ISPR Presence News

Monthly Archives: March 2012

Call: AI-2012

Call for Papers and Posters

AI-2012: Cambridge, UK, December 11th-13th 2012

Organised by BCS SGAI: The British Computer Society Specialist Group on Artificial Intelligence (an ECCAI Member Society)

The leading series of UK-based international conferences on Artificial Intelligence and one of the longest running AI conference series in Europe.

CALL FOR CONTRIBUTIONS
http://www.bcs-sgai.org/ai2012/

AI-2012 is the thirty-second SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence.

The scope of the conference comprises the whole range of AI technologies and application areas. AI-2012 reviews recent technical advances in AI technologies and shows how these advances have been applied to solve business problems. … read more. “Call: AI-2012”

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Creating the illusion of emotion or why you care about ones and zeroes

[From The Verge’s Vox Games]

Creating the illusion of emotion or why you care about ones and zeroes

By Brian Crecente on March 12, 2012

As much as you may love video games and the stories they help you tell, it’s impossible to escape the fact that much of your experience is a trick of the mind.

The thing that separates video games from other forms of media, the ability to interact with and perhaps shape a virtual world, is mostly powered by the artificial intelligence of the characters that populate that experience.

But at its best gaming artificial intelligence systems, AI expert David Mark says, are, like 2-year-olds, basically sociopaths. What he means is that they are intrinsically anti-social. Getting past that problem doesn’t mean imbuing a character with personality, it means tricking gamers.

“We can’t create psychology in our characters,” Mark told a gathering of game developers at last week’s Game Developers Conference in San Francisco.… read more. “Creating the illusion of emotion or why you care about ones and zeroes”

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Call: Robots and Avatars Exhibition

ROBOTS and AVATARS EXHIBITION
FACT, Liverpool

16 March – 27 May 2012

Robots and Avatars – our colleagues and playmates of the future.

Join us in a near future where robots, avatars and telepresence form part of an exciting new reality.

Robots and Avatars Exhibition will showcase the most exciting visions and innovations from international artists, designers and architects, exploring their impact on the future of work and play.

Robots and Avatars departs from pop culture imagery and re-imagines these technologies for a new reality: how do we envisage our future relationships with robotic and avatar colleagues and playmates, and what point does this evolution cross our personal boundaries of what it is to be a living, feeling human being?… read more. “Call: Robots and Avatars Exhibition”

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Mayoral candidate has online virtual self to answer voter questions

[From Voice of San Diego; more information, including a comparison of answers by the virtual candidate and the iPhone’s Siri, is available here]

The Tragic and Fascinating Life of Carl DeMaio

Posted: Tuesday, March 13, 2012 | Updated: Wed Mar 14, 2012
by Liam Dillon

Carl DeMaio’s favorite color is blue. He usually eats dessert before his dinner. He’s afraid of heights, loves zombie movies and one time, when he was a high school freshman, he caught his tie in a newspaper vending machine. DeMaio freed himself from the machine by surrendering his neckwear. He still remembers how the tie looked hanging from the box when he walked away.

“Like a tongue,” DeMaio says.

You won’t hear DeMaio, a 37-year-old city councilman and mayoral candidate, tell these stories during his ubiquitous local media appearances. When he’s on stage, DeMaio is all about his plans to save city finances.… read more. “Mayoral candidate has online virtual self to answer voter questions”

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Call: 2012 Simulation Summit

2012 Simulation Summit
Ottawa Conference Centre | Ottawa, Ontario
November 17 and 18, 2012

http://www.royalcollege.ca/public/events/simulationsummit

2012 Highlights:

  • Hear viewpoints, experiences and strategies from leaders in the field
  • Discover the latest in simulation innovations, research and applications to enhance patient safety
  • Build your network for ongoing learning and development
  • This year we will be hosting the event over a Saturday and Sunday with pre and post hands-on learning event options
read more. “Call: 2012 Simulation Summit”
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Virtual reality that doesn’t suck: Getting inside Half-Life 2

[From Ars Technica]

[Image: Forth Dimension’s display technology packs all the pixels of a new iPad into a display less than an inch across, diagonally]

Virtual reality that doesn’t suck: My time inside Half-Life 2

By Kyle Orland | Published March 13, 2012

For decades now, the futuristic dream interface for video games has been some sort of head-mounted display (HMD) that removes the world around you and projects an all-encompassing, head-tracked 3D environment across your entire field of vision. But this dream has been largely dead in the water since the mid-’90s, when everyone from Nintendo and Sega to Atari was prototyping or releasing ill-thought-out Virtual Reality headsets, even though the technology of the time was far from capable of fulfilling the VR promise.

Now, we may be finally be reaching the point where the display technology is finally catching up to our collective virtual reality dreams.… read more. “Virtual reality that doesn’t suck: Getting inside Half-Life 2”

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Call: International Simulation and Gaming Association conference (ISGA 2012)

Dear participants and friends,

We are glad to announce that the road to the 43rd International Simulation and Gaming Association Annual Conference “The Journey of Change: Mapping the Process” that will take place between the 2nd and the 6th of July 2012 in Cluj-Napoca, Romania is now finally open.… read more. “Call: International Simulation and Gaming Association conference (ISGA 2012)”

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‘Kara’ shows next step in performance-capture technology

[From Boston.com; much more information is available in an article in Eurgamer]

‘Heavy Rain’ game creator debuts high-tech ‘Kara’

March 08, 2012 | Derrik J. Lang, AP Entertainment Writer

The future of performance-capture technology is right around the corner, and its name just might be “Kara.’’

David Cage of video game developer Quantic Dream unveiled a new way to simultaneously capture and digitize an actor’s performance — including voice, face and body — during a presentation Wednesday at the Game Developers Conference in San Francisco. The innovation came in the form of a 7-minute non-interactive demonstration titled “Kara.’’… read more. “‘Kara’ shows next step in performance-capture technology”

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Call: Virtual Worlds Research Network inaugural conference

The Virtual Worlds Research Network announces its inaugural conference to take place in Edinburgh, UK, May 16-18, 2012.

In recent decades, the development and use of virtual worlds has grown from a niche interest to a phenomenon that affects tens of millions of people. As the nature of virtual worlds has evolved and their user base vastly increased, the research potential of virtual worlds has been recognized by a wide range of academic disciplines. The rapid development of research in and about this medium from investigators with various academic backgrounds means that cross-disciplinary communication and knowledge-sharing is extremely important to progress in the field.

The Virtual Worlds Research Network is an initiative to increase knowledge-sharing among virtual worlds researchers. It is a free academic network for anyone using virtual worlds as either the subject of or platform for research. The inaugural conference marks the network’s official launch.… read more. “Call: Virtual Worlds Research Network inaugural conference”

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Simulating nuclear catastrophe: Virtual practice for real disasters

[From The Times Union in Albany, New York]

[Image: RPI doctoral student, Yiming Gao wears a motion capture suit in a room as an array of 12 3D motion capture cameras with infrared LEDs capture his movement which is seen on the computer screen at the RPI Nuclear Engineering Lab on Thursday, March 8, 2012 in Troy, NY. Members of the Rensselaer Radiation Measurement & Dosimetry Group have been working on the virtual reality and motion capture systems for use with radiation dose analysis. (Paul Buckowski / Times Union)]

Virtual practice for real disasters

RPI research centers on how to keep repair crews safe in a nuclear catastrophe

By Brian Nearing
Published Thursday, March 8, 2012

TROY — When the Fukushima nuclear plant in Japan began to melt down last year after being struck by a tsunami, technicians entered damaged radioactive areas to attempt repairs without knowing exactly what they would face.… read more. “Simulating nuclear catastrophe: Virtual practice for real disasters”

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