Month: April 2018
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Call: Workshop on Non-Player Characters and Social Believability at FDG 2018
Published:
Read more: Call: Workshop on Non-Player Characters and Social Believability at FDG 2018Call for Papers 2018 Workshop on Non-Player Characters and Social Believability At Foundations of Digital Games (FDG) 2018 Malmö University Sweden August 7-10 2018) http://fdg2018.org/ Workshop website: http://www.npc-workshop.org/cfp-2018.php Paper submission deadline: May 21 2018 The 2018 workshop on Non-Player Characters and Social Believability intends to be a point of interaction for researchers and game developers interested in modeling, discussing, and developing systems for Non-Player Character (NPC) social behavior and social affordances. This can include behaviour generation based on social and behavioural science theories and models, systems and approaches for social believability, social affordances when interacting with NPCs, and more. We…
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UN and Irish firm use 360 VR to simulate IED detection in combat zones
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Read more: UN and Irish firm use 360 VR to simulate IED detection in combat zones[The importance of realism and the potential of presence-evoking technology for learning and empathy are highlighted in this story from The Irish Times (where the original includes two additional images). –Matthew] [Image: The UN virtual-reality experience from the player’s perspective.] Irish firm in vanguard as 360° virtual reality is deployed in combat zones Content studio VRAI working with UN on project to help identify concealed bombs Ciara O’Brien April 12, 2018 The convoy of military vehicles makes its way slowly down a dusty road in Mogadishu. Scanning the road ahead, I am trying to figure out if that little disturbance in…
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Call: Workshop on Intelligent Conversational Agents in Home and Geriatric Care Applications
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Read more: Call: Workshop on Intelligent Conversational Agents in Home and Geriatric Care ApplicationsCall for Papers Workshop on Intelligent Conversational Agents in Home and Geriatric Care Applications Held in conjunction with Federated AI Meeting (FAIM) 14th-15th of July, 2018 Stockholm http://taln.upf.edu/pages/ica_ws/ Submission Deadline: May 15, 2018 Communication is of crucial importance in home and geriatric care. Caregivers are expected not only to facilitate information, guidance and instruction, but also to interact as trustworthy companions of caretakers. In the light of the fact that more and more individuals are increasingly in need of home and geriatric care, ensuring adequate service for all has become a societal challenge. With the increasing maturity of verbal and…
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VR gives Oregon (and other) patients and doctors an alternative to opioids
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Read more: VR gives Oregon (and other) patients and doctors an alternative to opioids[This story from Oregon Public Broadcasting (OPB) provides an overview of the promise and challenges of using VR and presence to treat pain and reduce addiction to opioids. The original version includes more images and a 5:16 minute video. See also a related story from Research News @Vanderbilt and a press release via Eurekalert! about an Ohio competition to find innovative ways of using technology to fight opioid addiction (both include videos). –Matthew] VR Gives Oregon Patients And Doctors An Alternative To Opioids Oregon’s largest health care providers see both promise and challenges in virtual reality as a non-opioid treatment for pain.…
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Call: First IEEE International Conference on Artificial Intelligence for Industries (ai4i 2018)
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Read more: Call: First IEEE International Conference on Artificial Intelligence for Industries (ai4i 2018)CALL FOR PAPERS, IDEAS, and PARTICIPATION First IEEE International Conference on Artificial Intelligence for Industries (ai4i 2018) September 26-28, 2018 The Hills Hotel Laguna Hills, California http://www.ai4i.org Workshop proposals deadline: May 14, 2018 (Regular, Short, Abstract) Paper submission deadline: June 17, 2018 Artificial Intelligence (AI) is concerned with computing technologies that allow machines to see, hear, talk, think, learn, and solve problems. On one hand it allows business decisions to be driven by real-time models that enable unprecedented levels of accuracy and efficiency. On the other hand, general and domain specific problem solving can be integrated by semantic technologies. In…
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Meet Fribo, a robot that uses one kind of presence to create others and ease loneliness
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Read more: Meet Fribo, a robot that uses one kind of presence to create others and ease loneliness[Researchers in Korea have created Fribo, a robot that uses medium-as-social actor presence to evoke a sense of social and spatial presence among a small group of people who each live alone. This story is from The Verge, where the original version includes a second image and a 6:01 minute video. –Matthew] Meet Fribo, a robot built for lonely young people Fribo encourages young people to text and call one another by sharing information on their daily activities By James Vincent Apr 5, 2018 The number of people living alone is on the rise in the US and other developed…
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Call: 2nd International Workshop on the ApplicatioN of Semantic WEb technologies in Robotics – AnSWeR 2018
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Read more: Call: 2nd International Workshop on the ApplicatioN of Semantic WEb technologies in Robotics – AnSWeR 2018Call for Papers 2nd International Workshop on the ApplicatioN of Semantic WEb technologies in Robotics – AnSWeR 2018 Co-located with the International Semantic Web Conference 2018 (ISWC 2018) Date: October the 8th, 2018 Venue: Monterey, California, US (co-located with ISWC2018) Hashtag: #answer2018 Twitter: @answerworkshop Site: http://answer.kmi.open.ac.uk/ Workshop chairs: Emanuele Bastianelli – The Open University, UK Masoumeh (Iran) Mansouri – Örebro University, Sweden Ilaria Tiddi – The Open University, UK Steering Committee: Mathieu d’Aquin – Insight Centre for Data Analytics, Ireland Daniele Nardi – Sapienza University of Rome, Italy IMPORTANT DATES Submission deadline: Friday, June 1st Notification to authors: Wednesday, June…
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New AR/VR industry survey reveals trends and challenges
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Read more: New AR/VR industry survey reveals trends and challenges[A second survey of leaders in the augmented and virtual reality industries reveals some interesting trends, including the importance of user experience and increasing focus on collaborative and social experiences. This press release is from Perkins Coie LLP via Business Wire. For more information see the company’s (free) survey and infographic. –Matthew] Perkins Coie’s Second Augmented and Virtual Reality Survey Shows Continued Advancement and New Worries Investment is on the rise and more companies are going to market, leading to increased practical applications and heightened legal concerns March 20, 2018 PALO ALTO, Calif.–(BUSINESS WIRE)–With investment in augmented reality (AR) and…
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Call: Emerging Technologies in Virtual Learning Environments (Book chapters)
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Read more: Call: Emerging Technologies in Virtual Learning Environments (Book chapters)Call for Chapters: Emerging Technologies in Virtual Learning Environments Submission of Proposals Deadline: June 15, 2018 We are inviting proposals for chapters for an edited book “Emerging Technologies in Virtual Learning Environments” to be published by IGI Global in 2019. My colleagues and I have been researching the way virtual reality, augmented reality and mixed reality are having an impact on ways people communicate and learn with technology. Virtual Learning Environments at schools and in Higher Education Institutes embracing these emerging technologies are being adopted quickly. The challenge is to identify where and how these applications are able to provide…
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Watching the NCAA men’s basketball championship game in VR: A first-person report
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Read more: Watching the NCAA men’s basketball championship game in VR: A first-person report[This story from SB Nation provides a first person account of using VR to experience the recent NCAA men’s basketball championship game and a balanced analysis of the limitations and promise of the technology (note the very solvable problems of spotty WiFi and lack of audio). The original story includes more images. –Matthew] [Image: Credit: Bob Donnan-USA TODAY Sports] I watched the national championship in virtual reality and it was sports purgatory They say you can’t be in two places at once, and they’re right. By Charlotte Wilder Apr 3, 2018 MANHATTAN — You can’t be in two places at…
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Call: ICTS4eHealth 2018 – IEEE International Workshop on ICT Solutions for e-Health
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Read more: Call: ICTS4eHealth 2018 – IEEE International Workshop on ICT Solutions for e-HealthCall for Papers ICTS4eHealth 2018 – 3rd edition of the IEEE International Workshop on ICT Solutions for e-Health In conjunction with the Twenty-Third IEEE Symposium on Computers and Communications Praiamar Natal Hotel & Convention, Natal, Brazil June 25-28, 2018 www.icts4ehealth.icar.cnr.it Submission deadline: April 16, 2018 (extended – firm deadline!) MISSION: e-Health is one of the major research topics that have been attracting cross-disciplinary research groups. The deployment of new emerging ICT technologies for Health, especially based on Cloud computing, Internet of Things (IoT), and Computational Intelligence, is attracting the interest of many researchers. The use of Cloud computing, IoT technologies,…
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Six ways augmented reality will matter beyond puppy selfies
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Read more: Six ways augmented reality will matter beyond puppy selfies[Virtual reality has gotten more attention in the presence community but augmented reality has great potential to generate effective and useful presence illusions, as described in this story from Forbes. –Matthew] [Image: Instagram ‘filters’ like this headband have become a key part of the app’s popular Stories feature. Credit: Instagram] Six Ways Augmented Reality Will Matter Beyond Puppy Selfies Kathleen Chaykowski, Forbes Staff March 8, 2018 Augmented reality — mixing the physical world with digital elements — has gained traction among everyday smartphone users as a playful way to send selfies with puppy masks or silly effects like helium voice…
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