ISPR Presence News

Monthly Archives: November 2012

Job: Professor of Philosophy of Media and Techniques at University of Vienna

The Faculty of Philosophy and Education of the University of Vienna announces the position of a Full Professor for Philosophy of Media and Techniques

As stated in its development plan (http://www.univie.ac.at/rektorenteam/ug2002/entwicklungsplan.html) the University of Vienna aims at strengthening its position as a major research-oriented university. Key elements of this strategy include the provision of an attractive range of research-based study programmes, support for furthering the work of junior academic colleagues, and high-calibre professorial appointments.

The Faculty of Philosophy and Education of the University of Vienna announces the position of a

Full Professor of Philosophy of Media and Techniques

(full time, permanent position under private law). The University of Vienna intends to increase the number of women on its faculty, particularly in high-level positions, and therefore specifically invites applications by women. Among equally qualified applicants women will receive preferential consideration.… read more. “Job: Professor of Philosophy of Media and Techniques at University of Vienna”

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ST:TNG writer/producer Lee Sheldon creating a “first-generation Holodeck”

[From Gamasutra]

The Holodeck may be possible, but it’s going to need game designers

November 13, 2012 | By Mathew Kumar

Science fiction for many is mere fantasy and escapism, but Lee Sheldon—a writer and producer on Star Trek: The Next Generation and now an associate professor at Rensselaer Polytechnic Institute—sees the fantasy of Star Trek’s Holodeck as entirely possible.

With a seed grant, he and his team are working towards creating the Emergent Reality Lab, using modern technologies to create a “first-generation Holodeck.”… read more. “ST:TNG writer/producer Lee Sheldon creating a “first-generation Holodeck””

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Job: Faculty position in Simulation and Digital Entertainment at University of Baltimore

Full-Time Tenure Track Faculty, Open Rank and Tenure, Simulation and Digital Entertainment
Yale Gordon College of Arts and Sciences
University of Baltimore

Vacancy Number 2013-011

Position Type: Faculty position with benefits package

Opens: 10/24/12 Closes: Open Until Filled

Salary: Competitive and commensurate with qualifications

Open Until Filled. Apply by December 15, 2012 for best consideration.

The Division of Science, Information Arts and Technologies at the University of Baltimore invites applications for a full-time, tenured/tenure-track faculty position (open rank and tenure) or senior level professor of practice position in game design to begin in August 2013. For consideration, applicants must have a doctorate in a technical field or an MFA. Also necessary are a strong commitment to teaching and a demonstrated ability to teach a range of courses on game and simulation-related technologies, including 3D animation, at both the undergraduate and graduate level.… read more. “Job: Faculty position in Simulation and Digital Entertainment at University of Baltimore”

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New interdisciplinary Rensselaer Polytechnic Institute Center explores cross-modal displays, mixed reality, synthetic characters

[From Rensselaer Polytechnic Institute; note that Mei Si presented her work at ISPR 2012]

Rensselaer Launches Center To Explore Intersections of Science and Humanities

Nov. 13 Launch of Center for Cognition, Communication, and Culture Features Demonstrations of Current Research

Published November 12, 2012

Rensselaer Polytechnic Institute today launched the Center for Cognition, Communication, and Culture (CCC) with a series of multimedia presentations and demonstrations of research in the initial core research areas: cross-modal displays, mixed reality, and synthetic characters.

Now one of the 10 Institute-wide research centers at Rensselaer, CCC will focus on the intersections and interdependency of cognition, communication, and culture in the context of contemporary research, technology, and society. The center’s interdisciplinary research activities will draw on the arts, design, engineering, humanities, science, and social sciences.… read more. “New interdisciplinary Rensselaer Polytechnic Institute Center explores cross-modal displays, mixed reality, synthetic characters”

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Call: Tangible, Embedded, and Embodied Interaction (TEI 2013)

TEI 2013 Work in Progress Submission
10-13 February, 2013: TEI Conference in Barcelona, Spain

http://www.tei-conf.org/13/

TEI 2013 is the Seventh International Conference on Tangible, Embedded, and Embodied interaction. The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.

Work in Progress papers should be submitted as a PDF attachment to an email sent to tei2013_programchairs@googlegroups.com with the subject “TEI WIP submission”. The deadline for Work in Progress submissions is November 26th, 11:59 pm (UTC+1) 2012.… read more. “Call: Tangible, Embedded, and Embodied Interaction (TEI 2013)”

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Immersive power plant simulator boosts operator peparedness

[From CONTROL; more information is available in the press release from Invensys]

[Image: Field operators in the EYESIM environment can interact with simulated incidents like the gas leak shown here. And because both the simulated plant environment and control room are linked to the same underlying DYNSIM model, operators on both ends can be trained in effective communication.]

Immersive Simulator Boosts Operator Preparedness

SimSci-Esscor Solutions Help Train Clean-coal Plant Operators

10/22/2012

Operator training took on a new sense of realism this summer, when the U.S. Department of Energy started up its new immersive simulator at the National Energy Technology Laboratory’s (NETL) Advanced Virtual Energy Simulation Training and Research (AVESTAR) Center in Morgantown, W.Va.

Designed to simulate the operation of an integrated gasification combined cycle (IGCC) power plant with carbon capture, the EYESIM solution from Invensys Operations Management uses 3-D virtual reality simulation to help train power plant control room and field operators.… read more. “Immersive power plant simulator boosts operator peparedness”

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Job: Assistant Professor in Virtual Environments at Rensselaer Polytechnic Institute

Faculty Position in Virtual Environments
Assistant Professor
Rensselaer Polytechnic Institute

http://www.hass.rpi.edu/pl/2012-job-announcement-immersive-intelligent-learning-environments

The Department of the Arts at Rensselaer Polytechnic Institute invites applicants for a full-time, tenure-track position in virtual environments, 3D animation, and new media art. We seek an artist whose work demonstrates creative and critical engagement with new forms of digital and virtual art in one or more of the following areas: experimental digital games and artgames; software art, interactive and computational media; interactive installation and physical computing; immersive environments, virtual and augmented reality; internet art; sound design & music for virtual environments, and 3D modeling and animation.… read more. “Job: Assistant Professor in Virtual Environments at Rensselaer Polytechnic Institute”

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Tech, tragedy and storytelling in Sandy’s wake

[From Religious Dispatches magazine]

[Image: Apartment building on 8th Avenue between 14th and 15th Street. Credit: Gilad Lotan, @gilgul]

Escape From Manhattan: Tech, Tragedy and Storytelling in Sandy’s Wake

By Rachel Wagner
November 2, 2012

Two weeks ago, I attended the New York Comic Con, braving the crowds of thousands to get a taste of what drives so many to invest so much in costume construction, role-play, and fan devotion to popular media franchises. And, because the convention ended not long before Halloween, I decided to compose a retrospective on America’s two favorite modes of imagination-driven investment in other worlds. Then Hurricane Sandy arrived, blew New York away, and as the convention center where Comic Con had been held drained of water from the Hudson River; and as the lower half of Manhattan met Halloween in utter darkness, I found myself shuttered in without electricity in southern Connecticut, watching the world fall apart in New York City, where even today people are scrambling for gasoline to power their generators, where some have gone almost a week without fresh water or unspoiled food, and where people have lost their homes, their cars, and some even their loved ones.… read more. “Tech, tragedy and storytelling in Sandy’s wake”

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Call: Tilburg Gesture Research Meeting (TiGeR 2013)

CALL FOR PAPERS

TiGeR 2013
http://tiger.uvt.nl/

Tilburg Gesture Research Meeting
June 19-21, 2013

Deadline for submissions: February 20, 2013

TiGeR 2013 is the combined meeting of the 10th International Gesture Workshop (GW) and the 3rd Gesture and Speech in Interaction (GESPIN) conference, and is hosted by the Tilburg center for Cognition and Communication (TiCC) of Tilburg University, The Netherlands.

During TiGeR 2013, we aim to bring together researchers working on empirical and technical approaches to gesture production and comprehension.

The meeting will contain a special theme-session on theoretical and computational models of gesture and speech production. During this special session, we will discuss and compare competing models of the speech-gesture interface, both from an empirical and a technical perspective, with the following invited speakers:

  • Sotaro Kita (University of Birmingham, UK)
  • Stefan Kopp (Bielefeld University, Germany)
  • Catherine Pelachaud (CNRS, France)
  • Jan de Ruiter (Bielefeld University, Germany)

Two other themes that we want to highlight during TiGeR 2013 are cross-cultural differences in gesture production/comprehension and language acquisition and gesture.… read more. “Call: Tilburg Gesture Research Meeting (TiGeR 2013)”

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‘Virtual Sound Ball’ renders significantly improved 3D home theater audio

[From Phys.org, where the story includes additional images and a 1:36 minute video]

Build your own home theater for full-blast entertainment with ‘Virtual Sound Ball’

November 5, 2012

Watching a 3 dimensional (3D) film at home can be just as real and fun as going to a movie theater. Professor Yang-Hann Kim and Research Professor Jung-Woo Choi from the Department of Mechanical Engineering, KAIST, have succeeded in building an audio rendering system that will considerably improve the current 3D audio effects technology.

3D audio effects can be produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones, which essentially give an illusion to listeners that sounds are being produced in the 3D space around them. The effects are the result of manipulating the listener’s sound perception through the placement of virtual sound sources in the 3D space to alter the way the sound is played.… read more. “‘Virtual Sound Ball’ renders significantly improved 3D home theater audio”

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