ISPR Presence News

Monthly Archives: November 2012

Call: Codes of Engagement – Computers in Art and Design Education conference

Codes of Engagement – Call for Papers

8th – 10th April 2013 Watershed, Bristol

As the 18th anniversary of the first Computers in Art and Design Education conference approaches, those born in 1995 have just become our students. Many who then sensed the opportunities and need to make computers an integral part of Art and Design Education might feel that this is now a given. But has this only been the prelude to a greater set of challenges? How will the landscape change when we begin to teach pupils who’ve been taught how to code in schools? As computing moves off the desktop towards the ubiquitous and the physical… and into what should be the natural domain of the arts, is the sector prepared? Can it cope with the demands of electronics alongside coding? Can it innovate and be creative if it doesn’t?… read more. “Call: Codes of Engagement – Computers in Art and Design Education conference”

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Self-presence in Second Life: How having a slim alter-ego online could help you lose weight

[From The Daily Mail]

[Image: Inspiration? Elizabeth Behm-Morawitz said having a fit avatar on a game such as Second Life could help someone to visualise their weight-loss goal]

Imagine yourself thin! How having a slim alter-ego online could help you lose weight

By Daily Mail Reporter
7 November 2012

Fans of virtual reality games are often stereotyped as geeky introverts.

But scientists say having an electronic doppelganger could actually improve a person’s health and appearance.

Harnessing the power of the virtual world could even lead to new forms of obesity treatment, according to the team from the University of Missouri.

In a recent study they found that people who most strongly identified with their online persona, or avatar, the more it could influence their behaviour in real life.

‘The creation of an avatar allows an individual to try on a new appearance and persona, with little risk or effort,’ research leader Elizabeth Behm-Morawitz, said.… read more. “Self-presence in Second Life: How having a slim alter-ego online could help you lose weight”

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Call: International Conference of the Society for Philosophy and Technology (SPT)

CALL FOR PAPERS

TECHNOLOGY IN THE AGE OF INFORMATION
18th International Conference of the Society for Philosophy and Technology
ISEG, Technical University of Lisbon, Portugal
July 4-6, 2013

Special Corporate Workshop July 3, 2013

The School of Economics and Management (ISEG-UTL) and the SOCIUS research centre at the Technical University of Lisbon and the Institute of Social Sciences of the University of Lisbon (ICS-UL) are organising the 18th Biennial International Conference of the Society for Philosophy and Technology (SPT), which will be held July 4 – 6, 2013, at the ISEG-UTL. On the early evening before, July 3 from 3-7 pm, the conference will also co-host a special corporate workshop.

The SPT 2013 theme is Technology in the Age of Information. A main aim of the conference is to encourage debate on the cultural, social, economic, political and ethical implications of advances in information and media technology.… read more. “Call: International Conference of the Society for Philosophy and Technology (SPT)”

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Your eyes can control augmented reality glasses

[From TechNewsDaily]

[Image: Users can control the display of these data glasses with their eye movements. Credit: Fraunhofer COMEDD]

Your Eyes Can Control Augmented Reality Glasses

TechNewsDaily Staff
November 06 2012

The simple act of turning a page has begun to look outdated with iPads replacing books and manuals for many working professionals. But an augmented reality display similar to Google Glasses frees up wearers’ hands by allowing them to turn virtual pages using their eyes alone.

Such a display comes in the form of futuristic glasses that allow wearers to see virtual maps, drawings or other images — up to 3 feet (1 meter) in size — projected in front of their eyes. A chip smaller than half the size of a postage stamp can detect the wearer’s eye movements so that they just need to glance at an arrow key to turn a page in a virtual instruction manual or book.… read more. “Your eyes can control augmented reality glasses”

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Call: Electronic Visualisation and the Arts (EVA) London 2013

ELECTRONIC VISUALISATION AND THE ARTS LONDON 2013

Monday 29th July – Wednesday 31st July 2013
Venue: British Computer Society, Covent Garden, London WC2E 7HA

www.eva-london.org

CALL FOR PROPOSALS
Deadline: 18th January 2013

*Visualising*
Ideas and concepts in culture, heritage the arts and sciences: digital arts, sound, music, film and animation, 2D and 3D imaging, European projects, archaeology, architecture, social media for museums, heritage and fine art photography, medical visualisation and more

OFFERS OF PAPERS, DEMONSTRATIONS AND WORKSHOPS by 18th January 2013… read more. “Call: Electronic Visualisation and the Arts (EVA) London 2013”

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University of Michigan 3D Lab blurs line between virtual and reality

[From AnnArbor.com, where the story includes additional photos]

[Image: Ted Hall, an advanced visualization specialist at the University of Michigan 3D Lab, demonstrates how MIDEN (Michigan Immersive Digital Experience Nexus) works. Courtney Sacco I AnnArbor.com]

Tech Beat/With Gallery and Video: University of Michigan 3D Lab blurs line between virtual and reality

By Ben Freed Business Reporter
Posted on Fri, Nov 2, 2012

There’s a powerful room at the University of Michigan tucked away in the unassuming Duderstadt Center on North Campus. The “room” — three white walls and a floor — opens doors that could allow to you to fly past the second star to the right and straight on ‘til morning.

Granted, those stars and the morning have to be simulated using a complex algorithm and inputted into the four computers that each control one surface of the $1 million virtual reality room.… read more. “University of Michigan 3D Lab blurs line between virtual and reality”

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Job: PhD position on Gameful Rear-Seat Car Interfaces at RMIT University’s GEElab

RMIT University’s Games & Experimental Entertainment Laboratory –the GEElab– is currently offering a 3-year full-time PhD stipend, to a highly motivated and experienced recent graduate or young professional from Australia, New Zealand or another country, to work on a project co-sponsored by German car maker Audi and by RMIT. The successful applicant is expected to start as soon as possible, ideally not later than 1 February 2013, and will be located mainly in the GEElab in Melbourne, Australia.

In this project, which has been operative for over a year, we are investigating how ‘gameful’ design methods can be applied for cars’ rear-seat entertainment interfaces and human-computer interactions, and how a game-inspired ‘design space’ can be conceptually designed, as well as prototyped.

The PhD stipend runs at AUS$30,000 tax-exempt p.a., over the course of three years, and, in addition, includes a full fee waiver as well as a project budget for prototyping, conference travel as well as usage of an Audi research vehicle.… read more. “Job: PhD position on Gameful Rear-Seat Car Interfaces at RMIT University’s GEElab”

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VR ‘beaming’ technology lets human interact with rat on same scale

[From UCL News]

[Image: Virtual reality scene showing the participant’s and the rat’s virtual avatars.]

Virtual reality ‘beaming’ technology transforms human-animal interaction

1 November 2012

Using cutting-edge virtual reality technology, researchers have ‘beamed’ a person into a rat facility allowing the rat and human to interact with each other on the same scale.

Published today in PLOS ONE, the research enables the rat to interact with a rat-sized robot controlled by a human participant in a different location. At the same time, the human participant (who is in a virtual environment) interacts with a human-sized avatar that is controlled by the movements of the distant rat. The authors hope the new technology will be used to study animal behaviour in a completely new way.… read more. “VR ‘beaming’ technology lets human interact with rat on same scale”

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Job: Research Assistant positions at Playable Innovative Technologies (PLAIT) group at Northeastern University

The PLAIT (Playable Innovative Technologies) research group at Northeastern University is seeking both PhD and Master’s students. This interdisciplinary group is comprised of several faculty members and resides within the Colleges of Computer and Information Science and Arts, Media and Design. Research focus areas in the group include (a) HCI and Games, (b) Adaptive Games, (c) Procedural Content Generation and Computer Creativity, (d) Games for Impact, (e) Interactive Narrative, (f) Game Analytics, and (g) Game User Research.

Currently the group has funding to support 5 Research Assistants in these areas.… read more. “Job: Research Assistant positions at Playable Innovative Technologies (PLAIT) group at Northeastern University”

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Glimpse of unreal reality in Stanford lab and the future blurring of fact, fiction

[From The Age]

[Image: Surreal experience … researchers are rapidly uncovering the tricks required to fool our brains into semi-believing a virtual world is real.]

A glimpse of reality in the unreal world

The line between fact and fiction is increasingly being distorted

October 25, 2012
Graham Phillips

I’ve glimpsed the future – and it’s disturbing. My insight came while giving a lecture to a group of students. I had their full attention for 100 per cent of the time. Indeed these eager young people never broke eye contact with me; they were hanging on my every word. It felt good. It felt very good.

The catch was, the students weren’t real. I was in one of the most advanced virtual reality laboratories in the world, at Stanford University in California. In this virtual classroom, everything and everyone I could see and hear had been created by a powerful computer, and sent as a stream of zeros and ones to my head-mounted virtual reality display.… read more. “Glimpse of unreal reality in Stanford lab and the future blurring of fact, fiction”

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