ISPR Presence News

Monthly Archives: February 2018

Call: “Video Games and Museums: Educational Digital Tools for the Participatory GLAM Space” conference

Call for Papers

“Video Games and Museums: Educational Digital Tools for the Participatory GLAM Space”
6-7 May 2018, University of Helsinki

Abstract submission deadline: 5 April 2018

Digital tools with educational content – be they video games, apps, interactive websites or others – may intensively contribute to enhance participatory and educational experiences for visitors in the GLAM (Galleries, Libraries, Archives, Museums) spaces. New technology such as virtual reality and augmented reality additionally extend the limits of what can be represented, played, and experienced on multiple levels. This conference’s primary aim is to provide a platform for presenting and discussing themes related to the development of and research on educational digital tools, such as interactive platform such as video games (e.g. in the form of mobile apps) in relation to museums. We actively acknowledge the global aspects in such developments and research.… read more. “Call: “Video Games and Museums: Educational Digital Tools for the Participatory GLAM Space” conference”

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The future of education is virtual

[Here’s a positive scenario for the near-future use of a combination of presence-evoking technologies in schools; it’s from The Washington Post. –Matthew]

[Image: People look through Samsung Gear VR virtual reality goggles at the Samsung booth during CES International on Jan. 9 in Las Vegas. (John Locher/AP)]

The future of education is virtual

By Vivek Wadhwa, Distinguished Fellow and professor at Carnegie Mellon University Engineering at Silicon Valley and a director of research at Center for Entrepreneurship and Research Commercialization at Duke University.
January 23, 2018

Massive open online courses (MOOCs) were supposed to bring a revolution in education. But they haven’t lived up to expectations. We have been putting educators in front of cameras and shooting video — just as the first TV shows did with radio stars, microphone in hand. This is not to say the millions of hours of online content are not valuable; the limits lie in the ability of the underlying technology to customize the material to the individual and to coach.… read more. “The future of education is virtual”

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Call: Masterclass: Designing and developing a conversational chatbot

Masterclass: Designing and developing a conversational chatbot

2nd July 2018, Church House, Belfast, Cost: £150 – In conjunction with the 32nd British Human Computer Interaction conference
http://hci2018.bcs.org

Instructor: Professor Michael McTear (mf.mctear@ulster.ac.uk)

This practical hands-on course will introduce attendees to the concepts, methods, and issues involved in the design and development of conversational chatbots. Following a brief introduction to chatbots and conversational interfaces, the course will explore relevant technologies, such as Artificial Intelligence, Human-Computer Interaction, and Natural Language Processing. Existing tools and developer platforms will be introduced and compared. The main part of the course will be devoted to hands-on design and development of a sample chatbot using the Actions on Google framework, which supports the building of chatbots for Google Assistant.… read more. “Call: Masterclass: Designing and developing a conversational chatbot”

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New ‘4-D goggles’ allow wearers to be ‘touched’ by approaching objects

[As described in the news release below, new 4-D goggles developed by neuroscientists at the University of California San Diego “deliver immersive multisensory effects near the face and enhance the sense of presence.”—Matthew]

[Image: 4-D goggles developed at UC San Diego. Photo by Ching-fu Chen]

New ‘4-D Goggles’ Allow Wearers to be ‘Touched’ by Approaching Objects

By Kim McDonald
February 08, 2018

A team of researchers at UC San Diego and San Diego State University has developed a pair of “4-D goggles” that allows wearers to be physically “touched” by a movie when they see a looming object on the screen, such as an approaching spacecraft.

The device was developed based on a study conducted by the neuroscientists to map brain areas that integrate the sight and touch of a looming object and aid in their understanding of the perceptual and neural mechanisms of multisensory integration.… read more. “New ‘4-D goggles’ allow wearers to be ‘touched’ by approaching objects”

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Call: EDUCAUSE project exploring “3D technologies” in higher ed learning environments

Friday February 9, 2018

Greetings,

For a future online event, the ELI [EDUCAUSE Learning Initiative] is very interested in exploring the teaching and learning community’s work with what one might call “3D technologies,” that is virtual, augmented, immersive, and mixed reality technologies (aka the “Rs”).  We could also toss in voice-activated technology, such as Alexa, multidimensional printing, and advanced visualization environments.

For this exploration, our main interest is along these lines:

  • how they are being actively used in the curriculum at your institution;
  • how they are being integrated into your learning space designs and projects;
  • how you are evaluating their impact;
  • faculty development efforts to explore adoption in the curriculum;
  • changes and implications for instructional design practice.

As you can see, we are keenest on how institutions are actively working to integrate these technologies into the campus learning environment, be it in the curriculum and/or in some kind of learning space.… read more. “Call: EDUCAUSE project exploring “3D technologies” in higher ed learning environments”

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Imverse’s groundbreaking mixed reality renders you inside VR

[As this story from TechCrunch notes, even the early version of Imverse’s new software that lets users see themselves and other people and objects inside virtual environments can evoke a strong sense of presence – in fact the author says it “unlocks a new level of presence, which every VR experience and gadget aspires to”). See the original story for more photos and the author’s 0:41 minute narrated demo video of the company’s mixed reality engine from Sundance 2018. –Matthew]

Imverse’s groundbreaking mixed reality renders you inside VR

Posted Jan 30, 2018 by Josh Constine

What if you could look down and see your actual arms and legs inside VR, or look at other real-world people or objects as if you weren’t wearing a headset?

The team at Imverse spent five years building this incredible technology at EPFL, the Swiss Federal Institute of Technology of Lausanne.… read more. “Imverse’s groundbreaking mixed reality renders you inside VR”

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Call: PAD 2018 – ‘Personification Across Disciplines’

Call for Papers

PAD 2018 ‘Personification Across Disciplines’
An interdisciplinary conference at Durham University, September 17 – 19, 2018
https://padonline.org/

Confirmed Keynotes:
H. PORTER ABBOTT (Narratology, University of California Santa Barbara)
GUILLAUME DUMAS (Cognitive Neuroscience, Institut Pasteur)
NEV JONES (Psychology and Mental Health, University of South Florida)
TANYA LUHRMANN (Anthropology, Stanford University)
MARJORIE TAYLOR (Developmental Psychology, University of Oregon)

Extended deadline for abstracts: February 23, 2018

Humans have a flair for attributing intentions, traits, agency, emotions and mental states to beings or things – either real or imagined. Whether anthropomorphising natural or abstract shapes, playing with imaginary companions, (re) constructing fictional characters and dialoguing with gods or hallucinatory presences, the attribution of an agentive mentality to human and non-human targets appears both natural and meaningful to our everyday life. The personification of inanimate, non-human, virtual or absent objects or entities seems at the core of human cognition, yet remains in many respects mysterious.… read more. “Call: PAD 2018 – ‘Personification Across Disciplines’”

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Farmer and police in standoff with stuffed tiger

[This amusing story from The Scottish Sun is an unusual example of medium-as-social-actor presence. See the original for more pictures, and a follow-up story (with the lead “CAT ASTROPHE”) for more reactions including to a Facebook post by the police division. –Matthew]

SCAREDY CATS

Frantic Peterhead farmer Bruce Grubb and gun cops cower from tiger for an hour — only to discover it is a cuddly toy

Bruce had invited pals round for a housewarming after moving into the farm three weeks ago when the drama unfolded

By Stuart Patterson
Updated: 6th February 2018

Armed cops were called to tackle a tiger on the loose — and found a giant cuddly toy.

Worried Bruce Grubb, 24, who reported the fearsome big cat lurking on his farm near Peterhead, said: “I got the fright of my life.”

He called in armed officers when he spotted the striped creature crouched on a ramp in the animals’ barn.… read more. “Farmer and police in standoff with stuffed tiger”

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Call: Games and Learning Alliance conference (GALA 2018)

Call for Papers

Games and Learning Alliance conference (GALA 2018)
5-7 December 2018
Palermo, Italy
https://conf.seriousgamessociety.org/

Paper submission deadline: June 29, 2018

The Games and Learning Alliance conference (GALA 2018) is an international conference dedicated to the science and application of serious games.

The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.

The conference also includes an exhibition, where developers can showcase their latest products.

The conference is organized by the Serious Games Society, that is building a scientific community at international level for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development and deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment.… read more. “Call: Games and Learning Alliance conference (GALA 2018)”

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Concentrated presence: Inside the world’s weirdest theme park

[Most presence experiences occur as a result of using one or a few technologies at one or a few places, but some amusement, and especially theme, parks offer many different presence experiences all in the same place (a few cities, or at least large areas of cities, do this too – e.g., Las Vegas and replica cities). This story from the Independent captures some of the sensations of visitors to these odd but compelling places, in this case the Huis Ten Bosch theme park in Japan. See the original story for more photos, and the park’s website for more information. –Matthew]

[Image: Huis Ten Bosch replicates a Dutch town in Japan / Visit Nagasaki]

Huis Ten Bosch: Inside the World’s Weirdest Theme Park

White-knuckle virtual reality rides, manga character actors, replica canals, tulip fields and windmills: welcome to Huis Ten Bosch, Japan’s absurdly-bonkers Dutch-themed amusement park

Mike Maceacheran
February 8, 2018

The virtual reality rave was the point when things started to get really weird.… read more. “Concentrated presence: Inside the world’s weirdest theme park”

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