ISPR Presence News

Monthly Archives: April 2014

The robot tricks to bridge the uncanny valley

[From New Scientist]

Roboy

[Image: Roboy the social robot]

The robot tricks to bridge the uncanny valley

Giving robots a series of small behavioural tics can make help them appear a lot more human, which makes us feel more comfortable interacting with them

19 March 2014 by Paul Marks

If a robot bleeped and squeaked with personality like R2D2 from Star Wars, would you like it better? What if it glanced into the distance when you asked it a question, as though pondering its response?

Little behavioural tics like these could be crucial to people accepting robots into their everyday lives. Though they may seem small, such tweaks can help bridge the “uncanny valley”, making the difference between a robot that looks eerily unhuman and one that people can easily relate to and work with.… read more. “The robot tricks to bridge the uncanny valley”

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Call: Teleconference on April 11: “Robotics and Older Persons: Empowering Independent Living or Intensifying Isolation?”

BioCentre invites you to its next THOUGHT LEADER TELECONFERENCE:

“ROBOTICS AND OLDER PERSONS: EMPOWERING INDEPENDENT LIVING OR INTENSIFYING ISOLATION?

Friday 11th April 2014, 3pm (UK time)

There is still time to register for this exciting discussion later this week

Telecons are open to all and accessible worldwide. To receive call–in details, email your name and affiliation to: info@bioethics.ac.uk

Participating speakers will include:

  • DR. GLENDA COOK, Professor of Nursing, specialising in gerontology and long term care of older people, Northumbria University, Newcastle
  • DEBORAH GALE, Gerontologist, writer and commentator
  • DR WALTER GREENLEAF, Senior Research Scholar and Director, Mind Division, Stanford Center on Longevity, Stanford University, USA
  • DR AMANDA SHARKEY, Senior Lecturer in the Department of Computer Science, University of Sheffield.

The fastest growing population in developed nations is those aged 65 and older. Estimates propose that there are 10 million over–65s in the United Kingdom – 1.5 million of those are over 85 – and the figures are expected to rise in the coming years.… read more. “Call: Teleconference on April 11: “Robotics and Older Persons: Empowering Independent Living or Intensifying Isolation?””

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Experience the magic of Iceland through this multi-sensory book

[From The Creators Project, where the post includes more pictures and a 3:10 minute video]

Iceland-book

Experience The Magic Of Iceland Through This Multi-Sensory Book

By Bogar Alonso – Apr 7 2014

Long known for its breathtaking vistas, Iceland offers an experience too rich for just one of the five senses. Whereas other literary depictions of the Nordic expanse might only focus on pretty pictures, Hvísl – Whispers of Iceland is a visual and auditory journey. Pages aren’t turned so much as they’re triggered.

A colorful arrangement of electronic sensors spark snippets of Icelandic sounds provided by artist Johannes Mandorfer. Anything from the sound of surging waves to a haunting religious hymn can take over the reader’s attention as they cycle through the design and photography work of Bertrand Lanthiez and Chloé Curé. (Also providing her services was Susana Sánchez).… read more. “Experience the magic of Iceland through this multi-sensory book”

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Call: Workshop on Hyperlinking in the Web of Linked Things (WLT 2014)

CALL FOR PAPERS

Workshop on Hyperlinking in the Web of Linked Things – (WLT 2014)
in conjunction with the ACM HyperText Conference, Santiago del Chile, Chile, September 1-4, 2014.

IMPORTANT DATES

Submission of papers:  May 23 2014
Notification of authors:  June 06 2014
Delivery of camera-ready copy:  June 12 2014
Workshop day:  September 01 2014

MOTIVATIONS

The idea of linking the Web and physical things is not new, but in the last years this line of research has grown exponentially.

The Web of Things is about exploiting Web standards to connect physical objects. They can be everyday objects with attached tokens linked to a virtual counterpart on the Web, which users can scan to get information about them. However they can also be smart physical objects with embedded sensors and processing capabilities that make them able to stream data and process them.… read more. “Call: Workshop on Hyperlinking in the Web of Linked Things (WLT 2014)”

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LiftEye replaces elevator walls with synced 3D view of world outside

[From Fast Company, where the story includes more images and a video; see also available a story in Architect magazine]

LIftEye view of elevator

[Image: Lifteye projects into the elevator what you would see if the walls were made of glass.]

This Elevator Might Make You Forget You’re Stuck In A Metal Death Trap With Strangers

What if instead of staring at the walls as we rode up and down, we could look at the view from outside?

Sydney Brownstone
April 4, 2014

Unless someone comes up with a better way for groups of people to move vertically within tall buildings (pneumatic tubes, anyone?), elevators are here to stay in our rapidly urbanizing world. This alone is a testament to human adaptability, because elevators, when you really stop to think about them, are terrifying.

But maybe the elevator experience doesn’t have to land somewhere on a spectrum among awkward, mind-numbingly dull, and panicky.… read more. “LiftEye replaces elevator walls with synced 3D view of world outside”

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Job: PhD studentship in multimodal 3D interaction at Bath, UK

Job: PhD studentship in multimodal 3D interaction at Bath, UK

A fully-funded PhD studentship is available in the area of multimodal 3D interaction. The research will investigate how 3D audio and 3D visual display technologies can be combined with 3D gestural, auditory and other input technologies to support effective human-computer interaction.

The successful candidate will be supervised by Prof Eamonn O’Neill (www.bath.ac.uk/comp-sci/contacts/academics/eamonn_oneill). He or she will work alongside other HCI researchers with specific interests in 3D gestural, visual and auditory interaction, and will benefit from contact with a wider group of researchers in areas including Graphics, Computer Vision and Intelligent Systems. The Human-Computer Interaction research group at Bath includes 3 full Professors in HCI and around 30 related staff and postgraduates. The University is in the top 10 of every relevant UK league table.… read more. “Job: PhD studentship in multimodal 3D interaction at Bath, UK”

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VR has another ‘wow’ moment as Jaunt introduces 360-degree cinematic videos

[From VentureBeat; see also coverage by Gigaom]

Jaunt demo

Virtual reality has another ‘wow’ moment as Jaunt introduces 360-degree cinematic videos

April 3, 2014
Dean Takahashi

I was alone in a room wearing virtual reality goggles. But it felt like I was in a park, surrounded by four Shaolin monks who were threatening me on all sides with martial arts moves. This kind of surround-video experience is what you’ll get from Jaunt, a new entertainment startup coming out of stealth today.

On top of announcing a funding round, Jaunt is unveiling for the first time its new way to experience 360-degree videos in virtual reality. The company calls these new kinds of videos “cinematic VR,” where you can wear virtual reality goggles and see everything around you in 360 degrees. If you turn your head in a complete circle, you’ll never see the edge of the video screen.… read more. “VR has another ‘wow’ moment as Jaunt introduces 360-degree cinematic videos”

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Call: Summer School – Research 2.0: The Virtual Stakes: Methodology, Epistemology, Ethics

Call for Participation

Summer School

Research 2.0: The Virtual Stakes
Methodology, Epistemology, Ethics

For graduate students and young researchers

June 3 – 6, 2014

Concordia University
Montreal

Organised by the Research Chair on Gambling, and
Habitudes de vie et Recherches MultidisciplinairES (HERMES)

Spaces are limited.
The sessions will be held in English and French.

Subscription fees 150$ (taxes and meals included).
Funding will be provided for the 5 best applicants.

Application deadline: April 18, 2014

Details and Application at:
http://www.concordia.ca/research/lifestyle-addiction/training/summer-school2.html

Main Objectives

The Summer School Research 2.0: The Virtual Stakes seeks to offer a collegial space for exchange and interaction and to find solutions to the challenges in the study of online games, either gaming or gambling. Research 2.0: The Virtual Stakes will address the following questions: How does the internet redefines, or not, our relation to games? What are the limits of its (apparent) illimited potential?… read more. “Call: Summer School – Research 2.0: The Virtual Stakes: Methodology, Epistemology, Ethics”

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GravitySketch, an Oculus Rift hack, lets you draw in 3-D

[From Wired, where the story includes 2 videos]

GravitySketch 3D drawing

An Oculus Rift Hack That Lets You Draw in 3-D

By Joseph Flaherty
04.02.14

Facebook’s $2 billion acquisition of Oculus Rift has reopened conversation about the potential of virtual reality, but a key question remains: How will we actually interact with these worlds? Minecraft creator Markus Persson noted that while these tools can enable amazing experiences, moving around and creating in them is far from a solved problem.

A group of Royal College of Art students–Guillaume Couche, Daniela Paredes Fuentes, Pierre Paslier, and Oluwaseyi Sosanya–has developed a tool called GravitySketch that starts tracing an outline of how these systems could work as creative tools.

Their high-tech sketchpad looks a bit like a prop from Tron, with its etched grid of transparent plastic and sternly rectilinear user interface panel, but the goal is to make augmented reality feel as natural and organic as sketching in a notebook.… read more. “GravitySketch, an Oculus Rift hack, lets you draw in 3-D”

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Call: Digital Technologies Showcase at University Museums Group Annual Conference

CALL FOR ENTRIES

DIGITAL TECHNOLOGY SHOWCASE
UNIVERSITY MUSEUMS GROUP (UMG) ANNUAL CONFERENCE
DIGITAL DIMENSIONS
12-13 June 2014
Wickham Theatre, University of Bristol, Bristol

University Museums Group (UMG) is looking to showcase innovative digital projects produced through collaborations between museums and universities at its annual conference, Digital Dimensions (http://universitymuseumsgroup.org/events/featured/)

Have you been involved in a digital project in which university and museum professionals have worked together to:

(1) find a museum application for a digital technology used in a different discipline or that is the result of blue sky research; (2) user test a new digital technology in a museum environment; and/or (3) use university research methods to evaluates the efficacy of a new technology and/or to understand the impact of digital technology on museum practice?

If so, we would like to hear from you!

The Digital Technology Showcase, where selected projects will be presented, will kick off the conference (Thursday, 12 June). … read more. “Call: Digital Technologies Showcase at University Museums Group Annual Conference”

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