ISPR Presence News

Monthly Archives: May 2013

Call: Second International Conference on E-Learning and E-Technologies in Education (ICEEE2013)

The Second International Conference on E-Learning and E-Technologies in Education (ICEEE2013)
Technically co-sponsored by IEEE Poland Section
Technical University of Lodz, Poland Sept. 23-25, 2013

http://sdiwc.net/conferences/2013/iceee2013/

The proposed conference on the above theme will be held at Technical University of Lodz, Lodz, Poland from Sept. 23- 25, 2013 which aims to enable researchers build connections between different digital applications.

Research topics (but not limited to):

  • Intelligent Tutoring Systems
  • Immersive Learning
  • Collaborative Learning
  • Community Building
  • Context Dependent Learning
  • Mobile Learning (M-learning)
  • Standards and Interoperability
  • Digital Libraries for E-Learning
  • Web-based Learning, Wikis and Blogs
  • Synchronous and Asynchronous Learning
  • E-Learning Hardware and Software
  • Ontologies and Meta-Data Standards
  • E-Testing and new Test Theories
  • Distance Education
  • Security Aspects
  • Computer-Aided Assessment
  • Errors in E-Learnings
  • Accessibility to Disabled Users
  • E-Learning Platforms, Portals
  • Learning Organization
  • Virtual Labs and Virtual Classrooms
  • Joint Degrees
  • Authoring Tools and Content Development
  • Medical Applications
  • Assessment and Accreditation of Courses and Institutions
  • Lifelong Learning: Continuing Professional Training and Development
  • International Partnerships in Teaching
  • Cooperation with Industry in Teaching
  • Critical Success Factors in Distance Learning
  • Interdisciplinary Programs for Distance Education
  • Technology Support for Pervasive Learning
  • Groupware Tools
  • Blended Learning
  • Teacher Evaluation
  • Course Design and E-Learning Curriculae
  • Theoretical Bases of E-Learning Environments
  • Distance and E-Learning in a Global Context
  • Higher Education vs.
read more. “Call: Second International Conference on E-Learning and E-Technologies in Education (ICEEE2013)”
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An elastic touchscreen you can literally sink your fingers into

[From ExtremeTech]

Elastic touchscreen

An elastic touchscreen into which you can literally sink your fingers

By James Plafke on April 19, 2013

When touchscreens first became widespread on our mobile devices, the main complaint from touchscreen detractors was that it felt weird to poke at a flat surface rather than tactile buttons. Eventually, most of the mobile phone audience grew to either love or live with the flat touchscreen. Now, with an elastic touchscreen you can pull and poke, a project out of MIT’s Media Lab aims to put tactile sensation back into using your devices.… read more. “An elastic touchscreen you can literally sink your fingers into”

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Call: Workshop on Mixed Reality for Health and Wellbeing

Workshop on Mixed Reality for Health and Wellbeing – Call for Papers and Participation

As part of the International Symposium on Mixed and Augmented Reality
(ISMAR) 2013 to be held in Adelaide, S.A., Australia, October 1, 8:00 am ‐ 5:00 pm

We are holding a workshop on Mixed Reality for Health and Wellbeing. We are seeking short paper and work‐in‐progress submissions. Topics of interests include (but are not limited to):

  • AR/MR Exposure Therapy
  • AR/MR assisted rehabilitation
  • AR/MR supported phobia treatment
  • Sense of Presence and Immersion in augmented environments
  • Post‐traumatic stress disorder management and treatment
  • Assistive devices and computer games
  • Mirror neurons and neuroplasticity in therapy and rehabilitation
  • AR/MR supported cognitive rehabilitation
  • AR/MR supported Stroke Rehabilitation
  • Resilience building after mass trauma
  • New evaluation approaches
  • New hard‐ and software solutions
  • Augmented Human research
  • MR and Quantified Self
  • Exergames
read more. “Call: Workshop on Mixed Reality for Health and Wellbeing”
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Dawn of the bot? New era nears, experts say

[From NBC News, where the story includes additional images]

ARMARIIIa washing dishes

[Image: ARMAR IIIa, designed by the Karlsruhe Institute for Technology (KIT), unloads a dishwasher in a recent demonstration in Germany]

Dawn of the bot? New era nears, experts say

Nidhi Subbaraman NBC News
May 13, 2013

Science fiction is quickly taking a back seat to science fact. Just look at a new report by the country’s leading roboticists. By 2030, it says, robots will be everywhere.

At the gym, they’ll help you train. In operating rooms, flea-sized robots will zip through your blood vessels to repair tissues. Using voice commands and hand gestures, humans will control robots in the cold vacuum of space, while bots deep underwater and high in the air will collaborate to protect the U.S. from natural disasters and military threats.

That’s the robot future envisioned by researchers at top U.S.… read more. “Dawn of the bot? New era nears, experts say”

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Call: Machine Medical Ethics, Edited Collection, 2014

Call for Chapters: Machine Medical Ethics, Edited Collection, 2014

You are warmly invited to submit your research chapter for possible inclusion in an edited collection entitled Machine Medical Ethics. Target publication date: 2014.

The new field of Artificial Intelligence called Machine Ethics is concerned with ensuring that the behaviour of machines towards human users and other machines is ethical. This unique edited collection aims to provide an interdisciplinary platform for researchers in this field to present new research and developments in Machine Medical Ethics. Areas of interest for this edited collection include, but are not limited to, the following topics:… read more. “Call: Machine Medical Ethics, Edited Collection, 2014”

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How Google is melding our real and virtual worlds with games, apps… and Glass

[From VentureBeat, where the story includes additional images]

Ingress

How Google is melding our real and virtual worlds with games, apps … and Glass

May 1, 2013
John Koetsier

“The world around you is not what it seems,” says Ingress, the virtual game that uses the real world as its gamespace. And, perhaps, when Google’s semi-independent division Niantic Labs is finished with its mission, we humans won’t be, either.

Google’s mission is to organize the world’s information and make it universally accessible and usable. Note carefully that Google says nothing about the Internet in that statement.

In the last few eye-blinks of human history, we’ve created virtual worlds: cyberspace, virtual reality, the World Wide Web … places that exist in our devices, on our computers, in our servers, on the internet, and in our heads. But there’s also a space in which we live and walk and eat and breathe.… read more. “How Google is melding our real and virtual worlds with games, apps… and Glass”

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Call: 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013)

MUM 2013 – The 12th International Conference on Mobile and Ubiquitous Multimedia
Lulea, Sweden, December 2-5, 2013

The International Conference on Mobile and Ubiquitous Multimedia (MUM) is a leading annual international conference, which provides a forum for presenting the latest research results on mobile and ubiquitous multimedia. The conference brings together experts from both academia and industry for a fruitful exchange of ideas and discussion on future challenges, in a comfortable and effective single-track conference format.

The 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013) will be held in Lulea, Sweden, December 2-5, 2013. It is organized by the Pervasive and Mobile Computing Group, of the Department of Computer Science, Electrical and Space Engineering of Lulea University of Technology, in cooperation with ACM SIGCHI.

In addition to the peer-reviewed accepted papers, the conference program will include keynote presentations, posters, demos and an industry track.… read more. “Call: 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013)”

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The future of gaming – It may all be in your head

[From Singularity Hub; for more information, see “Bringing back the brainwaves: NeuroGaming 2013 Conference in retrospect” at Neurogadget.com]

NeuroGaming 2013 conference

The Future of Gaming – It May All Be in Your Head

Written By: Aaron Frank
Posted: 05/12/13

Gaming as a hobby evokes images of lethargic teenagers huddled over their controllers, submerged in their couch surrounded by candy bar wrappers. This image should soon hit the reset button since a more exciting version of gaming is coming. It’s called neurogaming, and it’s riding on the heels of some exponential technologies that are converging on each other. Many of these were on display recently in San Francisco at the NeuroGaming Conference and Expo; a first-of-its-kind conference whose existence alone signals an inflection point in the industry.

Conference founder, Zack Lynch, summarized neurogaming to those of us in attendance as the interface, “where the mind and body meet to play games.”… read more. “The future of gaming – It may all be in your head”

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New ‘smart skin’ so sensitive it rivals the real thing

[From CNET]

Smart skin

[Image: The arrays use some 8,000 touch-sensitive transistors. Credit: Georgia Institute of Technology]

New ‘smart skin’ so sensitive it rivals the real thing

Researchers say their experimental arrays sense pressure in the same range as the human fingertip, which could result in better bots and prosthetics.

By Elizabeth Armstrong Moore
April 26, 2013

Using what they are calling “mechanical agitation,” researchers out of the Georgia Institute of Technology say they’ve developed arrays that can sense touch with the same level of sensitivity as the human fingertip, which could result in better bots and prosthetics.… read more. “New ‘smart skin’ so sensitive it rivals the real thing”

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Call: ISPR 2014: The 15th International Conference on Presence

ISPR 2014

[Image © M/G Felnhofer]

Call for Papers

ISPR 2014: The 15th International Conference on Presence
International Society for Presence Research

Vienna, AUSTRIA
March 17th – 19th 2014

http://presence2014.univie.ac.at

Following a series of 14 successful PRESENCE conferences, ISPR 2014: The 15th International Conference on Presence will retain the single-track format and pleasant social environment of previous conferences while featuring expanded oral presentations, poster presentations, panels, keynote presentations and hands-on demonstrations of presence applications, services and projects.… read more. “Call: ISPR 2014: The 15th International Conference on Presence”

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