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Monthly Archives: May 2013

Call: Audio Technologies for Music and Media International Conference (ATMM 2013)

Call for Papers

ATMM 2013 – Audio Technologies for Music and Media International Conference

31 October -1 November 2013

Department of Communication and Design
Bilkent University, Ankara, Turkey

www.atmm-conference.org

Audio Technologies for Music and Media is an international interdisciplinary conference that focuses on the various aspects of audio, audiovisual and music technologies for music and media, and, also, on the relationship between sound, music and image in both ‘traditional’ and ‘new’ media.… read more. “Call: Audio Technologies for Music and Media International Conference (ATMM 2013)”

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Customizing your avatar can influence your perceptions of virtual environment

[From Penn State]

Game avatar with backpack

[Image: Game avatar with a backpack. Credit: S. Shyam Sundar, Penn State]

Bonding with your virtual self may alter your actual perceptions

By Matthew Swayne
May 2, 2013

PARIS — When people create and modify their virtual reality avatars, the hardships faced by their alter egos can influence how they perceive virtual environments, according to researchers.

A group of students who saw that a backpack was attached to an avatar that they had created overestimated the heights of virtual hills, just as people in real life tend to overestimate heights and distances while carrying extra weight, according to Sangseok You, a doctoral student in the school of information, University of Michigan.… read more. “Customizing your avatar can influence your perceptions of virtual environment”

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Call: ECSCW 2013 Workshop: “CSCW at the Boundary of Work and Life”

Call for Papers
Workshop: “CSCW at the Boundary of Work and Life”
To be held at ECSCW2013, 21-25 September 2013, Paphos (Cyprus)

Submission deadline: June 28th 2013

http://cscwworkandlife.wordpress.com/

WORKSHOP THEME

This workshop aims to explore how CSCW themes, concepts and sensibilities can be extended and applied to practices blurring the boundary between work and life. Technology has moved from workplaces to become part of nearly every aspect of everyday life. Similarly, CSCW research spans not only work settings and practices, but also other life domains, from family life, to gaming, tourism and other leisure activities. However, the neat distinction between which activities are work-related and which are not is becoming less and less meaningful as often the spheres of work and life blur into each other. Similarly, the use of technology is not limited to specific work vs. non-work situations.

It is increasingly difficult to keep work and life separated, to the point that attempting to achieve work-life balance might be counter-productive or more demanding than managing the blurring between them.… read more. “Call: ECSCW 2013 Workshop: “CSCW at the Boundary of Work and Life””

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Oculus Rift used to simulate decapitation by guillotine

[From Mashable]

Disunion guillotine simulation

Oculus Rift Used to Simulate Decapitation by Guillotine

By Stan Schroeder
May 7, 2013

We’ve seen the virtual reality headset Oculus Rift take a 90-year old grandmother on a charming tour through Tuscany, but the device can also be used for other, much less pleasant experiences.

In one very blatant example, users are going through the experience of being decapitated by a guillotine, a device used for executions, most famously in the 18th century during the French Revolution.

This Oculus Rift experience, created during the Exile Game Jam by Erkki Trummal, André Berlemont and Morten Brunbjerg, is dubbed “Disunion – The guillotine simulator”. It’s simple — users put their head into the virtual guillotine, looking up as the virtual blade drops down on their necks.… read more. “Oculus Rift used to simulate decapitation by guillotine”

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Call: Peripheral Interaction: Embedding HCI in Everyday Life (Workshop at Interaction 2013)

Peripheral Interaction: Embedding HCI in Everyday Life
Workshop at the INTERACT 2013 Conference September 3rd, 2013 in Cape Town, South Africa

SUBMISSION DEADLINE: May 12th, 2013
NOTIFICATION: May 21st, 2013

http://www.peripheralinteraction.com

In recent years, the concept of interacting with computing technology in the background or periphery of the user’s attention is gaining traction.

We call this direction Peripheral Interaction, and see it as a very promising approach to fluently embedding the increasing number of interactive devices into our everyday life routines. This one-day workshop invites researchers and practitioners from different disciplines (e.g. computer science, interaction design, interactive arts, psychology, cognitive science, product design and social science), to share their experiences with human-computer interaction for the everyday routine, and aims to lay the foundations for a structured exploration of the interaction paradigm of Peripheral Interaction.

The workshop is intended to encourage hands-on explorations and discussion about the definition of Peripheral Interaction, its design space and suitable evaluation strategies.… read more. “Call: Peripheral Interaction: Embedding HCI in Everyday Life (Workshop at Interaction 2013)”

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Mobile video-game truck brings presence to parties

[From The Philadelphia Inquirer, where the story includes additional images]

Rolling Game Station

[Image: Rolling Game Station, a 32-foot trailer loaded with video games, went to Zachary Jordan’s house in Douglassville for his eighth-birthday party. It is one of at least five games on wheels operations in the area. (MICHAEL S. WIRTZ / Staff Photographer)]

Parties favoring video games

By Kristin E. Holmes, Inquirer Staff Writer
May 05, 2013

It was Zachary Jordan’s eighth-birthday party, but cake and ice cream couldn’t compete.

There was something much more delectable outside: Super Mario Bros. in the dark.

Parked in front of Zachary’s Douglassville home was a darkened mobile trailer equipped with cushiony vibrating seats for 16, speakers, four huge TV screens, flickering disco lights, and all the video games that a group of 8-year-olds could want.

“They suggest you do the food first because you won’t get them off of the games,” said Zachary’s dad, Terry.… read more. “Mobile video-game truck brings presence to parties”

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Call: Interactive Entertainment 2013 – “Matters of Life and Death”

Call for Papers: Interactive Entertainment 2013 – “Matters of Life and Death”

The 9th Australasian Conference on Interactive Entertainment will be held at RMIT University, Melbourne, Australia.

http://ieconference.org/ie2013/

Interactive Entertainment 2013 (IE2013) embraces some of the recent changes in games discourses both inside and outside the academy, and turns its attention to “Matters of Life and Death”. In a field concerned with entertainment, seriousness has hovered on the edges of discussion and helped us interpret technologies of leisure. If we reframe seriousness as ‘matters of life and death’, we can look again at the factors which impact computer games and other interactive entertainment. Questions emerge from this framing and from recent discussions such as: How do we map changes in the economic environment of games? How do designers deal with increasingly mobile, active, tactile play forms? How do scientists evaluate and build for diversifying platforms?… read more. “Call: Interactive Entertainment 2013 – “Matters of Life and Death””

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Shooting, biking and space mining at UGA virtual reality showcase

[From OnlineAthens, where the story includes additional images]

VR bike at UGA open house

[Image: B.J. Whimpey, left, rides a virtual reality bicycle while Ray Smith, one of the two designers, looks on at the Driftmier Engineering Center in Athens, Ga., Thursday, May 2, 2013. (AJ Reynolds/Staff) AJ Reynolds/OnlineAthens & The Athens Banner-Herald]

Shooting, biking and space mining at UGA virtual reality showcase

By Lee Shearer – Friday, May 3, 2013

The places were virtual, but the fun was real Thursday in a virtual-reality open house on the University of Georgia campus. Visitors could operate a robotic flyer, fire a Glock 9mm pistol complete with recoil, or ride a bicycle through some scenic countryside.

Also, students Nicholas Sobrilsky, Mark Boltri and Joao Campos provided tours of the great lighthouse of Alexandria, Egypt, even though the lighthouse has been gone for centuries. One of the so-called seven wonders of the ancient world, the 40-story-or-so structure guided ships for some 1,600 years before a series of earthquakes left it a ruin in the 14th century.… read more. “Shooting, biking and space mining at UGA virtual reality showcase”

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Call: Pictorial and Spatial Representation – Special issue of Review of Philosophy and Psychology

CALL FOR PAPERS

Pictorial and Spatial Representation
Special issue of the Review of Philosophy and Psychology

Guest editors: Valeria Giardino and Gabriel Greenberg

Deadline for submissions: 1 August 2013

The Theme

Pictorial and spatial representation play an essential role in a vast range of human communication and reasoning, exemplified by the widespread use of diagrams, maps, pictures, iconic gestures, comics, and film.

In this special issue of the Review of Philosophy and Psychology, we seek to bring together work from philosophy and cognitive science (including psychology, linguistics, and computer science) that breaks new ground in the study of spatial representation generally. Recent developments in these fields set the stage for new and exciting perspectives on this poorly understood, but philosophically and scientifically central subject matter.

The primary subject of this special issue is the public use of pictorial and spatial representations, including uses in a variety of functional roles, such as communication, externalized reasoning and proof, planning, and navigation.… read more. “Call: Pictorial and Spatial Representation – Special issue of Review of Philosophy and Psychology”

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8-year old girl attends school thanks to personalized VGo robot

[From South Carolina’s The State]

Lexi via VGo robot

[Image: Other students such as Lexie Kinder’s good friend Hazel Kolb, front left, work on their shapes while Alice Drive Elementary third-grade teacher Ivey Smith, back left, talks to Lexie Kinder, a girl who has not been able to attend school in nearly two years, via the VGo robot, a robotic stand-in. Sumter School District is the first school district in the state to pilot VGo, a machine that allows a student to attend school and interact with others through a camera and audio. Jade Anderson — AP/The (Sumter) Item]

Sumter girl attends school thanks to robot

Published: April 28, 2013
By Jade Anderson — The Item of Sumter

SUMTER — A girl who has not been able to attend school in nearly two years now gets to go to class via a robotic version of herself.… read more. “8-year old girl attends school thanks to personalized VGo robot”

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