Month: May 2013
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Call: SIGGRAPH Asia 2013 Art Gallery & Art Papers
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Read more: Call: SIGGRAPH Asia 2013 Art Gallery & Art PapersSIGGRAPH Asia 2013 Call for Submissions: Art Gallery & Art Papers SUBMISSION DEADLINE: 13 June 2013 (23:59 UTC/GMT) WEBSITE: http://sa2013.siggraph.org/en/submitters/art-gallery.html Future/Past The SIGGRAPH Asia 2013 Art Gallery brings to ACM SIGGRAPH an exhibition of art in a major Asian city that reflects on the public domain as demarcated by the artist whose creativity is empowered by their access to a digitally-enabled means of expression. Art can form an understanding of ideas not easily expressed by any other means. Shared themes form a collective understanding in an ever merging narrative of expression. The sensory aspect of an effort of artistic practice…
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Playing God: Meet the man who built the most lifelike android ever
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Read more: Playing God: Meet the man who built the most lifelike android ever[From Digital Trends, where the story includes additional images] Playing God: Meet the man who built the most lifelike android ever By Andrew Couts — May 18, 2013 Next month, leaders in the world of robotics, neuroscience, and artificial intelligence will converge on New York City for the second annual Global Future 2045 Congress, an event devoted entirely to the quest toward “neohumanism” – the next evolution of humankind. GF2045 is the brainchild of Russian billionaire Dmitry Itskov, who’s made it his life’s goal to transpose human consciousness into a machine, thus giving us the power of immortality. (Really.) Among…
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Call: “Designing and Evaluating Sociability in Online Video Games” – Special issue of Computers in Human Behavior
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Read more: Call: “Designing and Evaluating Sociability in Online Video Games” – Special issue of Computers in Human BehaviorSpecial Issue of Computers in Human Behavior: “Designing and Evaluating Sociability in Online Video Games” Special Issue Editors Georgios Christou, European University Cyprus Panayiotis Zaphiris, Cyprus University of Technology Effie Lai-Chong Law, University of Leicester Lennart E. Nacke, University of Ontario Institute of Technology (UOIT) David Geerts, KU Leuven DESCRIPTION Computer games are at the forefront of technological innovation; their popularity in research continuously increasing. Their wide presence and use makes computer games a major factor affecting the way people socialize, learn and possibly work. As increasingly more people become involved with computer games, researchers need to address various questions…
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Second Life founder’s new virtual world uses body tracking hardware
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Read more: Second Life founder’s new virtual world uses body tracking hardware[From MIT’s Technology Review] Second Life Founder’s New Virtual World Uses Body Tracking Hardware Hardware that tracks your head, eyes and hands will make the follow up to Second Life very different to the pioneering virtual world Tom Simonite May 20, 2013 The founder of once-popular virtual world Second Life, Philip Rosedale, is working on a new 3D digital world that looks like it will be operated using gestures and body-tracking hardware. Rosedale declined to talk about his new company, called High Fidelity, just yet. But videos and other material posted online by the company suggest it is working on…
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Call: Touch Me – Haptic Evaluation Methods for Emotional Experiences (Workshop at Mensch & Computer conference 2013)
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Read more: Call: Touch Me – Haptic Evaluation Methods for Emotional Experiences (Workshop at Mensch & Computer conference 2013)TOUCH ME – HAPTIC EVALUATION METHODS FOR EMOTIONAL EXPERIENCES Full-day workshop at the Mensch & Computer conference 2013 held in Bremen, Germany (http://www.interaktivevielfalt.org/mensch-computer/) from 8-11th of September 2013. IMPORTANT DATES Submission deadline: May, 24th, 2013, to busch@cure.at Notification: June, 26th, 2013 Submission format: 2-4 page position papers, formatted according to Mensch & Computer format (anonymized). SCOPE AND FOCUS We plan to explore, discuss and collect ideas on haptic materials for evaluating users’ emotional experiences with interactive systems. Haptic evaluation materials allow for a qualitative, playful and holistic evaluation of emotional factors – without interfering with the users’ personal experience during…
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VRcade sets its sights on the next leap in immersive gaming
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Read more: VRcade sets its sights on the next leap in immersive gaming[From Gamespot, where the story includes an additional image and two videos] VRcade Sets Its Sights on the Next Leap in Immersive Gaming Using the Oculus Rift, VRcade’s engineers are designing what they believe will become the future of virtual entertainment. May 8, 2013 By Peter Brown, Editor The Oculus Rift has single-handedly revived public interest in virtual reality and it represents a tremendous leap forward from the immature head-mounted display tech that was touted so passionately in the ’90s. For developers interested in advancing the field of immersive gaming, it has already proven to be a catalyst of sorts,…
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Call: Workshop on Mediated Touch and Affect (MeTA) at ACII 2013
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Read more: Call: Workshop on Mediated Touch and Affect (MeTA) at ACII 2013Workshop on Mediated Touch and Affect (MeTA) Conference: The fifth biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013). 2-5 September 2013, Geneva, Switzerland Website:
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Mind-controlled prostheses offer hope for disabled
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Read more: Mind-controlled prostheses offer hope for disabled[From The Washington Post, where the story includes a large photo gallery] Mind-controlled prostheses offer hope for disabled By Devin Powell, Published: May 6 The first kick of the 2014 FIFA World Cup may be delivered in Sao Paulo next June by a Brazilian who is paralyzed from the waist down. If all goes according to plan, the teenager will walk onto the field, cock back a foot and swing at the soccer ball, using a mechanical exoskeleton controlled by the teen’s brain. Motorized metal braces tested on monkeys will support and bend the kicker’s legs. The braces will be…
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Call: Second International Conference on E-Learning and E-Technologies in Education (ICEEE2013)
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Read more: Call: Second International Conference on E-Learning and E-Technologies in Education (ICEEE2013)The Second International Conference on E-Learning and E-Technologies in Education (ICEEE2013) Technically co-sponsored by IEEE Poland Section Technical University of Lodz, Poland Sept. 23-25, 2013 http://sdiwc.net/conferences/2013/iceee2013/ The proposed conference on the above theme will be held at Technical University of Lodz, Lodz, Poland from Sept. 23- 25, 2013 which aims to enable researchers build connections between different digital applications. Research topics (but not limited to): Intelligent Tutoring Systems Immersive Learning Collaborative Learning Community Building Context Dependent Learning Mobile Learning (M-learning) Standards and Interoperability Digital Libraries for E-Learning Web-based Learning, Wikis and Blogs Synchronous and Asynchronous Learning E-Learning Hardware and Software…
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An elastic touchscreen you can literally sink your fingers into
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Read more: An elastic touchscreen you can literally sink your fingers into[From ExtremeTech] An elastic touchscreen into which you can literally sink your fingers By James Plafke on April 19, 2013 When touchscreens first became widespread on our mobile devices, the main complaint from touchscreen detractors was that it felt weird to poke at a flat surface rather than tactile buttons. Eventually, most of the mobile phone audience grew to either love or live with the flat touchscreen. Now, with an elastic touchscreen you can pull and poke, a project out of MIT’s Media Lab aims to put tactile sensation back into using your devices.…
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Call: Workshop on Mixed Reality for Health and Wellbeing
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Read more: Call: Workshop on Mixed Reality for Health and WellbeingWorkshop on Mixed Reality for Health and Wellbeing – Call for Papers and Participation As part of the International Symposium on Mixed and Augmented Reality (ISMAR) 2013 to be held in Adelaide, S.A., Australia, October 1, 8:00 am ‐ 5:00 pm We are holding a workshop on Mixed Reality for Health and Wellbeing. We are seeking short paper and work‐in‐progress submissions. Topics of interests include (but are not limited to): AR/MR Exposure Therapy AR/MR assisted rehabilitation AR/MR supported phobia treatment Sense of Presence and Immersion in augmented environments Post‐traumatic stress disorder management and treatment Assistive devices and computer games Mirror…
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Dawn of the bot? New era nears, experts say
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Read more: Dawn of the bot? New era nears, experts say[From NBC News, where the story includes additional images] [Image: ARMAR IIIa, designed by the Karlsruhe Institute for Technology (KIT), unloads a dishwasher in a recent demonstration in Germany] Dawn of the bot? New era nears, experts say Nidhi Subbaraman NBC News May 13, 2013 Science fiction is quickly taking a back seat to science fact. Just look at a new report by the country’s leading roboticists. By 2030, it says, robots will be everywhere. At the gym, they’ll help you train. In operating rooms, flea-sized robots will zip through your blood vessels to repair tissues. Using voice commands and…
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