Month: May 2012


  • Call: First International Workshop on ‘Understanding Delight in Design: User Experience, Technologies and Tools’ (BCS HCI 2012)

    Dear Colleagues We would like to invite paper submissions to the First International Workshop on “Understanding Delight in Design: User Experience, Technologies and Tools” BCS HCI People and Computers XXVI, 12-14th September 2012 University of Birmingham on 10th September 2012. Paper Submission Deadline: June 18th 2012 Website: http://www.serena.ac.uk/delight-in-design-workshop/ Aim of the workshop: Drawing on the established fields of usability, user experience and interaction design, this workshop aims to bring together people to discuss the concept of ‘delight’ in interface, product and interaction design. ‘Delight’ or ‘delightful’ design is, we argue, an aspirational quality that the HCI community would do well…

    Read more: Call: First International Workshop on ‘Understanding Delight in Design: User Experience, Technologies and Tools’ (BCS HCI 2012)
  • Beer pong at Philadelphia Science Festival uses glyphs on mugs as paddles

    [From Philly Tapped (see  pp. 89-94); thanks to Liudi Wang] [Image: Eric Welch and Kyle Stetz square off at “Beer Pong”] Beer Goggles Philadelphia Science Festival By Brendan Clay April 30, 2012 [snip] This is the second year that Yards [Brewing Company] has released a beer for the Science Festival, a 10-day celebration of science and innovation held at locations all over Philadelphia. [snip] Besides debuting Atom Blonde, the Science Fair mixer hosts exhibits and tech demos. The big hit of the night is “Beer Pong,” which is not the college drinking game, but a variation of the videogame Pong…

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  • Call: Alt-HCI at BCS HCI 2012

    Alt-HCI BCS HCI 2012 Birmingham, UK. September 12th-14th Deadline for Submissions: 15th June 2012 Does your work push the bounds of HCI? Do you find mentioning it amongst your colleagues sparks endless debate? Are you working with a group of users that are in some way extreme or exploring conceptions of technology that do not fit or standard models? Do you have a weird finding or observation you would like to share, but that does not seem to fit into traditional ways of talking about HCI? Are you simply revisiting and area that was once mainstream and is now out…

    Read more: Call: Alt-HCI at BCS HCI 2012
  • Leap Motion allows precise control of a PC with hand gestures

    [From Information Week; a 1:12 minute video is available here] Leap Motion: Control PC With Hand Gestures Gesture-based computer interaction, as depicted in “Minority Report,” looks like it will soon become commonplace. “The Leap” peripheral lets you control UI elements using gestures made in the air. By Thomas Claburn – InformationWeek May 22, 2012 09:00 AM The mobile revolution has prompted not only new forms of computers but also new ways to interact with them. Apple brought touchscreens to the masses. Google introduced voice-based and image-based search in Android and iOS, and is presently working on augmented reality glasses.…

    Read more: Leap Motion allows precise control of a PC with hand gestures
  • Call: Ludic Simulations – Special issue of International Journal of Gaming and Computer-Mediated Simulations

    The International Journal of Gaming and Computer-Mediated Simulations (http://www.igi-global.com/ijgcms) announces a call for papers for a special issue dedicated to the topic of Ludic Simulations, co-guest edited by Patrick Coppock (University of Modena & Reggio Emilia, Italy) and IJGCMS Editor-in-Chief Rick Ferdig (Kent State University, USA). Ludic here refers to Latin definitions of ludus, referring to fun, play or playfulness.  It might also widened to include the notion of entertaining facilitation, ease or pleasure of use.  Simulations are computer-mediated environments that provide opportunities for users to explore a world, an occupation, a task, etc..  We are making a broad assumption…

    Read more: Call: Ludic Simulations – Special issue of International Journal of Gaming and Computer-Mediated Simulations
  • Joseph Hyde’s ‘me and my shadow’ international telepresence experience

    [From body>data>space, where the post includes a 1:23 minute video and many other images] me and my shadow by Joseph Hyde 10 – 26 June 2012 @ National Theatre, London “Teleport yourself into a deeply poetic experience. Connect and interact in a shared virtual space with people across Europe.“ Co-produced by in the UK by body>data>space and National Theatre as part of the EU project MADE, and connecting real-time audiences between London, Paris, Brussels and Istanbul, me and my shadow, by UK artist Joseph Hyde in collaboration with Phill Tew will premiere at the National Theatre from 10 – 26…

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  • Call: 2012 EmTech MIT

    EmTech MIT October 25-26, 2012 MIT Media Lab Cambridge, MA REGISTRATION NOW OPEN Register by May 31, 2012 and save up to $800 on any full-conference registration. Click here to register online. WHAT IS EmTech? Technology Review’s annual Emtech MIT is the premier conference focused on emerging technologies and their impact. Emtech is a place where technology, business, and culture converge. It is an access point to the most innovative people and companies from around the world. Most of all, it is a place of inspiration: a place to glimpse the future of technology and begin to understand how it…

    Read more: Call: 2012 EmTech MIT
  • TeleHuman 3-D video pod delivers 360-degree, holograph-like projections

    [From Wired’s GadgetLab blog, where the post includes a 1:46 minute video] [Image: A concept image of the Human Media Lab’s TeleHuman pod. Photo: University of Queens] 3-D Video Pod Delivers 360-Degree, Holograph-Like Projections By Alexandra Chang May 7, 2012 Imagine walking up to a tall, cylindrical pod, and talking to a life-size, 3-D projection of a faraway friend, family member, or colleague. And not only do you see the person in 3-D, you can walk a full 360 degrees around the pod, and see your conversation partner from every angle — just as if the person was actually standing…

    Read more: TeleHuman 3-D video pod delivers 360-degree, holograph-like projections
  • Call: Special issue of PsychNology on “Cool”

    PsychNology invites authors to submit papers for a theme issue on “Cool”. This issue follows the Cool aX Continents, Cultures and Communities Workshop (see http://www.chici.org/cool2012/), but we welcome all contributions, whether they build on work presented at the workshop or not. The focus of the theme issue will be on designing for cool in the context of new and emerging technologies. Current literature and work on cool predominantly focuses on specific demographics of society without exploring its broader application. This theme issue aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures…

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  • Brain chip helps quadriplegics move robotic arms with their thoughts

    [From MIT’s Technology Review] [Image: Reach out: In a clinical trial, a woman used a brain-chip system to control a robotic arm with her thoughts and reach for a drink of coffee.  The BrainGate Collaboration (braingate2.org) and Nature] Brain Chip Helps Quadriplegics Move Robotic Arms with Their Thoughts It’s the first study to show that brain chips can assist paralyzed people to perform complex real-world tasks. Wednesday, May 16, 2012 By Susan Young A paralyzed patient equipped with an implanted brain chip has been able to use a robotic arm to reach for and pick up a bottle of coffee,…

    Read more: Brain chip helps quadriplegics move robotic arms with their thoughts
  • Call: Affective experience in movement-based games (with Fun and Games 2012)

    Affective experience in movement-based games http://turing.iimas.unam.mx/~pablor/events/f&g/index.html September 4th. 2012, Toulouse, France in conjunction with Fun and Games 2012 Promoting an appropriate affective experience is a central aspect of games. Affective factors such as emotion, aesthetics and affective expression are important for games, as they can be a source of engagement and fun. In movement-based games, those that can use the user’s body movements as input, the affective experience and the role of movement in constructing meanings has an increased relevance. Frequently, studies in movement-based games have looked at sports to inspire and inform both the design of games and the…

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  • Giza 3D premieres with a virtual reality tour of the pyramids

    [From BostonInno; more information is available here] Proving History Isn’t Static, Giza 3D Premieres With a Virtual Reality Tour of the Pyramids May 8th, 2012 by Lisa DeCanio The Pyramids at Giza are familiar to most of us – we’ve seen photos of them on the pages of our history books and watched recreations of them in movies – but very few of us have actually experienced them in person. Now, though, you’ll be able to travel to Giza right from the comfort of your own computer. Today marks the premiere of Giza 3D, an interactive 3D recreation of the Giza Plateau,…

    Read more: Giza 3D premieres with a virtual reality tour of the pyramids

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