Call for Papers: Wandering Games
July 10–12, 2019
Bangor University, UK
http://wandering-games-conference.bangor.ac.uk/index.php.en
Abstracts and author biographies due by February 1st 2019
- What does it mean to be a wandering body in a game world?
- What does it say about the game?
- The world?
- The body?
- What can the act of wandering do?
We seek proposals on wandering games from academics, game designers, and creative practitioners for a conference at Bangor University from July 10–12, 2019. Walking Simulators, the genre of videogame in which there are no points, goals, or win/loss conditions, have for the last several years served as a catalyst for (sometimes furious) debates about anti-game aesthetics, changing gamer demographics, and the radical potential of poetic spatial storytelling in videogames. From Myst to Gone Home, The Path to The Stanley Parable, what began as the derogatory sneer “Walking Simulator” has become a catch-all term for games that are interested in alternative modes of expression, drawing together considerations of embodiment, environment, orientation, and community.… read more. “Call: Wandering Games Conference 2019”