Month: March 2018
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Call: Haptic Technologies for Healthcare – Workshop at Eurohaptics 2018
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Read more: Call: Haptic Technologies for Healthcare – Workshop at Eurohaptics 2018Call for Papers Haptic Technologies for Healthcare is a one-day workshop to be held as part of the Eurohaptics 2018 conference. It will be held on Wednesday, June 13, 2018 in Pisa, Italy. Website: https://hapticsforhealthcare.wordpress.com Deadline for extended abstracts: April 30th, 2018 About the workshop: Recent technologies allow for novel classes of wearable and holdable devices that make use of forms of haptic communication and interaction that go beyond elementary uses such as simply attracting attention. This can give rise to an expanded design space that raises many research issues, as this workshop will explore. The goal of this workshop…
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Presence as perceived realism: Two cautionary examples
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Read more: Presence as perceived realism: Two cautionary examples[Two recent examples vividly illustrate the increasing use of technology to manipulate our perceptions of reality. Business Insider introduces the first example this way: “’Question everything’ is the Instagram influencer and blogger Carolyn Stritch’s latest message to her followers. And to encourage people to do just that, she conducted an experiment to show people just how easy it is to fake ‘perfection’ on the photo-sharing platform. Stritch, who is from the UK, is the 32-year-old lifestyle blogger and freelance photographer behind The Slow Traveler. She has amassed 190,000 followers on her Instagram account @theslowtraveler through sharing perfectly poised photos of…
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Call: Playable Cities: The City As A Digital Playground (at ArtsIT 2018)
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Read more: Call: Playable Cities: The City As A Digital Playground (at ArtsIT 2018)Call for Workshop Papers 3rd International Workshop PLAYABLE CITIES: THE CITY AS A DIGITAL PLAYGROUND This workshop will be held as part of the 7th EAI International Conference: ArtsIT 2018, Interactivity & Game Creation, October 24-26, 2018, Braga, Portugal (http://artsit.org/) Workshop Date: 24 October 2018 Paper Submission Deadline: 1 July 2018 BACKGROUND After the success of the first (Utrecht, 2016), the second (Funchal, Madeira, Portugal) we now organize the third one-day workshop on Playable Cities in the beautiful town of Braga. PLAYFULNESS AND THE (PLAYABLE) CITY The Playable City is a term, introduced a number of years ago in Bristol,…
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Where presence happens: Virtual reality for all
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Read more: Where presence happens: Virtual reality for all[Reading this story made me feel good. It’s from the Boise Weekly (in the Rocky Mountain state of Idaho) and it’s about the real work and real benefits of bringing VR and presence to diverse members of the public. –Matthew] [Image: By Adam Rosenlund] Virtual Reality for All “We have helped people with all ranges of body limitations, stress or anxiety, autism, social skills, and even if you are fully paralyzed, we have found relaxing VR videos or music experiences to be effective.” By Harrison Berry March 21, 2018 Ted, a resident of the assisted living center The Terraces, was…
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Call: “Speculative Futures for Artificial Intelligence and Educational Inclusion” (Book Chapters)
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Read more: Call: “Speculative Futures for Artificial Intelligence and Educational Inclusion” (Book Chapters)Call for Chapters: Speculative Futures for Artificial Intelligence and Educational Inclusion Springer Nature – AICFE Future Schools 2030 book series https://jeremyknox.net/call-for-chapters-speculative-futures-for-artificial-intelligence-and-educational-inclusion/ Abstract submissions due: March 30, 2018 We are inviting experts and practitioners from around the world to write chapters for a book that will help to advance our understanding of education. The book is an outcome of the Future School 2030 research project supported by the Advanced Innovation Centre for Future Education, Beijing Normal University. The publisher for the book will be Springer Nature, an international publisher. This book seeks to bring together the fields of ‘artificial intelligence’ (often…
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Study: 360-degree VR ads outperform 2D ads
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Read more: Study: 360-degree VR ads outperform 2D ads[A new industry study suggests that presence-evoking media are effective venues for advertising. This story is from Retail Dive, and see the short OmniVirt report for more information. –Matthew] 360-degree VR ads have 300% higher click-through rates Dan Alaimo March 13, 2018 Dive Brief: A recent study from OmniVirt revealed that 360-degree virtual reality ads perform appreciably better than regular advertising across metrics such as click-through rates, viewability, and video completion. The data was derived from over 700 million ads served. In click-through rates, OmniVirt found that VR photos performed 300% better than regular two-dimensional photos, and 14% better than…
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Call: User Modeling for Personalized Interaction with Music – Special issue of UMUAI
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Read more: Call: User Modeling for Personalized Interaction with Music – Special issue of UMUAI[Presence isn’t mentioned here but could be usefully applied in this topic area. –Matthew] Call for Papers User Modeling for Personalized Interaction with Music Special Issue of User Modeling and User-Adapted Interaction: The Journal of Personalization Research (UMUAI) http://www.cp.jku.at/journals/umuai_si_music.html Flyer (PDF) Submission deadline for extended abstracts: June 1, 2018 Submission deadline for full papers (for accepted abstracts): July 31, 2018 SCOPE OF THE SPECIAL ISSUE Music search, retrieval, and recommendation systems have experienced a boom during the past few years due to streaming services providing access to huge catalogs anywhere and anytime. These streaming services collect the user behavior in…
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Synthetic humans: New tech further closes gap between real and CGI
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Read more: Synthetic humans: New tech further closes gap between real and CGI[Epic Games is leading a group of companies in making significant strides in “crossing the uncanny valley” to create more convincing, less creepy presence illusions of people. The short story below from Slashgear summarizes one of the developments demonstrated at the recent Game Developers Conference; more details follow in a story from VentureBeat. The original versions of both contain more images and videos, and more information is available in coverage by The Verge and the Unreal Engine blog. Note especially this prediction in the VentureBeat story: “By 2024, we may all be interacting with digital humans in some way or…
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Call: ACM UMAP Workshop on Intelligent User-adapted and Context-aware Applications and User Interfaces (IUadapt 2018)
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Read more: Call: ACM UMAP Workshop on Intelligent User-adapted and Context-aware Applications and User Interfaces (IUadapt 2018)Call for Papers ACM UMAP Workshop on Intelligent User-adapted and Context-aware Applications and User Interfaces (IUadapt 2018) in conjunction with the 26th ACM Conference on User Modelling, Adaptation and Personalization – UMAP 2018 (http://www.um.org/umap2018/) July 8-11, 2018, Singapore Workshop website: http://teldh.dibris.unige.it/iuadapt/ IMPORTANT DATES Paper Submission: 20 April 2018 (23:59 AoE – Anywhere on Earth) Notification to authors: 15 May 2018 Camera-ready version due: 27 May 2018 DESCRIPTION The evolution of social semantic environments and content personalization, along with the adoption of context-aware techniques, the spread of handheld devices together with always connected IoTs, and of cloud computing are deeply changing the…
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Artist’s “Parallax View” app creates 3-D illusions using iPhone X’s Face ID
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Read more: Artist’s “Parallax View” app creates 3-D illusions using iPhone X’s Face ID[Artist Peder Norrby has created a free app that produces impressive optical illusions, as briefly described in this story from DesignTAXI. For a detailed explanation of the illusions, see the artist’s blog. For more interesting examples of presence, see the (free, public) ISPR Presence Community Facebook group. –Matthew] 3-D Optical Illusion Uses iPhone X’s Face ID To Imagine The Gadget’s Interior By Mikelle Leow, 22 Mar 2018 Face ID is to the iPhone X as ‘Snake’ is to the Nokia 3310—both are catalysts to keeping you entertained. Apart from Animoji, the iPhone X’s front-facing camera sensors allow for the making…
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Call: thinkBIG Workshop on the Ethical and Social Challenges posed by Artificial Intelligence
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Read more: Call: thinkBIG Workshop on the Ethical and Social Challenges posed by Artificial IntelligenceCall for Registration: thinkBIG Workshop on the Ethical and Social Challenges posed by Artificial Intelligence Location: Cumberland Lodge, The Great Park, Windsor, SL4 2HP, UK Date & Time: 25th June 2018, 09:30–18:00 The thinkBIG project (Nello Cristianini, University of Bristol) invites registrations for a one-day workshop on ‘The Ethical and Social Challenges Posed by Artificial Intelligence’, to be held at Cumberland Lodge, Windsor. The rapid adoption of AI and data technologies in everyday life has created new opportunities but also risks that were not considered before. Among them are concerns about privacy, fairness, transparency, and accountability, which arise from devolving…
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Perils of presence: Think Facebook can manipulate you? Look out for virtual reality
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Read more: Perils of presence: Think Facebook can manipulate you? Look out for virtual reality[This story from The Conversation effectively makes the unsettling point that the potential of presence-evoking technologies like VR to be used to learn about and manipulate us far surpasses the current concerns about Facebook, and that we better start facing these dangers. –Matthew] Think Facebook can manipulate you? Look out for virtual reality March 21, 2018 By Elissa Redmiles, Ph.D. Dtudent in Computer Science, University of Maryland (Elissa Redmiles receives research funding from a variety of sources including the National Science Foundation, National Center for Women in Technology, and Facebook.) As Facebook users around the world are coming to understand,…
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