Month: May 2015


  • Call: IMMERSION 2015

    IMMERSION 2015 Immersive Education Initiative Conference September 7-10 Paris-Sorbonne University (“the Sorbonne”) Paris, France http://immersiveeducation.org/i2015 Call for Participation As a special event that is open to the public, the first two days of IMMERSION 2015 features general-interest keynote addresses, talks, panel discussions and exhibits. The event concludes with hands-on workshops and a special 2-day technical conference specifically for researchers, academics, teachers and corporate trainers. SPEAKERS AND EXHIBITORS: Prospective IMMERSION 2015 speakers and exhibitors are encouraged to review last year’s IMMERSION 2014 event. RESEARCHERS, TEACHERS AND TRAINERS: In addition to reviewing last year’s IMMERSION 2014 event, prospective IMMERSION 2015 corporate and…

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  • How Social VR is going to fix society and humanize social media

    [A thoughtful consideration of how and why the most effective and useful presence technology will evoke both social and spatial presence (with lots of interesting links); this is from Upload, where the article includes more images and a video. –Matthew] Will Mason April 15, 2015 We reported earlier that reddit co-founder Alexis Ohanian made reference to a reddit VR platform on the GearVR. In that article, I tried to imagine what that app might look like, especially within the constraints of the device. That was all a vision of a translation of the site, a port if you will, for…

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  • Call: Virtual Reality, Real Impact! (Event at Teeside University)

    Virtual Reality, Real Impact! An event at Teeside University TS One 200 Linthorpe Road, Middlesbrough, TS1 3RF Tuesday 19 May 2015 – Doors open 6.30pm, Event 7pm-9pm Price £3.00 Tickets and more information: http://pintofscience.co.uk/event/virtual-reality-real-impact/ “Do not try and bend the spoon: that’s impossible. Instead, only try to realize the truth: there is no spoon!” Virtual Reality, Real Impact! – Can virtual reality actually be fun? Dr Fred Charles (Principal Lecturer in Visualisation) We will cover the current status of Virtual Reality and the importance of interaction by players with virtual worlds, meaning how AI technologies and techniques allow for different…

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  • Feelreal VR Mask and Nirvana helmet let gamers smell and feel the action

    [Feelreal is raising funds for a series of products that add more senses to virtual experiences; the 2:49 minute video included with this story in Gizmag (which also includes a photo gallery) says the products “enhance personal presence in the virtual world”; for a (negative) hands-on review see coverage in The Verge. –Matthew] Feelreal VR Mask and Nirvana helmet let gamers smell and feel the action By Richard Moss April 30, 2015 In what could just as easily prove to be a very bad idea as it could a good one, a startup company called Feelreal has created a virtual…

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