Call For Papers
IEEE Computer Graphics & Applications
Special Issue on Practical Virtual Reality Technologies and Applications
Final submissions due: 1 Jan. 2015
Publication date: 1 Sep. 2015
VR research received much attention in the ’80s. It then became quiet for many years owing to the expensive hardware, including sensing, rendering, and display equipment. It has been receiving more attention since 2000 owing to the availability of inexpensive graphics cards and sensors, and the popularity of applications in such areas as gaming and virtual worlds. Recently, many augmented-reality applications have been developed, exploiting the popularity of mobile devices, which contain cameras and various sensors.
For this special issue, we solicit papers describing practical VR technologies or systems that have explicit applications. We’re particularly interested in technologies and systems for use in the mobile environment. Topics of interests include, but aren’t limited to,
- computer graphics techniques for VR,
- real-time rendering,
- real-time animation,
- mobile technologies for VR,
- gaming and real-time entertainment,
- interactive social worlds,
- augmented VR, and
- telepresence.