Month: August 2013
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Call: Mobile Learning and Educational Mobile HCI – Special issue of International Journal of Mobile Human Computer Interaction
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Read more: Call: Mobile Learning and Educational Mobile HCI – Special issue of International Journal of Mobile Human Computer InteractionCalls for Papers (special): International Journal of Mobile Human Computer Interaction (IJMHCI) Special Issue On: Mobile Learning and Educational Mobile HCI Submission Due Date: 8/31/2013 Guest Editors: Elizabeth FitzGerald, Institute of Educational Technology, The Open University, UK Ann Jones, Institute of Educational Technology, The Open University, UK Introduction Mobile technologies have been used as educational tools for some years and the research area of mobile learning has emerged as field in its own right. With millions of people using mobile devices across the world both at fixed locations and on the move, it is critical to see how these can…
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Ikea’s new augmented reality app superimposes furniture into your empty room
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Read more: Ikea’s new augmented reality app superimposes furniture into your empty room[From Digital Trends, where the story includes an additional images; by the way, as described last year in the Wall Street Journal, to save money Ikea is replacing product photographs in its catalogs with computer-generated images] Ikea’s new augmented reality app superimposes furniture into your empty room By Natt Garun — August 2, 2013 The typical Ikea experience usually goes like this: You get to the showroom, everything looks so wonderful and amazing, you pretend to live in the overly-organized fake bedroom, realize you should make a list of things to buy and… crap, now you’re not quite sure how…
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Call: 4th International Conference on Multimedia Computing and Systems (ICMCS’14)
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Read more: Call: 4th International Conference on Multimedia Computing and Systems (ICMCS’14)The 4th International Conference on Multimedia Computing and Systems (ICMCS’14) April 10-12 2014, Marrakesh, Morocco
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DAQRI and the playful future of augmented reality
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Read more: DAQRI and the playful future of augmented reality[From The Next Web] DAQRI and the playful future of augmented reality By Josh Ong, Thursday, 25 Jul ’13 Augmented reality (AR) is a mixed bag. Early implementations have been gimmicky without adding much value to the experience, but when it’s done right, AR can be a wondrous experience. DAQRI is taking strides to legitimize the medium by partnering with big-name brands like Maxim and Target, and the company is charting a next step to bring AR experiences to educational toys and games. The startup tipped its hand on Wednesday with the launch of a Kickstarter campaign for a set…
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Call: “Gender, Bodies & Technology: Performing the Human” Conference
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Read more: Call: “Gender, Bodies & Technology: Performing the Human” ConferenceCall for Proposals “Gender, Bodies & Technology: Performing the Human” http://www.cpe.vt.edu/gbt/proposals.html Proposals are invited for the third biannual interdisciplinary conference: “Gender, Bodies & Technology: Performing the Human,” May 1-3, 2014 The Inn at Virginia Tech, Blacksburg, Virginia Sponsored by the Women’s and Gender Studies Program at Virginia Tech Proposal Deadline: October 1, 2013 Gender, Bodies, & Technology is an initiative within Women’s and Gender Studies at Virginia Tech that aims to creatively and intellectually explore the multiple, proliferating, and gendered dimensions of technologized bodies and embodied technologies. Through our initiative and biannual conference, we seek to demonstrate, theorize, and perform…
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Virtual Reality School applies for charter
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Read more: Virtual Reality School applies for charter[From the Cheraw Chronicle] Virtual Reality School applies for charter by Special to the Chronicle August 4, 2013 Can you imagine a school where students visit the Sistine Chapel and are back home by the bell? Or a school where students learn to operate lasers on the moon or explore sea life on the bottom of the ocean floor? Or a school where students travel back in time to meet Beethoven, Davy Crockett or Alexander the Great? Soon such a school might exist in South Carolina if the proposed NOBLE Virtual School, based upon interactive 3D virtual world technology, is…
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Job: Research Scientist position in virtual surgery at Rensselaer Polytechnic Institute
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Read more: Job: Research Scientist position in virtual surgery at Rensselaer Polytechnic InstituteResearch Scientist position in virtual surgery at RPI The Center for Modeling, Simulation and Imaging in Medicine (CeMSIM) at Rensselaer Polytechnic Institute, Troy, NY, USA invites applications for the position of Research Scientist to work on projects funded by the NIH on developing virtual surgery technology. The ideal candidate will develop the next generation surgical simulation technology based on advanced physics-based computational methods and robotic systems in collaboration with surgeons at Harvard Medical School. There is an added opportunity to identify and develop new research agenda, technical challenges and funding opportunities as well as supervise and mentor assigned graduate students…
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Prysm eyes telepresence as next application for video walls
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Read more: Prysm eyes telepresence as next application for video walls[From XConomy, where the story includes an image slideshow; for an evaluation of the video walls for conferencing, see a post on Inrich Consulting’s web site] Prysm Eyes Telepresence as Next Application for Video Walls Wade Roush 8/6/13 One sign that your company has arrived is that you can afford telepresence suites from Cisco or Polycom—you know, those rooms equipped with a trio of 1080p flat-panel displays and special cameras, microphones, and lighting so that chief executives in New York can see tiny droplets of sweat on the faces of vice presidents in Los Angeles. The cost of building and…
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Presence Picture #4: ‘Coffee Kiss’ sculpture by Johnson TSANG Cheung Shing
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Read more: Presence Picture #4: ‘Coffee Kiss’ sculpture by Johnson TSANG Cheung ShingYuanyang II (also known as ‘Coffee Kiss”) by Hong Kong artist Johnson TSANG Cheung Shing Stoneware, porcelain, hollowing, modelling, slabbing and throwing L 118cm W 45cm H 24cm 2002 More information about and images of this sculpture and others by the artist is available here. If you have information or comments about this or future Presence Pictures, please share them with our community by using the appropriate ‘comments’ link (note: WordPress spam filters are said to be overly aggressive, so if you don’t receive confirmation of receipt after you post, please notify us at ispr@ispr.info). –Matthew Lombard…
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Incendiary Reflection: Tech changes facial expression in your mirror, changes your emotions and preferences
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Read more: Incendiary Reflection: Tech changes facial expression in your mirror, changes your emotions and preferences[From Fast Co.Exist; more information is available from Shigeo Yoshida’s web site] A Portrait Of Your Face As A Happier Person This camera-powered mirror projects an image back to you where you’re happier than you are in real life. Can it actually make you happier? Sydney Brownstone August 6, 2013 Interacting with incessantly optimistic people can be one of the most depressing experiences on Earth, if you’re wired that way. Being told to “visualize success” can be good advice if it weren’t rendered meaningless by overuse (or cynicism). But with a new tool out from a team of graduate students…
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Call: Computer Entertainment in Cars and Transportation (ACE 2013 Workshop)
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Read more: Call: Computer Entertainment in Cars and Transportation (ACE 2013 Workshop)Call for participation Computer Entertainment in Cars and Transportation Workshop at ACE 2013, Enschede, the Netherlands November 12th http://workshops.icts.sbg.ac.at/ace2013 Entertainment technology has the potential to not only entertain travelers but also to reduce frustration, aggression, and foster positive behavior in all traveling situations. Games or Gamification can also help shaping the traveller’s behavior for the better by, for example, keeping them of from driving during rush hour or using less fossil energy getting from A to B. This workshop is a forum to discuss how to enrich technology in transportation through aspects of entertainment and gaming. Example topics include Future…
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AR paradigm reversal: Augmenting virtual reality with actual reality
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Read more: AR paradigm reversal: Augmenting virtual reality with actual reality[From Road to VR] VR Researcher Flips the Script, Augments Virtual Reality with Actual Reality August 6, 2013 | Posted by Ben Lang In what seems like a total reversal of the usual paradigm, a VR researcher is showing the benefits of augmenting the virtual world with the real world. In ‘traditional’ augmented reality, we take a scene from real life and overlay it with useful digital information that in some way enhances the experience. Oliver Kreylos, a VR researcher from UC Davis, has turned the tables by bringing the real world into the virtual world for the same purpose.…
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