ISPR Presence News

Monthly Archives: September 2013

Call: Sensor/Recognition-based Learning in Contextual Surroundings – Special issue of Interacting with Computers

Special Issue of Interacting with Computers

Sensor/Recognition-based Learning in Contextual Surroundings

Guest Editors: Gheorghita Ghinea, Brunel University, UNITED KINGDOM
Wu-Yuin Hwang, National Central University, TAIWAN
Jiangang Cheng, Tsinghua University, CHINA
Cristina Hava Muntean, National College of Ireland, IRELAND

Aims

Recent advances in sensors and recognition technology give a great potential for creating brand new environments for interaction and learning. These could offer users flexible and tangible ways to interact with or learn from meaningful information in authentic environments. Therefore the sensors and recognition technologies can facilitate users to have authentic interaction with surroundings and explore problems by using useful information from digital space. It will potentially integrate the physical and digital worlds into a joyful and highly interactive learning environment.

Many researchers have been devoting to design applications or systems with multimedia, sensors and intelligent recognition to enhance learning and interaction in the authentic context from various aspects of pedagogical principles, activity designs and technological issues, etc.… read more. “Call: Sensor/Recognition-based Learning in Contextual Surroundings – Special issue of Interacting with Computers”

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Presence Picture #5: Grounds for Sculpture brings Renoir painting to life

Renoir sculpture at Grounds for Sculpture

This is my friend and colleague Melissa Meade, interacting with a sculpture that recreates the painting Le déjeuner des canotiers (Luncheon of the Boating Party) by French impressionist Pierre-Auguste Renoir. The sculpture is at Grounds for Sculpture in Hamilton, New Jersey, USA.

Here is a picture of the original painting:

Renoir's Le déjeuner des canotiers (Luncheon of the Boating Party)

For pictures of some of the other sculptures, see the Miss Buttercup blog, where the author writes, “There were moments when I forgot I was in a sculpture garden because it felt like I was in a painting.”

For more on the painting, see the web site of the Fournaise Museum.

If you have information or comments about this or future Presence Pictures, please share them with our community by using the appropriate ‘comments’ link (note: WordPress spam filters are said to be overly aggressive, so if you don’t receive confirmation of receipt after you post, please notify us at ispr@ispr.info).… read more. “Presence Picture #5: Grounds for Sculpture brings Renoir painting to life”

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Call: Human Choice and Computers Conference – HCC 11

Call for papers

The 11th IFIP TC9 Human Choice and Computers Conference – HCC 11

July 30th – August 1st, 2014, Turku, Finland

ICT and Society

It is crucial to understand how ICT innovation is associated with change in society! Human Choice and Computers – a series of conferences organised by the International Federation of Information Processing’s (IFIP) Technical Committee 9 (TC9) – focuses on this critical issue. It works to shape socially responsible and ethical policies and professional practices in the information society. The themes pertinent to the work of IFIP TC9 will be covered at this conference. In 2014, this conference series will celebrate its forty-year history.

The conference welcomes input from members of academia, civic society, computing associations, industry, the IT professions, and research in the following themes:

  • Computers and Work
  • Ethics of Computing
  • Gender Diversity and ICT
  • History of Computing
  • ICT and Society
  • ICT and Sustainable Development
  • ICT, Peace and War
  • Information Technology: Misuse and The Law
  • Social Accountability and Computing
  • Social Implications of Computers in Developing Countries
  • Virtuality and Society

The conference is open to attendees at all stages of career and education.… read more. “Call: Human Choice and Computers Conference – HCC 11”

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Disney brings the second-screen experience to the movies

[From NevilleHobson.com; for more coverage see the Atlanta Constitution-Journal]

Little Mermaid Second Screen Live

Disney brings the second-screen experience to the movies

published September 11, 2013 by Neville Hobson

The advent of mobile devices – especially tablets – has changed people’s behaviours in how we access, consume and share information across multiple devices, and where we do it, as surveys constantly show us.

One place you don’t see that happening, though, is in the cinema. Using a smartphone, tablet, etc, in a darkened theatre is regarded in most cultures as the height of socially-unacceptable behaviour, not to mention an assumption of piracy by anyone who could use one to illicitly record what’s on the screen.

That’s about to change as Disney brings the immersive, interactive and mobile audience experience to the movies with Disney Second Screen Live: The Little Mermaid in the US this week:

EXCLUSIVELY IN THEATERS STARTING SEPTEMBER 13, 2013.… read more. “Disney brings the second-screen experience to the movies”

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Call: Society for Phenomenology and Media – 16th Annual Conference

Call for Papers / Panels

Society for Phenomenology and Media
16th Annual Conference

March 12-15, 2014
Hochschule Furtwangen University and
Albert-Ludwigs-Universität Freiburg, Germany

The Society for Phenomenology and Media (SPM) is pleased to receive abstracts (200 words maximum) for consideration of inclusion in its 16th annual international conference. The conference will be sponsored by Hochschule Furtwangen University, Albert-Ludwigs-Universität Freiburg, and the Husserl Archives-Freiburg. It will be held in Freiburg im Breisgau at the university.

Proposals for 3-person panels are now also being accepted. These should be organized around specific media-for example: film, the Internet, mobile communication, medieval manuscripts, print media (books, newspapers, and magazines), stage drama, television, visual art, dance, etc. Panel proposals should include three papers, one of them by the panel organizer. Individual abstract submissions are assigned to a panel by the conference host.

The Society for Phenomenology and Media encourages interdisciplinary approaches and theoretical diversity.… read more. “Call: Society for Phenomenology and Media – 16th Annual Conference”

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Intel moves to make 3D gesture control as pervasive as the mouse

[From ExtremeTech, where the story includes additional images. If nothing else, be sure to watch the frog video]

Perceptual computing graphic

Intel moves to make 3D gesture control as pervasive as the mouse

By David Cardinal on September 11, 2013

Gesture-control peripheral makers Leap Motion and Haptix have stolen the spotlight from traditional input devices over the past year with promising new devices and OEM design wins. A bit lost in the mix has been tech-giant Intel’s sizable investment in what it calls perceptual computing. At IDF 2013 this week, Intel unveiled its plans to make 3D input as common as the mouse and touch have become. Front and center was Creative’s new $200 Senz3D, which supports applications developed using Intel’s free perceptual computing SDK. In addition to demos of the Senz3D, Intel announced that its upcoming 14nm Broadwell chip — available for ultrabooks in late 2014 — will support integrating a 3D camera directly into the bezel of laptops.… read more. “Intel moves to make 3D gesture control as pervasive as the mouse”

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Call: Symposium: “The digital subject: In-scription, Ex-scription, Tele-scription”

Call for papers

International symposium: “The digital subject:  In-scription, Ex-scription, Tele-scription”

University of Paris 8 Vincennes Saint-Denis, Archives nationales, November 18-21, 2013

Organizers:
Pierre Cassou-Noguès (Department of philosophy, LLCP, SPHERE, EA 4008)
Claire Larsonneur (Department of anglophone studies, Le Texte Étranger, EA1569)
Arnaud Regnauld (Department of anglophone studies, CRLC – Research Center on Literature and Cognition, EA1569)

This symposium is part of a long-term project, “The digital subject,” endorsed by the LABEX Arts-H2H (http://www.labex-arts-h2h.fr/) and follows a first symposium on Hypermnesia held in 2012.  We are exploring the ways in which digital tools, be they real or fictional, from Babbage to Internet, have altered our conception of the subject and its representations, affecting both its status and its attributes. We welcome contributions from the following fields: philosophy, literature, arts, archivistics, neurosciences, and the history of science and technology.

The working languages will be French and English.… read more. “Call: Symposium: “The digital subject: In-scription, Ex-scription, Tele-scription””

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SpaceX’s Musk invents Iron Man-inspired 3D software system to design and print rocket parts

[From the Daily Mail, where the story includes additional images]

Elon Musk using gesture control system

Hyperloop creator invents incredible Iron Man-inspired 3D software system to design and print ROCKET PARTS

  • Elon Musk has invented a gesture-controlled 3D printing system for rocket parts inspired by the design process in the first Iron Man film
  • The entrepreneur had teased his creation on Twitter in recent weeks has now released a video demonstrating the technology
  • In the video he uses hand gestures and a special controller to assemble wire frame blueprints that could be sued in a SpaceX rocket

By Sarah Griffiths
6 September 2013

Serial entrepreneur Elon Musk has invented a gesture-controlled 3D printing system for rocket parts inspired by the design process in the Iron Man film.

Mr Musk had teased his creation on Twitter in recent weeks but has now released a [3:49 minute] video demonstrating the technology, which combines custom-made computer software, a virtual reality headset and a cutting-edge printer.… read more. “SpaceX’s Musk invents Iron Man-inspired 3D software system to design and print rocket parts”

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Call: PhD Seminar – Games and Subjectivity: Text, Experience, Identity and the Self

Dear all,

In conjunction with the Games and Literary Theory Conference 2013, being held at the University of Malta on October 31st and November 1st, a PhD seminar is being organized on November 2nd.

http://gamesandliterarytheory.wordpress.com/phd-seminar/

For any questions, contact gamelit2013@um.edu.mt.

We look forward to seeing you there!

Daniel

(Daniel Vella <danielvella84@GMAIL.COM>)

PhD seminar in connection with the Games And Literary Theory Conference 2013, Malta, Oct 31st – Nov 2nd

Games and Subjectivity: Text, Experience, Identity and the Self

Lecturers

Espen Aarseth, IT University of Copenhagen
Hans-Joachim Backe, Ruhr Universität Bochum
Joyce Goggin, University of Amsterdam
Jonas Linderoth, Gothenburg University

Date and time of the Seminar

November 2, 2013, 9.00 – 17.00

Application deadline: September 20th.

To apply for the course, follow below instructions and send an email to gamelit2013@um.edu.mt.

Course description

In any field of academic discourse within which the question emerges, subjectivity is a concept that delineates contested ground.… read more. “Call: PhD Seminar – Games and Subjectivity: Text, Experience, Identity and the Self”

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Synchronized virtual reality heartbeat triggers out-of-body experiences

[From Gizmag]

Out-of-body experiment design

Synchronized virtual reality heartbeat triggers out-of-body experiences

By Lakshmi Sandhana
August 25, 2013

New research demonstrates that triggering an out-of-body experience (OBE) could be as simple as getting a person to watch a video of themselves with their heartbeat projected onto it. According to the study, it’s easy to trick the mind into thinking it belongs to an external body and manipulate a person’s self-consciousness by externalizing the body’s internal rhythms. The findings could lead to new treatments for people with perceptual disorders such as anorexia and could also help dieters too.… read more. “Synchronized virtual reality heartbeat triggers out-of-body experiences”

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