Month: December 2018
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Call: GROUP 2020 – ACM International Conference on Supporting Group Work
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Read more: Call: GROUP 2020 – ACM International Conference on Supporting Group WorkCall for Submissions GROUP 2020 – ACM International Conference on Supporting Group Work PACM HCI affiliated conference January 6-8, 2020, Sanibel Island, Florida, USA https://group.acm.org/conferences/group20/ Paper abstract and title submission deadline: February 22, 2019 For over 25 years, the ACM International Conference on Supporting Group Work (GROUP) has been a premier venue for research on Computer Supported Cooperative Work, Human Computer Interaction, Computer Supported Collaborative Learning and Socio-Technical Studies. The conference integrates work in social science, computer science, engineering, design, values, and other diverse topics related to group work, broadly conceptualized. Group 2020 continues the tradition of being truly international…
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In Dreamscape VR attraction you literally walk through the screen of your own movie
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Read more: In Dreamscape VR attraction you literally walk through the screen of your own movie[Presence as immersion and transportation are highlighted in this story about a new VR attraction; the original version from TimeOut Los Angeles includes several more images and a short video. For more on the development of the feature “The Blu: Deep Rescue” (and for a video trailer) see coverage in Variety, and for a 4:23 minute video report and a 9 minute podcast on the opening of the attraction see coverage from KTLA in Los Angeles. –Matthew] In the virtual reality Dreamscape, you literally walk through the screen of your own movie By Michael Juliano December 14 2018 You can play…
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Call: VR Interventions for Health and Well-Being in the Elderly – Special issue of Cyberpsychology, Behavior, and Social Networking
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Read more: Call: VR Interventions for Health and Well-Being in the Elderly – Special issue of Cyberpsychology, Behavior, and Social NetworkingCALL FOR PAPERS Cyberpsychology, Behavior, and Social Networking Virtual Reality Interventions for Health and Well-Being in the Elderly https://home.liebertpub.com/cfp/virtual-reality-interventions-for-health-and-well-being-in-t/166/ Deadline for Submissions: May 1, 2019 *Submitting Authors: Please indicate in your Cover Letter that your paper is for the VR in the Elderly Special Issue. Loneliness is pervasive among older adults. Feelings of loneliness contribute to an increased risk in developing dementia, and a higher risk of heart disease, stroke, and death. By 2030 the United States will have more residents over 65 than children. This figure indicates a growing reliance on our local and national system of caregivers, healthcare…
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Media artists’ “Telepresence” is a collective, social VR concert
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Read more: Media artists’ “Telepresence” is a collective, social VR concert[This story from the Georgia Straight describes an interesting, and aptly named, music performance designed by two Canadian artists. For more information, including bios and a 1:43 minute video, see the venue’s website; even more details are available in coverage by The Source. –Matthew] Telepresence brings immersive virtual reality to concert setting by Alexander Varty December 12th, 2018 We can’t quite explain what you’re going to see if you go to Telepresence, an adventurous virtual-reality undertaking at the Western Front this weekend, but we can promise you this: it won’t be like anything you’ve seen before. The brainchild of media…
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Call: Philosophy and HCI workshop at CHI 2019
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Read more: Call: Philosophy and HCI workshop at CHI 2019Call for Participation Standing on the Shoulders of Giants: Exploring the Intersection of Philosophy and HCI A CHI 2019 workshop Glasgow, UK, Saturday May 4th, 2019 https://authentic.sice.indiana.edu/philosophy-hci-workshop/ Submission deadline: 12 February 2019 Download the workshop proposal. Philosophy has provided a vital perspective for HCI on how we navigate, experience, understand, and judge the world around us and its artifacts. Lately, HCI scholars have also sought to use philosophy’s program of answering what it means to live a “good” life to investigate the ethical and moral implications of the technologies we design. As philosophy in its many forms continues to open…
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Peter Jackson’s WWI documentary “They Shall Not Grow Old” evokes “astonishing” presence
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Read more: Peter Jackson’s WWI documentary “They Shall Not Grow Old” evokes “astonishing” presence[Peter Jackson’s new WWI documentary “They Shall Not Grow Old” illustrates the power of film to evoke several types of presence. The film’s website and trailer feature these three quotes from reviewers: “Heart-breaking immediacy,” “A deeply human experience,” and “A haunting and moving lesson in how to bring the past vividly alive.” The trailer text concludes with “Travel back in time to experience history with those who were actually there.” The story below from The New York Times describes how the film was created and includes more references to presence as well as five brief “before and after” clips. More information…
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Call: “Human-Machine Communication: What Does/Could Communication Science Contribute to HRI?” An HRI 2019 Workshop
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Read more: Call: “Human-Machine Communication: What Does/Could Communication Science Contribute to HRI?” An HRI 2019 WorkshopHuman-Machine Communication: What Does/Could Communication Science Contribute to HRI? A Workshop at HRI 2019, the 14th Annual ACM/IEEE International Conference on Human Robot Interaction Daegu, Korea March 11-14, 2019 HRI 2019: http://humanrobotinteraction.org/2019 Workshop: https://www.combotlabs.org/hmchri2019.html Submission deadline: February 1, 2019 OVERVIEW In the discipline of Communication Science, human-machine communication (HMC) has recently emerged as a new context of study. Although historically focused on human communication, communication scientists also (increasingly) examine processes of (a) message production, reception, evaluation, and effects, (b) construction and negotiation of meanings, and (c) coordination of action between humans and digital interlocutors, which may include social robots, artificial…
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XTAL ultra high-end VR uses emotion analysis to understand and manipulate user experience
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Read more: XTAL ultra high-end VR uses emotion analysis to understand and manipulate user experience[The new product described in this story from UploadVR suggests a coming evolution of presence-evoking technology that will more powerfully and seamlessly measure and manipulate the user’s experience, with both potentially amazing positive and frightening negative consequences. For more information see the VRgineers website. –Matthew] XTAL Ultra High-End VR Headset Adds Neurable’s Emotion Analysis By Ian Hamilton December 10th, 2018 A new partnership between Neurable and VRgineers adds the former’s “brain sensors” to the ultra high-end XTAL VR headset. We tried out Neurable last year, a system which places EEG (Electroencephalography) sensors along the interior of a VR headset’s strap…
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Call: CHI 2019 Workshop on ‘The Future of Work’
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Read more: Call: CHI 2019 Workshop on ‘The Future of Work’Call for Participation CHI 2019 Workshop on ‘The Future of Work’ Glasgow, UK May 4/5 CHI 2019: chi2019.acm.org Workshop: www.futureofwork.site Submissions due: February 12, 2019 In this one-day workshop, we invite scholars, designers, developers, policymakers and provocateurs to explore the implications of innovations in technology for the future of work and its intersection with the CHI community. Discussion and activity will be focused on the production of outputs (research questions, opportunities for innovation, insights) to be used as a resource in HCI research and design. These will be disseminated via the workshop website and an Interactions article. WORKSHOP SUBMISSIONS We…
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US Navy using VR and presence to train aircraft carrier flight deck crews
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Read more: US Navy using VR and presence to train aircraft carrier flight deck crews[There are clear benefits to using presence-evoking technologies for the training described in this story from Federal News Network. Tthe original story includes a 2:43 minute video (also available via YouTube) and for more details see the Navy’s press release. –Matthew] Using virtual reality to train for one of the Navy’s most dangerous jobs By Scott Maucione December 13, 2018 Flight deck operations on an aircraft carrier have been described as a ballet of chaos. It’s an apt description for one of the most dangerous jobs in the world. The flight deck crew is responsible for assisting the takeoff and…
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Jobs: Faculty positions in HCI in Understandable Autonomous Systems: Ethics, Transparency and Trust at University of Glasgow
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Read more: Jobs: Faculty positions in HCI in Understandable Autonomous Systems: Ethics, Transparency and Trust at University of GlasgowLecturer/Senior Lecturer/Reader in Understandable Autonomous Systems: Ethics, Transparency and Trust (GIST) The University of Glasgow, UK Reference Number: 023201 Location: Gilmorehill Campus / Main Building College / Service: COLLEGE OF SCIENCE & ENGINEERING Department: SCHOOL OF COMPUTING SCIENCE Job Family: Research And Teaching Position Type: Full Time Salary Range: £35,210 – £39,610 / £43,266 – £50,132 / £51,630 – £58,089 per annum Full details: https://www22.i-grasp.com/fe/tpl_glasgow01.asp?s=4A515F4E5A565B1A&jobid=97137%2C6172467223&key=205929019&c=15992371562348&pagestamp=dbkqfmyqovrehzlodh Closing Date: 31 March 2019 JOB PURPOSE NOTE: This is the job description for the Lecturer grade 7/8. Job Description for the Senior Lecturer/Reader post is available as an attachment at the bottom of [the page…
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VR art show at London gallery seeks to repair our ‘broken connection with nature’
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Read more: VR art show at London gallery seeks to repair our ‘broken connection with nature’[The art collective Marshmallow Laser Feast has a new immersive installation in London, as described in this story from The National (see the original for more pictures and two videos). The creators provide some insights about how to design effective and impactful presence experiences as the available technology improves. The new installation We Live in an Ocean of Air extends the environmental themes of earlier MLF works covered in ISPR Presence News, Treehugger: Wawona and In the Eyes of the Animal. –Matthew] The virtual-reality art show that seeks to repair our ‘broken connection with nature’ We Live in an Ocean…
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