Month: September 2013
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Call: Game Studies at National Popular Culture/American Culture Assocation 2014 conference
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Read more: Call: Game Studies at National Popular Culture/American Culture Assocation 2014 conferenceNational Popular Culture Association and the American Culture Association Conference Game Studies area April 16-19, 2014 Chicago, IL, USA
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Rift and other VR opens the doors to a new era for user interface design
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Read more: Rift and other VR opens the doors to a new era for user interface design[From Develop, where the story includes several more images] Crossing the UI Rift with Oculus Virtual reality opens the doors to a new era for user interface design. Oculus VR speaks to Develop about its opportunities by Will Freeman Wednesday, 11th September 2013 [This feature was published in the September 2013 edition of Develop magazine, which is available through your browser and on iPad.] Virtual reality doesn’t present user interface design with its first opportunity for transformation. The dawn of 3D long ago afforded games makers the prospect of moving beyond flat heads-up-displays and conventional menus. And when mobile gaming…
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Iowa State researchers use 6-sided CAVE to study and train firefighters
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Read more: Iowa State researchers use 6-sided CAVE to study and train firefighters[A news release from Iowa State University; see also “Professors use virtual reality to train firefighters” in the Iowa State Daily] [Image: Nir Keren, left, and Warren Franke, center, have conducted research on firefighter stress levels using virtual reality simulations. Photo by Robert Elbert.] Experienced firefighters are more analytical under stress than novices, according to ISU study Posted Jul 31, 2013 AMES, Iowa – Experienced firefighters take longer to make decisions under stress than novice firefighters, according to research conducted at Iowa State University. But that’s not necessarily a bad thing. After conducting dozens of virtual reality trials in which…
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Call: ISPR 2014 submission deadline is next Wednesday (September 25)
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Read more: Call: ISPR 2014 submission deadline is next Wednesday (September 25)[The September 25 deadline for submitting work for presentation at ISPR 2014 in Vienna next March approaches! All the important details can be found on the conference web site and via the conference Facebook group. If you haven’t already, please take a minute right now and help spread the word by distributing this post to your academic and/or professional social networks… –Matthew Lombard] Call for Papers ISPR 2014: The 15th International Conference on Presence International Society for Presence Research Vienna, AUSTRIA March 17th – 19th 2014 Web site: http://presence2014.univie.ac.at Facebook group:
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Call: Sources of Photography: Imagination versus Reality (Contemphoto ’14)
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Read more: Call: Sources of Photography: Imagination versus Reality (Contemphoto ’14)[Note: see titles from the previous conference on the event web site CONTEMPHOTO ‘14 Contemporary Photography Conference April 24-26, 2014 Istanbul, Turkey http://www.contemphotoconference.org/ Sources of Photography: Imagination versus Reality CONTEMPHOTO ’14 Conference aims at achieving a comparative and interdisciplinary perspective on fictional reality of photography on the basis of imagination and reality. Contemporary trends in photography are going to be explored in relation to the multiple roles as document, witness, archive, or individual expression, fantasy and an artistic object. 2nd Conference on Contemporary Photography, DAKAM’s CONTEMPHOTO ’14 will take place on April 24-26, 2014, in Istanbul.…
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Intelligent Headset aims to immerse users in augmented reality of sound and space
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Read more: Intelligent Headset aims to immerse users in augmented reality of sound and space[From Gizmag, where the story includes many more images and a video] Intelligent Headset aims to immerse users in augmented reality of sound and space By Heidi Hoopes September 12, 2013 Running down an alley you make out the low growls of a zombie approaching distinctly above you and to the right. Touring a famous city you get lost, happen upon a fascinating art exhibit, and touch your headphones to find out where you are and what you see. Intelligent Headset hopes to create these augmented reality scenarios with its GPS-enabled 3D audio headset and a complementary suite of smartphone…
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Call: The Sixth International Conference on Cognitive Science
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Read more: Call: The Sixth International Conference on Cognitive ScienceCall for Papers The Sixth International Conference on Cognitive Science is to be held in Kaliningrad (former Königsberg), Russia, June 23-27, 2014. The conference is organized by the Interregional Association for Cognitive Studies (IACS), the Interregional foundation “Centre for the Development of Interpersonal Communication” and Immanuel Kant Baltic Federal University. The conference continues a series of Conferences on Cognitive Science held in Kazan’ (2004), St. Petersburg (2006), Moscow (2008), Tomsk (2010), and Kaliningrad (2012) (for more information see the IACS website: www.cogsci.ru). The conference is intended to provide a multidisciplinary forum for scientists exploring cognition and its evolution, intellect, thinking,…
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How to make players sick in your virtual reality game
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Read more: How to make players sick in your virtual reality game[From Joystiq, where the story includes additional images] How to make players sick in your virtual reality game by Richard Mitchell on Aug 30th 2013 There is a great, undiscovered potential in virtual reality development. Sure, you can create lifelike virtual worlds, but you can also make players sick. Oculus VR founder Palmer Luckey and VP of product Nate Mitchell hosted a panel at GDC Europe last week, instructing developers on how to avoid the VR development pitfalls that make players uncomfortable. It was a lovely service for VR developers, but we saw a much greater opportunity. Inadvertently, the panel…
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Call: Sensor/Recognition-based Learning in Contextual Surroundings – Special issue of Interacting with Computers
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Read more: Call: Sensor/Recognition-based Learning in Contextual Surroundings – Special issue of Interacting with ComputersSpecial Issue of Interacting with Computers Sensor/Recognition-based Learning in Contextual Surroundings Guest Editors: Gheorghita Ghinea, Brunel University, UNITED KINGDOM Wu-Yuin Hwang, National Central University, TAIWAN Jiangang Cheng, Tsinghua University, CHINA Cristina Hava Muntean, National College of Ireland, IRELAND Aims Recent advances in sensors and recognition technology give a great potential for creating brand new environments for interaction and learning. These could offer users flexible and tangible ways to interact with or learn from meaningful information in authentic environments. Therefore the sensors and recognition technologies can facilitate users to have authentic interaction with surroundings and explore problems by using useful information…
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Presence Picture #5: Grounds for Sculpture brings Renoir painting to life
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Read more: Presence Picture #5: Grounds for Sculpture brings Renoir painting to lifeThis is my friend and colleague Melissa Meade, interacting with a sculpture that recreates the painting Le déjeuner des canotiers (Luncheon of the Boating Party) by French impressionist Pierre-Auguste Renoir. The sculpture is at Grounds for Sculpture in Hamilton, New Jersey, USA. Here is a picture of the original painting: For pictures of some of the other sculptures, see the Miss Buttercup blog, where the author writes, “There were moments when I forgot I was in a sculpture garden because it felt like I was in a painting.” For more on the painting, see the web site of the Fournaise…
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Call: Human Choice and Computers Conference – HCC 11
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Read more: Call: Human Choice and Computers Conference – HCC 11Call for papers The 11th IFIP TC9 Human Choice and Computers Conference – HCC 11 July 30th – August 1st, 2014, Turku, Finland ICT and Society It is crucial to understand how ICT innovation is associated with change in society! Human Choice and Computers – a series of conferences organised by the International Federation of Information Processing’s (IFIP) Technical Committee 9 (TC9) – focuses on this critical issue. It works to shape socially responsible and ethical policies and professional practices in the information society. The themes pertinent to the work of IFIP TC9 will be covered at this conference.…
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Disney brings the second-screen experience to the movies
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Read more: Disney brings the second-screen experience to the movies[From NevilleHobson.com; for more coverage see the Atlanta Constitution-Journal] Disney brings the second-screen experience to the movies published September 11, 2013 by Neville Hobson The advent of mobile devices – especially tablets – has changed people’s behaviours in how we access, consume and share information across multiple devices, and where we do it, as surveys constantly show us. One place you don’t see that happening, though, is in the cinema. Using a smartphone, tablet, etc, in a darkened theatre is regarded in most cultures as the height of socially-unacceptable behaviour, not to mention an assumption of piracy by anyone who…
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