ISPR Presence News

Monthly Archives: July 2014

Call: Beyond the Switch: Explicit and Implicit Interaction with Light – NordiCHI’14 Workshop

Call for participation

NordiCHI’14 Workshop – Beyond the Switch: Explicit and Implicit Interaction with Light

October 26, 2014: Helsinki, Finland
in conjunction with NordiCHI’14 (http://nordichi2014.org/)
URL:  http://lightingworkshop.wordpress.com/

Deadline for submissions is August 14, 2014.

The introduction of connected lighting, which can be integrated with sensors and other devices, is opening up new possibilities for creating responsive and intelligent environments. The role of lighting in such systems goes far beyond functional illumination. Extensive lighting networks are established in which digitally controllable LED light sources enable almost limitless lighting output possibilities, such as dynamic and coloured light. Despite this potential, the current approach for controlling such systems is to use traditional light switches and controllers or to replace these with a more sophisticated smartphone-based control. We however, believe that in many situations the user interaction can become intelligent and sensitive to the context so it is responsive to the people and their needs in the environment.… read more. “Call: Beyond the Switch: Explicit and Implicit Interaction with Light – NordiCHI’14 Workshop”

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FAA lab using VR to improve aviation safety

[From The Press of Atlantic City, where the story includes a photo gallery and a 1:49 minute video]

FAA Human Factors Lab

[Image: Human Factors Manager Kenneth Allendoerfer, of Collingswood, discusses research they do on air traffic controllers, Wednesday May 14, 2014, at the Human Factors Lab at the FAA Hughes Tech Center in EggHarbor Twp. Credit: Michael Ein]

FAA lab using virtual reality to improve aviation safety

By Donald Wittkowski, Staff Writer
Sunday, June 8, 2014

EGG HARBOR TOWNSHIP — Kenneth Allendoerfer donned a silly looking skullcap that had a bunch of electrodes and wires sticking out of it.

While the cap might appear funny, the information collected from its sensors actually is part of some serious research involving one of the nation’s most stressful jobs — air traffic controller.

Allendoerfer and other researchers work in a Federal Aviation Administration laboratory that uses virtual reality to solve conflicts between humans and machines.… read more. “FAA lab using VR to improve aviation safety”

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Call: “Bodies of interaction: Physical, virtual and social interfaces” issue of Pages on Arts and Design (PAD)

Call for submissions

Pages on Arts and Design (PAD) #12
Bodies of interaction: Physical, virtual and social interfaces

http://www.padjournal.net/about/

PAD (Pages on Arts and Design) is an international, open access, and peer-reviewed e-journal published twice a year. PAD publishes original and qualified intellectual production in all area of design and arts research. It provides an international and interactive forum for the exchange of ideas, debate and criticism. PAD [publishes] findings from researchers and professionals across different countries and cultures of the Mediterranean areas and encourages research on the impact of cultural factors on design theory and practice.

The publication of each issue will coincide with the publication of the call for papers for the following monographic issue on [the] Call page. The journal is identified by an International Standard Serial Number (ISSN 1972-7887) and each [of] its article carries an Article Number (AN).… read more. “Call: “Bodies of interaction: Physical, virtual and social interfaces” issue of Pages on Arts and Design (PAD)”

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Play with the carefree heart of a dog in Dog Park

[From Kill Screen, where the story includes another picture; more information, images and Vines are available from Kevin Cancienne on Twitter and more about No Quarter is available from NYU’s Game Center]

Dog Park screenshot

Play with the carefree heart of a dog in Dog Park

by Alexander Saeedy
07.17.14

Dogs are no strangers to games. Man’s best friend was a protagonist in Okami, a musician in Animal Crossing, and a prize-winning competitor in Nintendogs. But only in Okami can you virtually inhabit the body of a dog—to be running on all fours, pester some humans, and eat a bone. Then again, you were the wolf-dog incarnation of the Japanese Sun Goddess, Amaterasu. Maybe not the most authentic experience of a canine life.

Kevin Cancienne, a game designer based out of New York, is committed to a recreation of a how dogs can have a space in games—and that means stripping out the humans.… read more. “Play with the carefree heart of a dog in Dog Park”

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Call: “Designing Systems for Health and Entertainment: What are we missing?” – ACE’14 Workshop

Call for Papers/Participation – ACE’14 Workshop on
“Designing Systems for Health and Entertainment: What are we missing?”
In conjunction with ACE 2014:  http://www.ace2014.info/
Tuesday, November 11, 2014 in Madeira, Portugal

More info:  http://designingsystemsforhealthandentertainment.wordpress.com/

DESCRIPTION:
Systems that aggregate health and entertainment goals are proliferating, but little is known about the way to design and evaluate these systems and how to manage the different (if nor opposite) needs of these two main areas. This workshop will promote the discussion of issues surrounding these areas, enabling a better understanding of the how’s and why’s of designing systems for health and entertainment, as well as the identification of new avenues of research in the field.

Therefore we invite designers, researchers and practitioners to participate in an exciting full-day workshop where they are invited to share their personal views and research on the intersection of technology, health and entertainment.… read more. “Call: “Designing Systems for Health and Entertainment: What are we missing?” – ACE’14 Workshop”

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The future of robot caregivers

[From The New York Times]

Robot caregiver (art)

[Image: by Souther Salazar]

The Future of Robot Caregivers

By Louise Aronson
July 19, 2014

Each time I make a house call, I stay much longer than I should. I can’t leave because my patient is holding my hand, or because she’s telling me, not for the first time, about when Aunt Mabel cut off all her hair and they called her a boy at school, or how her daddy lost his job and the lights went out and her mother lit pine cones and danced and made everyone laugh. Sometimes I can’t leave because she just has to show me one thing, but getting to that thing requires that she rise unsteadily from her chair, negotiate her walker through the narrow hallway, and find whatever it is in the dim light of her bedroom.… read more. “The future of robot caregivers”

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Call: ACM GROUP 2014 Workshop on Collaboration and Coordination in the Context of Informal Care

CALL FOR PAPERS

ACM GROUP 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC GROUP 2014)
November 9, 2014
Sanibel Island, Florida (USA)

http://group2014.cccic2014.org

IMPORTANT DATES:

  • Submission deadline:  August 15, 2014
  • Notification of acceptance:  September 26, 2014
  • Camera ready:  October 17, 2014
  • Workshop day:  November 9, 2014

WORKSHOP THEMES

CCCiC is an International Workshop Series addressing issues of design and development of systems to support coordination, communication, and collaboration between informal caregivers, their friends, family members, and health professionals. The first chapter of the series took place at CSCW 2014 in Baltimore and the next edition of the workshop will be held at 2014 ACM Conference on Supporting Groupwork (GROUP 2014) and seeks contributions on:

  • Conceptual frameworks that describe the coordinative nature of informal care.
  • Integrated platforms that serve all relevant aspects of caregivers’ needs in form of adequate integration of products and services.
read more. “Call: ACM GROUP 2014 Workshop on Collaboration and Coordination in the Context of Informal Care”
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RAVE CAVE ‘Proto-Holodeck’ enlivens engineering simulation

[From IMT (Industry Market Trends), where the post includes additional images, including a diagram of the RAVE CAVE setup; note the non-profit institution’s goal to of “providing access to higher education research”]

RAVE CAVE

Virtual-Reality ‘Proto-Holodeck’ Enlivens Engineering Simulation

The RAVE CAVE, about the size of a large cubicle and outfitted with cutting-edge vision technologies, is allowing engineers to see and interact with their design simulations as they would experience in real life. Located in the metro Detroit area, the simulator is also open to the public to promote engineering education.

by Shawn Wasserman | July 17th, 2014

The Holodeck was one of the most fantastic technologies dreamed up in Gene Roddenberry’s epic Star Trek. While that was fiction, however, real-life technology like the RAVE CAVE, for Reconfigurable Center for Automated Virtual Environments, offers virtual-reality setups that might impress even Scotty and Geordi.… read more. “RAVE CAVE ‘Proto-Holodeck’ enlivens engineering simulation”

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Job: Post-doc at TU Delft – Application of Augmented Reality in Motion Analysis

3-year Post-doc Position: Application of Augmented Reality (AR) in Motion Analysis

http://www.academictransfer.com/23602

Delft University of Technology (TU Delft)
Faculty of Technology, Policy, and Management
Department of Multi-Actor Systems
Systems Engineering Section

JOB DESCRIPTION

Technology enables participation. The goal of this post-doc position is to design and evaluate the use of augmented reality to support analysis of motoric functions, to develop a motion phenogram, providing a means for reflection on motion for both the individual and the medical practitioner. The project Technology in Motion (TIM) is to be pursued by a consortium with Leiden University Medical Centre and the University of Amsterdam. Research within the Systems Engineering Section of Delft University of Technology extends current research on presence, participation and virtual co-location in merging realities based on innovative head-mounted devices supporting 3D vision.… read more. “Job: Post-doc at TU Delft – Application of Augmented Reality in Motion Analysis”

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Solving simulator sickness with Magic Leap’s “3D light sculpture”

[From The New York Times, where the story includes two videos; more information is available from Magic Leap]

Magic Leap brings floating shark to office

[Image: The start-up Magic Leap, using a different approach called a digital light field, could seamlessly place a swimming shark in an office setting.]

Real-Life Illness in a Virtual World

By John Markoff
July 14, 2014

FORT LAUDERDALE, FLA. — A 3-D animated creature, affectionately named Gerald, appears to walk in circles while floating in front of an elaborate viewer that resembles something from an optometrist’s office. Though only half a foot high, and with four arms, he looks remarkably lifelike through lenses that transmit what computer scientists and optical engineers describe as a “digital light field” into the eyes of a viewer.

The technology, once downsized into a pair of glasses, is intended to overcome the most significant technical challenges blocking an explosion of virtual reality.… read more. “Solving simulator sickness with Magic Leap’s “3D light sculpture””

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