Month: January 2017


  • Call: CHI PLAY 2017

    CHI PLAY 2017 | CALL FOR PARTICIPATION 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Amsterdam, The Netherlands October 15 – 18, 2017 CHIPLAY.org | #chiplay17 CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high quality research in games and HCI, as foundations for the future of digital play. To this end, the conference blends academic research papers, interactive demos,…

    Read more: Call: CHI PLAY 2017
  • Media attempt to evoke presence at Women’s March on Washington, D.C. and around the world

    [Saturday’s historic marches on Washington, D.C. and around the world were captured in immersive 360 videos and photos by many news organizations; I’ve compiled a selection of links to them below. It’s interesting to compare the sense of presence and related impacts created by the different combinations of content and form used in these efforts to give users a sense of the experience of being there. Some of these and others are also available on YouTube (search for “women’s march on Washington 2017 360”) including C-SPAN’s 9:00 minute video (not on their website since it didn’t air). Standard format videos are…

    Read more: Media attempt to evoke presence at Women’s March on Washington, D.C. and around the world
  • Call: 2017 Australasian Simulation Congress (ASC)

    Call for Submissions 2017 Australasian Simulation Congress (ASC) Monday 28 August – Thursday 31 August 2017 International Convention Centre, Sydney, Australia http://www.simulationcongress.com/ Online submissions close: Wednesday 22 March 2017 The Organising Committee is pleased to announce the Call for Submissions for the 2nd Annual Australasian Simulation Congress (ASC), hosted by Simulation Australasia (SimAust), the national body for those working in simulation throughout Australasia. The ASC will once again bring together the SimHealth, SimTecT and Serious Games streams, along with opportunities for a number of joint sessions of mutual interest. The 2017 Australasian Simulation Congress will explore the theme of People…

    Read more: Call: 2017 Australasian Simulation Congress (ASC)
  • TSA team works to ensure inauguration safety with library of ‘virtual’ sites

    [The U.S. Transportation Security Administration is creating a “vast catalogue” of detailed, 360 degree virtual versions of Washington area sites – “think of it as virtual reality that allows you to travel through any transportation asset as if you were there”; this story is from The Washington Post. –Matthew] [Image: A construction worker looks at scaffolding being put up Jan. 11, 2017, near the Lincoln Memorial in Washington as part of a stage to be used in the inauguration festivities for President-elect Donald Trump. (Andrew Caballero-Reynolds/AFP/Getty Images)] TSA team works to ensure inauguration safety with library of ‘virtual’ sites By…

    Read more: TSA team works to ensure inauguration safety with library of ‘virtual’ sites
  • Job: Faculty position in Mixed and Augmented Reality at Graz University of Technology

    Opening: University Assistant with Doctorate, with Tenure Track to Position as Associate Professor Working area: Mixed and Augmented Reality Graz University of Technology, Austria End of application period: 18 Feb 2017 This fulltime employment position (40h/week) is initially restricted to six years and offers the possibility of a qualification agreement for a tenured position. The employment is expected to start on May 1, 2017, and will be part of the Institute of Computer Graphics and Vision (http://www.icg.tu-graz.ac.at/). The position requires a completed PhD degree in computer science or a similar field. We expect the following qualifications: Excellent scientific qualification in…

    Read more: Job: Faculty position in Mixed and Augmented Reality at Graz University of Technology
  • New brain-controlled Teleport robot lets physically challenged see the world

    [As this story from New Atlas points out, key benefits of the new Teleport telepresence robot are its simplicity and affordability; the original story includes a gallery of 7 pictures and the video mentioned at the end. In coverage in the Brisbane Times (which includes another video), Teleport creator Marita Cheng is quoted as saying “It gives you much more freedom and mobility, it makes you feel like you are there… People who have used our robots say it is 100 per cent more immersive than what they thought it would be. I guess if you look at the product…

    Read more: New brain-controlled Teleport robot lets physically challenged see the world
  • Call: Journal of Posthuman Studies (and Beyond Humanism Conference)

    Journal of Posthuman Studies: Philosophy, Technology, Media (Penn State Univ Press) Penn State University Press will publish issue 1 of the newly established “Journal of Posthuman Studies: Philosophy, Technology, Media” in 2017. The initial 2 issues will include invited papers only. It is already possible to submit your papers, which you can do via the following website: http://www.psupress.org/Journals/jnls_JPHS.html The “Journal of Posthuman Studies” will be presented officially during the 9th Beyond Humanism Conference which will take place at John Cabot University in Rome [on the 20th of July until the 22nd of July 2017; abstracts due April 1 –ML]. It…

    Read more: Call: Journal of Posthuman Studies (and Beyond Humanism Conference)
  • Carrie Fisher’s death renews questions about digital re-creation

    [Another example of the need to consider the ethics of presence; this story is from CNN. –Matthew] [Image: Leia (Carrie Fisher) is no longer a ‘Princess, going by ‘General’ in “The Force Awakens.”] Carrie Fisher’s death renews questions about digital re-creation By Brian Lowry, CNN January 16, 2017 Carrie Fisher’s death was a jolt to the broad community of “Star Wars” fans. But it could help spark a necessary and overdue conversation about what might be called digital etiquette, and the practice of using computer-generated imagery to re-create and manipulate the likenesses of dead actors. Last week Lucasfilm responded to…

    Read more: Carrie Fisher’s death renews questions about digital re-creation
  • Call: Bodily Extensions and Performance (Avatars, Prosthetics, Cyborgs, Posthumans) – IJPADM special issue

    International Journal of Performance Arts and Digital Media Special Issue Call for Papers: Bodily Extensions and Performance (Avatars, Prosthetics, Cyborgs, Posthumans) Guest editors: Sita Popat and Sarah Whatley EXTENDED DEADLINE: 31st January 2017 Full manuscripts should be submitted by email to s.popat@leeds.ac.uk Publication: Autumn 2017 in Volume 13, Issue 2 The International Journal of Performance Arts and Digital Media is seeking contributions for a special issue on Bodily Extensions and Performance. Bodily extensions are becoming everyday occurrences for many people, e.g. contact lenses, digital avatars, prosthetic limbs. Bodily extensions attach to or connect with bodies to adjust, change, or augment…

    Read more: Call: Bodily Extensions and Performance (Avatars, Prosthetics, Cyborgs, Posthumans) – IJPADM special issue
  • Is empathy via presence always a good thing?

    [This story from Haaretz catalogs many recent uses of VR and presence to evoke empathy, with a variety of positive effects, but the last section considers more cautious perspectives (including from our colleague Doron Friedman) regarding the efficacy and morality of evoking empathy in this way. The original version of the story includes eight videos. –Matthew] [Image: Trying on VR headset at Mobile World Congress, Barcelona, last February. Credit: Pau Barrena/Bloomberg.] Can virtual reality bring world peace? The technology is being put to seemingly good uses, but some researchers disagree. By Shira Makin Jan 16, 2017 You are standing on…

    Read more: Is empathy via presence always a good thing?
  • Call: GFF 2017: Realities and World Building

    Call for Papers GFF 2017: Realities and World Building University of Vienna, September 20th-23rd 2017 Bio and abstracts due: February 28th 2017 The creation and experience of “new” worlds is a central appeal of the fantastic. From Middle Earth to variations of the Final Frontier, the fantastic provides a seemingly infinite number of fantastic “worlds” and world concepts. It develops and varies social and cultural systems, ideologies, biological and climatic conditions, cosmologies and different time periods. Its potential and self-conception between the possible and the impossible offer perspectives to nearly every field of research. The plurality and concurrent existence of…

    Read more: Call: GFF 2017: Realities and World Building
  • Join the Obamas on an intimate behind-the-scenes virtual reality tour of the White House

    [This week’s change in White House occupants is causing profound anxiety – a Scottish newspaper Sunday provided a creative suggestion that we’re living in a “huge interactive virtual reality project, which will unfold on TV, in the press, and on Twitter over the next four years” – but the Ad Week story below notes the continuity of efforts of U.S. Presidents to share the experience of being in “the people’s house,” with increasing ability to evoke a sense of (tele)presence. The new video is available on the White House Facebook page and a post on the Oculus blog has more…

    Read more: Join the Obamas on an intimate behind-the-scenes virtual reality tour of the White House

ISPR Presence News

Search ISPR Presence News:



Archives