ISPR Presence News

Monthly Archives: November 2018

Call: Design Innovation Management Conference 2019 – Real World Design Futures Track

Call for Papers:
Design Innovation Management Conference

London 18 to 21st June 2019
https://designinnovationmanagement.com/conferences/academy-for-design-innovation-management-conference-2019/

REAL WORLD DESIGN FUTURES TRACK #RealWorldDesign

John Knight, Aalto University, Finland
Chirryl-Lee Ryan, Idean, US
Francesca Tassistro, Avanade,Italy
Arne van Oosterom, Design Thinkers Group, Netherlands
Joyce Yee, University of Northumbria, UK
Daniel Fitton, University of Central Lancashire, UK
Louise Valentine, University of Dundee, UK
Satu Miettinen, University of Lapland, Finland

Track contact: john.knight@aalto.fi

Submit relevant papers for double-blind peer-review by 29th January 2019

EXPLORING THE REAL WORLD OF THE DESIGN IN THE DIGITAL ECONOMY

This track explores current trends, collaborations, theories and practices in digital design both now and in the future. We welcome full paper submissions from practitioners and academics on the following topics:

  • Reflections on current industry practice, including real-world examples of applied design methods, methodologies, agile and lean ways of working and cross-disciplinarity between digital designers and other disciplines;
  • Understanding industry’s needs in terms of current and future digital design skills, capabilities and competencies including the adoption, use and trajectory of digital tools;
  • Theoretical and practice-based accounts and challenges to existing digital practices in the broadest sense and specifically relating to user experience and service design;
  • Explorations on the role that design plays, within tactical and strategic end-to-end digital product and service production and consumption; and
  • Studies relating to the digital economy, with a specific focus on opportunities and threats to design theory and practice; and
  • Future oriented studies that provide insights into how digital data might transform practice, outcomes and methods within the digital economy.
read more. “Call: Design Innovation Management Conference 2019 – Real World Design Futures Track”
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Presence and retail: In Walmart’s VR simulation, Black Friday never ends

[This timely story from Vox describes the current and likely future uses of presence-evoking technologies in retail; the original version includes a second image and two videos. –Matthew]

In Walmart’s virtual reality simulation, Black Friday never ends

Walmart’s technological embrace is a big bet on shopping’s human element.

By Patrick Sisson
November 15, 2018

Staring down a seemingly endless aisle of products, including an entire grocery store-within-a-store, it seems like the shopping never ends at Walmart’s Santa Clarita Supercenter, 30 miles north of downtown Los Angeles. Inside, through an entryway wedged between freezer cases full of seafood, past employee locker rooms, behind a door with a frosted glass logo — a Walmart icon superimposed on a graduate’s cap and tassel —one version of computerized commerce never stops.

This space attached to the retail floor is one of Walmart’s roughly 200 training academies, part of a two-year-old initiative to improve and expand training of the company’s roughly 1.2 million employee associates, the front-line workforce that meets, greets, and checks out customers.… read more. “Presence and retail: In Walmart’s VR simulation, Black Friday never ends”

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Call: “(Clinical) Neurotechnology meets AI: Philosophical, Ethical, Legal and Social Implications” (Conference)

Call for Abstracts

Conference: (Clinical) Neurotechnology meets AI: Philosophical, Ethical, Legal and Social Implications
May 8-10, 2019
Munich, Germany
www.bit.ly/neurotechmeetsai

Deadline for submission: January 15, 2019

Organized by the project INTERFACES at the Institute for Ethics, History and Medicine at the Ludwig-Maximilians-Universität (LMU) Munich. Project partners are located in Hamburg, Granada and Montreal. The project is funded by the Federal Ministry of Education and Research, as part of the ERANET Neuron program.

Imagine the coffee machine starts to brew your urgently needed morning coffee as soon as you think the command “start the coffee machine” while still in bed. Is that realistic? Is it desirable?

Neurotechnologies such as brain-computer interfaces (BCIs) are no longer a futuristic dream or, depending on the viewpoint, a nightmare. They are subject of many research projects and their usability improves rapidly. Today, BCIs represent an important tool for a wide range of medical applications.… read more. “Call: “(Clinical) Neurotechnology meets AI: Philosophical, Ethical, Legal and Social Implications” (Conference)”

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Forget VR treadmills – Google patents motorized, omnidirectional VR sneakers

[It’s just a patent for now, but Google has an idea that could make virtual experiences more immersive and natural. The story below is from Ars Technica, where it includes four more images. See also a 2017 Gizmodo story about the Cerevo Taclim tactile feedback shoes.

Best wishes for a peaceful and restorative Thanksgiving holiday; ISPR Presence News will return Friday…

–Matthew]

Forget VR treadmills—Google patents motorized, omnidirectional VR sneakers

Google’s idea would cancel out walking locomotion with motorized roller skates.

Ron Amadeo
November 19, 2018

If virtual reality is ever going to become the immersive, holodeck-style platform that we all dream of, someone is going to have to figure out locomotion. Today, you can strap on a Vive or Oculus headset and more or less be visually transported to a virtual world, but the reality of, well, reality, means you can usually only take a few steps before you bump into your coffee table.… read more. “Forget VR treadmills – Google patents motorized, omnidirectional VR sneakers”

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Call: Chapters for “Teaching, Learning, and Leading With Computer Simulations”

Call for Chapters: Teaching, Learning, and Leading With Computer Simulations

https://www.igi-global.com/publish/call-for-papers/call-details/3542

Editors:
Dr. Yufeng Qian
Louisiana State University

Proposals Submission Deadline: January 11, 2019
Full Chapters Due: March 22, 2019
Submission Date: June 17, 2019

INTRODUCTION

Computer simulation is becoming increasingly popular in education, especially in science, technology, engineering, mathematics, and healthcare and medical disciplines. There has also been growing interest in social sciences and humanities to use computer simulations to facilitate students’ understanding and exploration of abstract and complex systems in social- and human-related disciplines.

Decades of research on computer simulations have evidenced that computer simulation, as a powerful technological tool and research-proven pedagogical technique, holds great potential to enhance and transform teaching and learning in education and is therefore a viable tool to engage students in deep learning and higher-order thinking. With the advancement of simulation technology (e.g., virtual reality, extended reality, artificial intelligence, machine learning) and the expanded disciplines where computer simulation is being used (e.g., data science, cyber security), computer simulation is playing an increasingly significant role in leading the digital transformation in K-12 schools, higher education institutions, and training and professional development in corporate, government, and the military.… read more. “Call: Chapters for “Teaching, Learning, and Leading With Computer Simulations””

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A new virtual reality experience takes you inside a black hole

[Another place presence-evoking technology can take us… This story is from Astronomy and includes a 2:23 minute interactive 360 degree video (also available via YouTube). –Matthew]

[Image: An image from the newly created virtual reality simulation of a black hole. Credit: J.Davelaar 2018.]

A new virtual reality experience takes you inside a black hole

You can’t visit our galaxy’s supermassive black hole in person, but now you can feel like you’re there.

By Chelsea Gohd
November 19, 2018

Inside a Black Hole

Have you ever wanted to travel to the center of the galaxy and witness the power of a supermassive black hole in person? With current technology, humans couldn’t travel the 25,640 light-years from Earth to the Milky Way’s supermassive black hole in a single lifetime. Nor could we survive being so close to the extreme gravitational forces of a singularity.… read more. “A new virtual reality experience takes you inside a black hole”

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Call: Chapters for “Intersectional Automations: Robotics, AI, Algorithms, and Equity”

Call for Book Chapters

Intersectional Automations: Robotics, AI, Algorithms, and Equity

Abstracts and bios due 1 April 2019

This collection will explore a range of situations where robotics, biotechnological enhancement, artificial intelligence (AI), and algorithmic culture collide with intersectional social justice issues, such as race, class, gender, sexuality, ability and citizenship.

Some call it the 4th industrial revolution (Brinded, 2016; Kaplan, 2015). Robots, AI, and algorithms have grown from their early uptake in some industries (such as robots in manufacturing) to an accelerating presence in other spheres ranging from customer service roles (for example, reception, check-outs, food service, driving) to professional and creative roles previously unheard-of and un-thought-of (for example, expert legal and medical systems, automated journalism, musical and artistic production (Kaplan, 2016; Ramalho, 2017; Hirsch, 2017)). The World Economic Forum warns that “this will lead to a net loss of over 5 million jobs in 15 major developed and emerging economies by 2020” (Brinded, 2016), a serious challenge to ethical labour practices, and potential looming crisis leading some to consider alternative societal models-such as Universal Basic Income (Frase, 2016), or a robot tax (Walker, 2017)-to compensate.… read more. “Call: Chapters for “Intersectional Automations: Robotics, AI, Algorithms, and Equity””

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Researchers in Japan make android child’s face strikingly more expressive

[The refinement of the robot child Affetto’s ability to evoke presence in just 7 years suggests that we may cross the Uncanny Valley in the not-too-distant future. This story is from Gizmodo, where it includes three videos, including a looping video with both versions of the robot; for more information including links to other videos, see the Osaka University press release. –Matthew]

You’ve Come a Long Way, Disembodied Robot Baby

Jennings Brown
November 16, 2018

Over the last seven years, Affetto, a “child-type android” created by researchers at the University of Osaka, has become far more lifelike.

In 2011, Affetto was a taut-skinned doll with a moving mouth and eyes—no more lifelike than an animatronic Cabbage Patch Kid. Today, the robo-boy can convey emotion with skin that seems to contort naturally—looking something like a Japanese Chucky doll, minus the body.… read more. “Researchers in Japan make android child’s face strikingly more expressive”

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Call: 13th European Conference on Game Based Learning (ECGBL 2019)

Call for Papers

13th European Conference on Game Based Learning (ECGBL 2019)
3 – 4 October 2019
The University of Southern Denmark
Odense, Denmark

This call will close on 14th of March 2019.

The way in which education and training is delivered has changed considerably with the development of Game-Based Learning (GBL). The European Conference on Game-Based Learning offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover a wide range of issues pertaining to GBL in education and training; technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, etc.

The conference committee welcomes contributions using a range of scholarly approaches including theoretical and empirical papers employing qualitative, quantitative and critical methods.… read more. “Call: 13th European Conference on Game Based Learning (ECGBL 2019)”

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Hyperrealistic nipple tattoos are changing the game for breast cancer survivors

[Although we rarely think about it, cosmetic surgeries and even make-up are designed to evoke a sense of presence, the perception of the absence of mediation by technology. This story from InStyle makes the point vividly, emphasizing the positive impact these techniques can produce; see the original story for more images. –Matthew]

[Image: Credit: Ergey Filimonov/Stocksy – Stock.Adobe.com]

Hyperrealistic Nipple Tattoos Are Changing the Game for Breast Cancer Survivors

By Romy Oltuski
October 18, 2018

This April, Piret Aava spent the full duration of a sluggish, five-hour train ride home from Washington, D.C., to New York City drawing nipples. “Someone next to me was looking at me like, What are you doing?!” the Estonia-born cosmetic tattoo artist says with a laugh. But her neighbor also seemed impressed with the lifelike sketches.

Best known as The Eyebrow Doctor, Aava has built an eyebrow microblading empire tending to the arches of Serena Williams, Malin Akerman, and scores of beauty editors.… read more. “Hyperrealistic nipple tattoos are changing the game for breast cancer survivors”

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