Month: January 2018
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Job: Postdoc on “Enactive biofeedback, VR/360 storytelling and sound” at Tallinn University
Published:
Read more: Job: Postdoc on “Enactive biofeedback, VR/360 storytelling and sound” at Tallinn UniversityFrom: Pia Tikka <pia.tikka@gmail.com> Date: Sun, Jan 14, 2018 at 9:49 AM Subject: Last call: EU Mobilitas postdoc research on Enactive biofeedback, VR/ 360° storytelling and sound, Tallinn University Last moments to apply for 2018 EU Mobilitas Pluss postdoc position in the Enactive Virtuality research team at Baltic Film, Media, Arts and Communication School (BFM) & Centre of Excellence in Media Innovation and Digital Culture (MEDIT), Tallinn University. http://medit.tlu.ee/news/medit-invites-candidates-for-post-doctoral-grants My project Enactive Co-presence in Narrative Virtual Reality: A Triadic Interaction Model combines arts and sciences to explore how the viewer’s experience of co-presence can be controlled by modifying parametrically the…
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At CES, Netflix uses presence to promote new TV series about presence
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Read more: At CES, Netflix uses presence to promote new TV series about presence[This story from Engadget describes how Netflix used an exhibition booth at the 2018 Consumer Electronics Show (CES) in Las Vegas to evoke presence in visitors to promote a new TV series about presence after death (the topic of the most recent new episode of The X-Files (season 11, episode 2; spoiler-filled summary available from Vulture). The Engadget story includes 11 more photos and for more information see the Netflix page for the new series and coverage in DesignTAXI that includes photos, videos and tweets from CES. –Matthew] Netflix hid a fake biotech booth in the middle of CES Oblivious…
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Call: VS Games 2018, 10th International Conference on Virtual Worlds and Games for Serious Applications
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Read more: Call: VS Games 2018, 10th International Conference on Virtual Worlds and Games for Serious ApplicationsCall for Papers and Workshop Proposals VS Games 2018 10th International Conference on Virtual Worlds and Games for Serious Applications 5. – 7. September, Würzburg, Germany https://vsgames.org/2018/ Deadline for Papers: 30. April 2018 Deadline for Workshop Proposals: 1. February 2018 SCOPE The conference will explore games and virtual worlds in relation to: Novel technologies Applications Methodologies, theories and frameworks Evaluation approaches and studies TOPICS OF INTEREST AI applications for serious games Serious games methodologies User-modelling in serious games Pervasive gaming Interactivity issues Game design Alternate reality games Virtual environments Augmented reality Visualisation techniques Human-computer interaction Mobile games Education and learning…
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Intel pledges Winter Olympics will be ‘largest-scale VR event’
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Read more: Intel pledges Winter Olympics will be ‘largest-scale VR event’[The last sentence in this short story from SportTechie makes clear that the goal of the expanded VR coverage of the upcoming Winter Olympics is to create presence experiences. The original story includes a 2:24 minute video and for more information see the press release at Around the Rings. –Matthew] Intel Pledges Winter Olympics Will Be ‘Largest-Scale VR Event’ January 9, 2018 Joe Lemire Intel’s ambitious plans for the 2018 Winter Olympics in Pyeongchang include producing the largest-scale virtual reality event with official broadcast rights partners such as NBC. The tech giant has pledged more than 50 hours of live…
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Call: 15th International Conference on Informatics in Control, Automation and Robotics
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Read more: Call: 15th International Conference on Informatics in Control, Automation and RoboticsCall for Papers 15th International Conference on Informatics in Control, Automation and Robotics July 29 – 31, 2018 Porto, Portugal http://www.icinco.org/ ICINCO is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication Submission Deadline: March 13, 2018 SCOPE The purpose of the 15th International Conference on Informatics in Control, Automation and Robotics (ICINCO) is to bring together researchers, engineers and practitioners interested in the application of informatics to Control, Automation and Robotics. Four simultaneous tracks will be held, covering Intelligent Control Systems, Optimization, Robotics, Automation, Signal Processing, Sensors, Systems Modelling and Control, and Industrial Informatics.…
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Personal A.I.: The best virtual assistant might turn out to be your virtual self
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Read more: Personal A.I.: The best virtual assistant might turn out to be your virtual self[The technologies are or soon will be available to let us create multi-platform (embodied and disembodied) artificially intelligent versions of ourselves to interact with other people and companies and their virtual representatives. This story from Computerworld thoughtfully considers some of the possible presence-implicated scenarios (interacting with your own virtual assistant suggests an intriguing form of self presence!). For more information including a 0:24 minute video see coverage in BGR. –Matthew] [Image: ObEN co-founder and CEO Nikhil Jain and his virtual self] Why you’ll fire Siri and do the job yourself In the world of A.I., the best virtual assistant might…
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Call: Symposium – Games For Mental Health in the LowLands
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Read more: Call: Symposium – Games For Mental Health in the LowLandsCall for Papers Symposium – Games For Mental Health in the LowLands WHAT: Oral and poster presentations on games for the assessment, training and treatment of mental health. WHEN & WHERE: 26th February 2018, Leuven (Belgium) DEADLINE for registration and submission: February 9th, 2018 NOTIFICATIONS of admission: February 15th; 2018 WEBSITE: www.kuleuven.be/gamesformentalhealth OBJECTIVE The objective of this symposium is to gather young researchers, active in the domain of game-based applications for the assessment, training, and treatment of mental health (GM4H). The symposium gives young G4MH researchers the opportunity to present their work and to meet other young researchers working in…
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U.S. authorities create virtual school shooting simulator for teachers
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Read more: U.S. authorities create virtual school shooting simulator for teachers[This story from The Verge summarizes and provides links to other coverage of a new application of presence-evoking technology: to simulate and prepare teachers for a school shooting. Some of the important ethical issues are highlighted at the end; the AP story includes a 2:19 minute video report; and the Gizmodo story notes that “It’s a dark irony that after 1999’s Columbine High School shooting, parents, teachers, and lawmakers tried to blame video games. Now, in 2018, VR simulations are attempting to prepare parents and teachers to save lives during similar shootings.” –Matthew] The Army and DHS are making a…
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Job: Assistant/Associate Professorship in Interdisciplinary Media Arts and Technology, UC Santa Barbara
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Read more: Job: Assistant/Associate Professorship in Interdisciplinary Media Arts and Technology, UC Santa BarbaraAssistant/Associate Professorship in Media Arts and Technology Interdisciplinary Engineering, the Sciences and the Arts University of California, Santa Barbara Job #JPF01126 College of Letters & Science – Humanities and Fine Arts – Media Arts and Technology Program College of Engineering – Media Arts and Technology Program https://recruit.ap.ucsb.edu/apply/JPF01126 RECRUITMENT PERIOD Open date: October 31st, 2017 Next review date: January 10th, 2018 Apply by this date to ensure full consideration by the committee. Final date: February 1st, 2018 Applications will continue to be accepted until this date, but those received after the review date will only be considered if the position has…
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New generation of smart glasses to evoke several forms of presence
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Read more: New generation of smart glasses to evoke several forms of presence[A new generation of smart glasses will offer voice-activated interaction with our AI-powered virtual assistant, bone-conduction audio, an augmented reality display, and prescription lenses in light and stylish frames, which together will evoke multiple forms of spatial and social presence. The story below about the less expensive audio-only LET Glass is from Digital Trends, where the original includes different images and a 2:26 minute video; for much more information follow the link to the Indiegogo page. For coverage of Vuzik’s new AR-capable glasses see a story from Bloomberg, which notes that “everyone” (Amazon, Google, Facebook, etc.) will likely be launching their…
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Job: Research Fellow in Robotics and Machine Learning at University of Leeds
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Read more: Job: Research Fellow in Robotics and Machine Learning at University of LeedsResearch Fellow in Robotics and Machine Learning University of Leeds, UK Closing Date: Sunday 04 February 2018 Are you interested in making robots more able to perform complex manipulations, particularly in cluttered environments? Would you like to work on an EPSRC funded project in their Human-Like Computing initiative? Do you have the knowledge and experience to take data from humans performing manipulations of objects in virtual environments and apply machine learning methods to extract rules which embody the strategies humans use to reach their goals? Would you like the challenge of then implementing these rules on a robot to test…
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What will tomorrow’s children make of robot pets?
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Read more: What will tomorrow’s children make of robot pets?[As Sony launches a new more sophisticated version of its robotic dog AIBO, this story from TechRadar considers the future of robotic pets and whether we should encourage medium-as-social-actor presence responses in their young users. For more on the old and new AIBO/aibo, see coverage in The Daily Beast. –Matthew] What will tomorrow’s children make of robot pets? From Aibo to Cozmo, what does the future hold for bot pets? By Rich Wordsworth December 16, 2017 My robot is bored. I’ve done everything I can. Anki’s ‘Cozmo’ – Wall-E-meets-EVE in the cab of a forklift – costs around £200 /…
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