Month: August 2014


  • Call: AAAI Symposium on Turn–taking and Coordination in Human-Machine Interaction

    AAAI Symposium on Turn-taking and Coordination in Human-Machine Interaction March 23-25th, 2015 Stanford University, Palo Alto, CA The AAAI Symposium on Turn-taking and Coordination in Human-Machine Interaction will bring together researchers across multiple disciplines–including multimodal systems, human-robot interaction, embodied conversational agents, and spoken dialogue systems–to address a topic of common interest: the modeling, realization, and evaluation of turn-taking and real-time action coordination between humans and artificial interactive systems. This symposium will serve to build common ground for researchers from these disparate backgrounds to share their perspectives, methodologies, and results from their own investigations into the problem of multimodal coordination.…

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  • Oculix = Netflix in VR

    [From Business Insider; for more see the Netflix Hack Day 2014 web page] Netflix Paired With The Oculus Rift Headset Could Transform Your Home Into A Movie Theater Steven Tweedie Aug. 20, 2014 Netflix recently unveiled several experimental projects that were created during one of its “Hack Days,” where employees can tinker and dream up new versions of the popular streaming service. One of the coolest projects is called Oculix, and it combines the Oculus Rift virtual reality headset with the Netflix experience.…

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  • Call: “Closed Systems / Open Worlds” (book chapters)

    Call for Chapters: Closed Systems / Open Worlds Contact:  ClosedandOpenBook@gmail.com Deadline for précis:  15 September 2014 (extended) Edited by:  Jeremy Hunsinger (Wilfrid Laurier University), Jason Nolan (Ryerson University) & Melanie McBride (York University) This book will consist of explorations at the boundaries of virtual worlds as enclosed but encouraging spaces for exploration, learning, and enculturation. Game/worlds like Second Life, OpenSim, Minecraft, and Cloud Party are providing spaces for the construction of alternatives and reimaginings, though frequently they end up more as reproductions. We seek to challenge those spaces and their creativities and imaginings. These worlds exist as both code and…

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  • Swimarium: The virtual reality swimming pool

    [From Gizmag, where the story includes a 27 image picture gallery] Swimarium: The virtual reality swimming pool By Stu Robarts August 13, 2014 If you’ve ever fancied scuba diving at the Great Barrier Reef but can’t afford it, this idea from OVA Studio might provide a solution. The Swimarium is a design concept in which LED screens are placed all around a pool to create an immersive virtual swimming experience that would let you dive anywhere in the world.…

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  • Call: “Usability testing of video games: Multidisciplinary case studies” (Chapter proposals)

    CALL FOR CHAPTER PROPOSALS Usability Testing of Video Games: Multidisciplinary Case Studies A book edited by Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada To be published by CRC Press/Taylor & Francis:  http://www.crcpress.com/ Introduction Usability Testing of Video Games: Multidisciplinary Case Studies will present case studies describing academic research and practicing hands-on experience on usability testing methodologies and techniques, with the aim of improving the human-computer interfaces of video games and players’ user experience (UX). The usability experiences will be presented as comprehensive case studies to be used as learning and teaching materials in video game design and development, usability, human-computer…

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  • New military jets so powerful pilots must be trained in VR

    [From Motherboard] New Military Jets Are So Powerful, Pilots Must Be Trained in Virtual Reality Written by Jordan Pearson August 11, 2014 The latest generation of US Air Force fighter jets are smarter, stealthier, and more lethal than their predecessors, but they present an unexpected hurdle: The new jets are too powerful to unleash their full potential during training exercises. One general believes that training pilots in virtual reality is the solution. Fifth generation jets like the F-22 Raptor and F-35 Lightning II boast weaponized high technology like supersonically launched guided missiles and a wealth of sensors that provide full…

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  • Call: Theories/Applications of Social Science for Interactive Tabletops and Surfaces (at ITS 2014)

    CALL FOR PAPERS Social ITS: Tutorial and Workshop on Theories and Applications of Social Science for Interactive Tabletops and Surfaces In conjunction with ACM ITS 2014 Dresden, Germany November 16, 2014 http://its2014socialscienceforis.weebly.com Important Dates Submission Deadline:  September 5, 2014, 5pm PDT Notification to Authors:  September 23, 2014 NEW EVENT FORMAT:  Tutorial (½ day) + Workshop (½ day):  November 16, 2014 Social ITS Tutorial + Workshop Theme There is an increasing trend in the human-computer interaction (HCI) and interactive tabletop and surfaces (ITS) communities towards the application of social theories describing human and social behaviour into our technology designs. For example,…

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  • CEEDs: Making sense of big data with VR and the unconscious mind

    [From Forbes, where the story includes two videos; much more information is available at the CEEDs Project web site] [Image: Source] Making Sense of Big Data With Virtual Reality And The Unconscious Mind Federico Guerrini 8/16/2014 A single death is a tragedy; a million deaths is a statistic, is a well-known quote – often mistakingly attributed to Stalin. Regardless of the author, the sentence is interesting because it can be read in at least two ways: in one, it relates with compassion fatigue, our inability of feeling outrage when the horror surpasses a certain threshold. But it might also be…

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  • Call: “Practical Virtual Reality Technologies and Applications” special issue of IEEE Computer Graphics & Apps

    Call For Papers IEEE Computer Graphics & Applications Special Issue on Practical Virtual Reality Technologies and Applications Final submissions due:  1 Jan. 2015 Publication date:  1 Sep. 2015 VR research received much attention in the ’80s. It then became quiet for many years owing to the expensive hardware, including sensing, rendering, and display equipment. It has been receiving more attention since 2000 owing to the availability of inexpensive graphics cards and sensors, and the popularity of applications in such areas as gaming and virtual worlds. Recently, many augmented-reality applications have been developed, exploiting the popularity of mobile devices, which contain…

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  • Lessons from BBC virtual reality stream at Glasgow Games

    [From Journalism.co.uk; see also the BBC’s 3:57 minute video report] Lessons from BBC virtual reality stream at Glasgow Games The BBC Research and Development team shares what lessons were drawn from the first virtual reality sports stream and how they can be used in the future Posted: 8 August 2014 By: Catalina Albeanu A virtual reality live stream was set up at the Commonwealth Games last week to allow viewers outside of the Hydro Arena to experience the gymnastics competition as if they were comfortably seated in the stalls. The BBC Research and Development (R&D) team placed a 360 degree…

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  • Call: CAADRIA 2015 – “Emerging Experiences in the Past, Present, and Future of Digital Architecture”

    Call for Papers 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) Emerging Experiences in the Past, Present, and Future of Digital Architecture May 20-23, 2015 Kyungpook National University (KNU), Daegu, Republic of Korea http://www.caadria2015.org 500-Word Abstract Due September 26, 2014 The adoption of computational processes in architecture has transformed the way we think, design and make, thereby enhancing our understanding, skills and performance in architectural design and research. Since 1996, CAADRIA has contributed to the exchange of information relating to studies and technologies in architecture and design by promoting dialogue, collaboration, and the…

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  • Help Me Obi: Is this the first true 3D video?

    [From CNET, where the story includes more images and a 1:04 minute video; more coverage is available from The Creators Project, including this quote from Chris Helson: “When you actually stand there with them floating in front of you, they have a life that you connect to in a very different way than you would with a film or video, or even a 3D film.”] Help Me Obi: Is this the first true 3D video? Art installation Help Me Obi plays projected video that viewers can walk around and watch from any position. by Michelle Starr July 27, 2014 Video…

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