Call: MetaPlastic Arts&Design Virtual Worlds – Special Session of Cyberworlds 2016

MetaPlastic Arts&Design Virtual Worlds 2016
Special Session of
THE INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW2016)
Chongqing, China,
28-30 September, 2016

In-cooperation with International Federation for
Information Processing and Eurographics Association

WEB: www.cyberworlds-conference.org

CALL FOR PAPERS

ABSTRACT SUBMISSION DEADLINE: 25 April 2016

OBJECTIVE

Special Session on Arts, Design and Virtual Worlds will analyze and trace the advancements of new art and design theories and practices in virtual worlds.

TOPICS include but are not limited to:

  • Cyber Art and Design
  • Digital art, digital culture, net art, and digital design
  • Cybernetics
  • Virtual Worlds
  • Aesthetics and semantics
  • Cyber Semiotic
  • Virtual Art
  • Computer Graphics
  • Synaesthetics
  • Artificial Intelligence
  • Networked and shared virtual worlds
  • Virtual collaborative spaces
  • Shape modeling for cyberworlds
  • Virtual humans and avatars
  • Multimodal interaction and rendering
  • Computer vision for augmented and mixed reality
  • Cognitive informatics
  • Brain-computer interfaces
  • Affective computing
  • Social computing
  • Online communities
  • E-learning in cyberworlds
  • Multi-user web games
  • Art and heritage in cyberspace, cyber-museums
  • Cyberethics and cyberlaws
  • Cybersecurity
  • Welfare in cyberworlds
  • Visual analytics in cyberworlds
  • Artworks, performances, and installations
  • Brain-computer interfaces
  • Cognitive informatics
  • Computer vision, augmented, mixed and virtual reality
  • Creative and innovative media arts concepts and projects
  • Cultural heritage within the Web
  • Cyberethics and cyberlaws
  • Cybernetics, artificial intelligence, and cognitive-based concepts and practices
  • Cybersecurity
  • Cyberworlds and their impact on the real worlds
  • Data mining and warehousing in cyberworlds
  • E-learning in virtual collaborative spaces
  • Edutainment
  • Networked and shared virtual worlds
  • Virtual collaborative spaces
  • Shape modeling for cyberworlds
  • Virtual humans and avatars
  • Multimodal interaction and rendering
  • Social and Affective computing
  • Online communities
  • E-learning in cyberworlds
  • Multi-user web games
  • Art and heritage in cyberspace, cyber-museums
  • EEG-based emotion recognition
  • Haptic interaction and rendering
  • Human-computer interaction studies and applications
  • Human-computer interfaces
  • Human issues/impacts
  • Information visualization in art and design issues
  • Imaginary and creative concepts and applications
  • Innovative Web, Web3D, and multimedia studies and applications
  • Intelligent talking agents
  • Multi-user web games
  • Networked collaboration
  • Psychology and cognition studies
  • Shared virtual worlds
  • Social and ethical issues
  • Social networking
  • Technologies for teaching art and design
  • Virtual architecture and heritage
  • Virtual, augmented, and mixed realities in art and design
  • Virtual collaborative spaces
  • Virtual humans and avatars
  • Visual languages
  • Virtual metaplasticity, metaplastic virtual worlds

SUBMISSION CATEGORIES include full papers (up to 8 pages), short papers (up to 4 pages), and poster papers (up to 4 pages). The papers must be written in English, carefully proofread, and formatted to IEEE Manuscript Template. Full papers and short papers will be scheduled for oral presentation (25 min full papers, 15 min short papers). Posters/demos will have to be displayed by the authors during the poster session and will also require 1 min fast-forward slide presentation. All three categories of papers will participate in the competition for the Best Paper awards.

CONFERENCE PROCEEDINGS with all accepted papers will be published by IEEE as well as included in IEEE Xplore database and reference databases of all major referencing indexes.

SPECIAL JOURNAL ISSUES will be organised for all accepted full papers including:

  • The Visual Computer (Springer)
  • Transactions on Computational Science (Springer, LNCS Journal Subline)
  • Other journals will be further confirmed

The extended journal papers, with at least 30% of new content and preferably different titles, will be required by 15 December 2016.

REGISTRATION and ORAL PRESENTATION of each paper accepted for the conference will be required to be included in the conference proceedings and special journal issues. More information can be found at www.cyberworlds-conference.org

CONFERENCE VENUE:

The conference will be held in Chongqing, which is a famous historical and cultural city in China, a birthplace of Bayu culture. It has more than 3000 years of recorded history. It is a place of many tourist attractions including UNESCO World Natural Heritage and Cultural Heritage sites. In Chongqing you can enjoy authentic hot Sichuan cuisine. The world famous hot pot is originated from Chongqing. Conference banquet will be held on a boat during cruise by Yangzi and Jialing Rivers. Trip to the scenic Dazu Rock Carving place in Dazu County will be offered on Saturday 31 September.

IMPORTANT DATES:

Monday 25 April – Abstract submission (the submission system is open at www.cyberworlds-conference.org)
Monday 9 May – Papers (Full/Short) submission
Friday 17 June – Papers (Full/Short) notification
Friday 24 June – Poster papers submission
Monday 27 June – Poster papers notification
Friday 1 July – Author registration
Wednesday 20 July – Camera-ready papers submission to IEEE CPS
Tuesday 15 December – Special journal issues submission

PAPER SUBMISSION on http://www.cyberworlds-conference.org/ within the Submission webpage

Send also your paper to: gianluca.mura@polimi.it

More information from http://artsvirtualworlds.artsmachine.org/

Best Regards,

Prof.Dr.Gianluca Mura
MetaPlastic Arts&Design Virtual Worlds Chair
http://artsvirtualworlds.artsmachine.org


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