ISPR Presence News

Monthly Archives: February 2018

Call: 17th IFIP International Conference on Entertainment Computing (ICEC 2018)

Call for Papers

17th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING (ICEC’18)
co-located with IFIP World Computer Congress (WCC’18)
” explore . create . reflect . develop ”

Bridging the gap between technology, HCI, business, design, and art in entertainment

Date: 18-20 September, 2018
Venue: Poznan, Poland
http://www.ifip-icec.org

HIGHLIGHTS:

  • breaking NEW ACTIVITIES@ICEC: art exhibition, ICEC award, new conference areas
  • NEW AREAS@ICEC media studies, human-computer-interaction, business & information systems
  • first DEADLINES approaching: 14th March 2018 – Workshops, 7th May 2018 – Papers
  • IFIP ICEC Entertainment Award

STAY IN TOUCH

The IFIP International Conference on Entertainment Computation is the longest lasting and prime scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the design, creation, development, use, application and evaluation of digital entertainment content and experience systems [detailed topic list is below –ML].… read more. “Call: 17th IFIP International Conference on Entertainment Computing (ICEC 2018)”

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Rosalie Yu turns her sweet tooth into a virtual reality art form

[Artist Rosalie Yu uses a variety of technologies to create presence experiences and her latest project involves different forms of virtual sweets. See the original version of this story from The Verge for many more images including an interactive 3D model, as well as a 2:52 minute 360 video (‘you’ enter a lemon tart at 2:00). Coverage in ALL3DP includes a version of the video that can be switched to full-screen, and you can see over 200 of the 3D models on the artist’s Sketchfab page. –Matthew]

Rosalie Yu Turns her Sweet Tooth into a Virtual Reality Art Form

In A Ritual of Habits, Yu documents two years’ worth of desserts

By Lizzie Plaugic and Amelia Holowaty Krales
Feb 17, 2018

It sometimes seems like technology is at odds with the art world — a tension between brain and heart. But plenty of artists, from Da Vinci to Cory Arcangel, have proved that’s not true and continue to prove it as technology evolves.read more. “Rosalie Yu turns her sweet tooth into a virtual reality art form”

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Call: (tele)consequences networked collaborative drawing performance installation

Call for participation

(tele)consequences, a networked collaborative drawing performance installation for the multidisciplinary drawing exhibition Marks Make Meaning at the University of Brighton, School of Art Grand Parade Gallery 9th to 29th March 2018.

(tele)consequences is a collaborative global drawing performance that can be joined from any location in the world by simply using a networked computer or smartphone and Skype app. The drawing performance for the Marks Make Meaning exhibition will involve a large wall mounted scroll of paper, two metres wide by one and a half metres high, upon which we will project the live incoming Skype video call of your real-time drawing. The gallery guests, students and staff in Brighton will then draw on the paper screen, adding their marks and contributions upon your projected drawing, ranging from pencils, charcoal and paints to collage, objects and human figures.… read more. “Call: (tele)consequences networked collaborative drawing performance installation”

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Are computer-generated influencers about to take over the beauty industry?

[The line between ‘real’ and virtual continues to blur, this time in the fashion industry; this story is from Fashionista, where it includes more images. –Matthew]

[Image: @shudu.gram/Instagram]

Are Computer-Generated Influencers About to Take Over the Beauty Industry?

Cool or creepy?

Stephanie Saltzman
Feb 10, 2018

The concept of the Instagram model is so pervasive today that just hearing the phrase evokes a hyper-specific look. Instagram models have an immediately striking appearance: mesmerizing eyes, killer cheekbones, sometimes an ambiguous ethnic makeup and, of course, perfectly plump lips. In short, they represent the perfect storm of great genetics, fillers and filters. And because so many of them are Facetuned into representations of the same social media-bait ideal, not only do they begin to resemble one another, but they also begin to seem surreal — so perfectly airbrushed that they may as well be artificial, computer-generated images or works of art.… read more. “Are computer-generated influencers about to take over the beauty industry?”

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VR can already help people heal – and it’s just the beginning

[This story from VentureBeat is an overview of current and future uses of virtual reality and presence (mentioned explicitly) to help people recover from and cope with physical and psychological limitations. See the original story for several more pictures and two videos. –Matthew]

[Image: The Parkinson’s virtual support group members have been meeting in the virtual world, Second Life, for seven years]

VR can already help people heal — and it’s just the beginning

Lisa Peyton, an immersive media strategist and media psychologist focusing on the business applications of new technologies.
February 10, 2018

Fran gracefully glides around the grand ballroom, sparkling pink ball gown flowing at her heals and the firm grip of her son’s arm around her waist. They are surrounded by friends and family as they elegantly move around the room in perfect harmony, looking as though they must have practiced for hours.… read more. “VR can already help people heal – and it’s just the beginning”

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Call: PRESENCE 2018 submission deadline extended to March 1

By popular demand, the submission deadline for the PRESENCE 2018 conference in Prague has been extended to MARCH 1. Please consider submitting your work and joining us in Prague (or of course just joining us in Prague!).

The full call for papers is on the ISPR website at https://ispr.info/call-presence-2018

If you have any questions or requests, please e-mail me directly at lombard@temple.edu.

–Matthew

CALL FOR PAPERS

PRESENCE 2018
18th conference of the International Society for Presence Research (ISPR)
Prague, Czech Republic
May 21-22, 2018 (optional demonstrations and guided sightseeing events May 20)
https://ispr.info/call-presence-2018

Conference theme: Challenges

Submission deadline (extended): MARCH 1, 2018

PLEASE HELP US GET THE WORD OUT BY SHARING THIS CALL FOR PAPERS

Note: PRESENCE 2018 precedes (but isn’t affiliated with) the 68th Annual Conference of the International Communication Association in Prague May 24-28.

OVERVIEW

Telepresence, often shortened to presence, is a state or perception in which we overlook or misconstrue the role of technology and feel present in the environments and/or connected to the people or things we experience via technology.… read more. “Call: PRESENCE 2018 submission deadline extended to March 1”

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Call: Student Interaction Design Research (SIDeR) conference

Call for Papers

Student Interaction Design Research (SIDeR) conference
18-19 May 2018
Helsinki, Finland
http://sider18.aalto.fi

Submission of papers, poster and demos: March 21, 2018

SIDeR is an international forum for showcasing papers, demos and posters from different disciplines related to interaction design. The conference will be held May 18-19, 2018 at Aalto University in Helsinki.

The theme of this year’s SIDeR conference is Flux. Flux describes a state of constant movement, transformation, and change. The boundaries between disciplines such as technology, engineering, biology, arts, and design are shifting and dissolving. As practitioners and researchers, we have to embrace this uncertainty and nourish the arising uncharted potentials.

As interactions permeate all facets of our lives, the agencies of the human and machine are increasingly intertwined, resulting in novel design concepts and artefacts. SIDeR 2018 provides a meeting ground for graduate students to exchange and disseminate ideas concerning the aforementioned continuous transformations in a multidisciplinary platform.… read more. “Call: Student Interaction Design Research (SIDeR) conference”

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Microsoft creates novel cane controller which lets visually impaired navigate in VR

[A clever invention called the Canetroller developed at Microsoft uses haptic and audio feedback like those provided by a real cane to create presence experiences for the visually impaired. This short story from MSPoweruser includes a 4:45 minute video; follow the link to the full paper at the end for much more information. For other technology developments for the visually impaired see Perkins eLearning. –Matthew]

Microsoft creates novel cane controller which lets visually impaired navigate in VR

by Surur @mspoweruser
Jan 23, 2018

While virtual reality would seem an opportunity to create a brand new interface for the visually impaired to interact and navigate with a virtual space, creating new techniques makes it more difficult for the visually impaired to transfer skills they already use in day to day life to navigate the real world.

Microsoft Research’s invention of a novel cane controller which closely simulates a real cane as used by the blind therefore opens up the doors to a large number of visually impaired already trained in the technique to enter a virtual space and be immediately at home.… read more. “Microsoft creates novel cane controller which lets visually impaired navigate in VR”

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Call: PRESENCE 2018 Conference Updates!!

To all members and friends of the presence community:

The submission deadline for the PRESENCE 2018 conference in Prague is coming up soon (and may be extended if we get enough requests). The organizing committee is busy planning a useful, interesting and fun event, and we’re looking forward to seeing many of you there!

The call for papers (below and on the ISPR website) has been updated with submission templates for MS Word and LaTeX, new information about hotels near the conference venue, new destinations for the informal group sightseeing the day before the conference begins (mmm, chimney cakes!), and more.

If you have any questions or requests, please e-mail me directly at lombard@temple.edu.

–Matthew

CALL FOR PAPERS

PRESENCE 2018
18th conference of the International Society for Presence Research (ISPR)
Prague, Czech Republic
May 21-22, 2018 (optional demonstrations and guided sightseeing events May 20)
https://ispr.info/call-presence-2018read more. “Call: PRESENCE 2018 Conference Updates!!”

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Ride a 100-ft wave with Laird Hamilton in the surf legend’s new virtual reality experience

[This story from People doesn’t use the term presence but it’s all about using technology to transport audiences into another person’s environment and experience. The original story includes a video featuring Laird Hamilton, and see YouTube for an interactive 360 video of “Take Every Wave” and the LifeVR website for more information about this and related presence projects. –Matthew]

Ride a 100-Foot Wave with Laird Hamilton in the Surf Legend’s New Virtual Reality Experience

Reagan Alexander
February 13, 2018

You are not Laird Hamilton. You don’t ride 100 foot waves on a whim. You don’t travel around the world to do so, and you don’t look like a more athletic version of Barbie’s Ken. But you could be.

“Take Every Wave: Laird in VR,” a 360-degree virtual reality experience created in collaboration with the surf legend transports you to Chicama, Peru, where you can ride what many claim is the world’s longest wave on a hydrofoil surfboard that makes it seem like you are not only walking on water, but also flying above it.… read more. “Ride a 100-ft wave with Laird Hamilton in the surf legend’s new virtual reality experience”

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