
Sydelle Willow Smith, a cofounder of Sunshine Cinema and a partner at Makhulu Media

A young woman enters the crowded waiting room of a clinic and takes a seat. Soon, she is beckoned into an office by a health care worker who administers an HIV test. “I’ll call you for the results,” says the nurse. As the young woman waits, we are right there with her, sharing in her anxiety. And when she learns that she is HIV-positive, we are with her still.… read more. “Can a virtual reality video help fight anti-HIV stigma?”

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z