ISPR Presence News

Monthly Archives: September 2013

Call: Open research on the theme of “the historical evolution of the uses of computation, 1950-2015”

Call for open research on the theme of “the historical evolution of the uses of computation, 1950-2015” in light of the IDF editorial initiative regarding Situated Computing.

We invite all interested parties as well as the members of the Interaction Design Foundation (IDF) to contribute in building a body of shared knowledge focusing on how uses and users co-evolved over time together with the tools that enabled computational services and technology-mediated interaction in organizational and social settings. We invite you to contribute by sharing references to high quality research contributions, by both historians of science/technology who have focused on the human and social dimensions of technology evolution (e.g., Michael Mahoney, Paul Ceruzzi, Janet Abbate), and by computer scientists with a strong interest in the history of computational technology (e.g., Anker Helms Jørgensen, Brad A. Myers, Thomas Haigh, Martin Campbell-Kelly, William Aspray and many others).… read more. “Call: Open research on the theme of “the historical evolution of the uses of computation, 1950-2015””

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Virtual reality art show takes viewers into a seedy underworld

[From psfk, where the story includes more images]

VR art show

Virtual Reality Art Show Takes Viewers Into A Seedy Underworld

The Nail Polish Inferno uses the Oculus Rift to transport people to a hallucinatory alternate universe.

Laura Chase on September 13, 2013

Step inside a virtual reality art show without moving a finger. ‘The Nail Polish Inferno’ is a digital art installation that immerses people in a hallucinatory 3-D ecosystem, that resembles a strip club full of mutant fantastic creatures such as provocative galactic purple pole dancers, sharks swinging on the ceiling, a giant hand that moves like an octopus, a grotesque man in underwear and other disturbing imagery.… read more. “Virtual reality art show takes viewers into a seedy underworld”

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Call: Game Studies at National Popular Culture/American Culture Assocation 2014 conference

National Popular Culture Association and the American Culture Association Conference
Game Studies area

April 16-19, 2014
Chicago, IL, USA

http://pcaaca.org/national-conference-2/

The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers, panels and completed papers on games and game studies for the Popular Culture Association/American Culture Association National Conference.

Below, please find:

I. Topics of Interest
II. Submission Process
III. Information about the Conference
IV. Contact Information… read more. “Call: Game Studies at National Popular Culture/American Culture Assocation 2014 conference”

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Rift and other VR opens the doors to a new era for user interface design

[From Develop, where the story includes several more images]

Eve Valkyrie in  Oculus Rift

Crossing the UI Rift with Oculus

Virtual reality opens the doors to a new era for user interface design. Oculus VR speaks to Develop about its opportunities

by Will Freeman
Wednesday, 11th September 2013

[This feature was published in the September 2013 edition of Develop magazine, which is available through your browser and on iPad.]

Virtual reality doesn’t present user interface design with its first opportunity for transformation.

The dawn of 3D long ago afforded games makers the prospect of moving beyond flat heads-up-displays and conventional menus. And when mobile gaming finally realised its potential with the arrival of smartphones, those charged with implementing UI had a chance to establish the new standards of the virtual gamepad.

Neither presented an easy transition, and for many releases orthodox menu design remained the best option.… read more. “Rift and other VR opens the doors to a new era for user interface design”

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Iowa State researchers use 6-sided CAVE to study and train firefighters

[A news release from Iowa State University; see also “Professors use virtual reality to train firefighters” in the Iowa State Daily]

Iowa State U. fire simulation

[Image: Nir Keren, left, and Warren Franke, center, have conducted research on firefighter stress levels using virtual reality simulations. Photo by Robert Elbert.]

Experienced firefighters are more analytical under stress than novices, according to ISU study

Posted Jul 31, 2013

AMES, Iowa – Experienced firefighters take longer to make decisions under stress than novice firefighters, according to research conducted at Iowa State University. But that’s not necessarily a bad thing.

After conducting dozens of virtual reality trials in which real firefighters with varying levels of experience responded to fire simulations, experts at Iowa State said this week that seasoned firefighters took a more analytical approach than their less experienced colleagues when making decisions.… read more. “Iowa State researchers use 6-sided CAVE to study and train firefighters”

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Call: ISPR 2014 submission deadline is next Wednesday (September 25)

[The September 25 deadline for submitting work for presentation at ISPR 2014 in Vienna next March approaches!

All the important details can be found on the conference web site and via the conference Facebook group.

If you haven’t already, please take a minute right now and help spread the word by distributing this post to your academic and/or professional social networks…

–Matthew Lombard]

ISPR 2014

Call for Papers

ISPR 2014: The 15th International Conference on Presence
International Society for Presence Research

Vienna, AUSTRIA
March 17th – 19th 2014

Web site: http://presence2014.univie.ac.at
Facebook group: http://www.facebook.com/groups/500322373359785

Following a series of 14 successful PRESENCE conferences, ISPR 2014: The 15th International Conference on Presence will retain the single-track format and pleasant social environment of previous conferences while featuring expanded oral presentations, poster presentations, panels, keynote presentations and hands-on demonstrations of presence applications, services and projects.… read more. “Call: ISPR 2014 submission deadline is next Wednesday (September 25)”

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Call: Sources of Photography: Imagination versus Reality (Contemphoto ’14)

[Note: see titles from the previous conference on the event web site

CONTEMPHOTO ‘14
Contemporary Photography Conference
April 24-26, 2014
Istanbul, Turkey

http://www.contemphotoconference.org/

Sources of Photography: Imagination versus Reality

CONTEMPHOTO ’14 Conference aims at achieving a comparative and interdisciplinary perspective on fictional reality of photography on the basis of imagination and reality.

Contemporary trends in photography are going to be explored in relation to the multiple roles as document, witness, archive, or individual expression, fantasy and an artistic object.

2nd Conference on Contemporary Photography, DAKAM’s CONTEMPHOTO ’14 will take place on April 24-26, 2014, in Istanbul.… read more. “Call: Sources of Photography: Imagination versus Reality (Contemphoto ’14)”

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Intelligent Headset aims to immerse users in augmented reality of sound and space

[From Gizmag, where the story includes many more images and a video]

Intelligent Headset

Intelligent Headset aims to immerse users in augmented reality of sound and space

By Heidi Hoopes
September 12, 2013

Running down an alley you make out the low growls of a zombie approaching distinctly above you and to the right. Touring a famous city you get lost, happen upon a fascinating art exhibit, and touch your headphones to find out where you are and what you see. Intelligent Headset hopes to create these augmented reality scenarios with its GPS-enabled 3D audio headset and a complementary suite of smartphone apps that entertain, educate, and always know where you’re at.… read more. “Intelligent Headset aims to immerse users in augmented reality of sound and space”

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Call: The Sixth International Conference on Cognitive Science

Call for Papers

The Sixth International Conference on Cognitive Science is to be held in Kaliningrad (former Königsberg), Russia, June 23-27, 2014.

The conference is organized by the Interregional Association for Cognitive Studies (IACS), the Interregional foundation “Centre for the Development of Interpersonal Communication” and Immanuel Kant Baltic Federal University.

The conference continues a series of Conferences on Cognitive Science held in Kazan’ (2004), St. Petersburg (2006), Moscow (2008), Tomsk (2010), and Kaliningrad (2012) (for more information see the IACS website: www.cogsci.ru).

The conference is intended to provide a multidisciplinary forum for scientists exploring cognition and its evolution, intellect, thinking, perception, consciousness, knowledge representation and acquisition, language as a means of cognition and communication, brain mechanisms of cognition, emotion and higher forms of behavior. Psychologists, linguists, neuroscientists, computer scientists, philosophers, anthropologists, specialists in education, artificial intelligence, neuroinformatics and cognitive ergonomics, as well as other researchers interested in interdisciplinary research on cognition are invited to participate in the conference.… read more. “Call: The Sixth International Conference on Cognitive Science”

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How to make players sick in your virtual reality game

[From Joystiq, where the story includes additional images]

Slide from GDC Europe presentation

How to make players sick in your virtual reality game

by Richard Mitchell on Aug 30th 2013

There is a great, undiscovered potential in virtual reality development. Sure, you can create lifelike virtual worlds, but you can also make players sick. Oculus VR founder Palmer Luckey and VP of product Nate Mitchell hosted a panel at GDC Europe last week, instructing developers on how to avoid the VR development pitfalls that make players uncomfortable. It was a lovely service for VR developers, but we saw a much greater opportunity. Inadvertently, the panel explained how to make players as queasy and uncomfortable as possible.

And so, we now present the VR developer’s guide to manipulating your players right down to the vestibular level. Just follow these tips and your players will be tossing their cookies in minutes.… read more. “How to make players sick in your virtual reality game”

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