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Monthly Archives: April 2011

Call: Future and Reality of Gaming (FROG11) – Applied Playfulnes: Competence, Media and Sociability of Play

Call 4 Abstracts

5th Vienna Games Conference
Future and Reality of Gaming – FROG11

Applied Playfulness
Competence, Media and Sociability of Play

Vienna City Hall, Austria, Friday 21 to Sunday 23 October 2011; http://bupp.at/frog

Vienna’s annual Games Conference, “Future and Reality of Gaming” (FROG), offers an open and international platform for leading game studies researchers and scholars, game designers, researchers and scholars from various other fields, education professionals, and gamers from around the world. The main objective of the FROG11 is to explore the phenomena of applied playfulness in regard to questions of media competence, media convergence, the sociability of play and the impacts of games on future and reality of our culture. FROG11 is jointly organized by the Austrian Federal Ministry of Economy, Family and Youth, the City of Vienna, wienXtra, the Singapore-MIT GAMBIT Game Lab, the University of Vienna, the Danube-University Krems and FAMUS.… read more. “Call: Future and Reality of Gaming (FROG11) – Applied Playfulnes: Competence, Media and Sociability of Play”

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The cutting edge of touch – Slice your fingers with the iPad game

[From I Programmer, which features a 1:01 minute video also available here]

The cutting edge of touch – Slice

Written by Ian Elliot
Sunday, 03 April 2011

Slice is a breakthrough game that uses touch input in a new way. It is a game of skill coupled with a surprising negative feedback – you get it wrong and you get cut, virtually of course!

Virtual reality is a difficult thing to get hold of. When it works, an immersive virtual environment can suddenly become real – when it fails you just get a headache. Sometimes however you can be surprised when a design goes way beyond what you could have guessed and a game takes on a vivid reality – so it is with Slice.

Slice is an iPad game by Twitch Games, but it basically just makes use of touch input in a way that moves the game into a different league.… read more. “The cutting edge of touch – Slice your fingers with the iPad game”

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Call: Academic MindTrek 2011

Academic MindTrek 2011: Call for Papers, Posters, Tutorials, Demos, and Workshops

28th -30th September, 2011
Tampere, Finland

http://www.mindtrek.org/, http://www.mindtrek.org/2011/academic

In cooperation with ACM, ACM SIGMM and ACM SIGCHI publications will be published in the ACM digital library and a selected set of high-level contributions will published as book chapters or in journals

We are pleased to invite you to the Academic MindTrek conference from 28th – 30th September 2011, which brings together a cross-disciplinary crowd of people to investigate current and emerging topics of media in the ubiquitous arena. Among the media to be discussed, will be business, social, technical and content-related topics. … read more. “Call: Academic MindTrek 2011”

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3D Tunes: My life as a virtual karaoke star

[From CNET’s Crave blog]

[Image: The avatar me and the real me share a virtual karaoke moment. (Credit: Screenshot by Amanda Kooser/CNET)]

3D Tunes: My life as a virtual karaoke star

Amanda Kooser
April 5, 2011

Karaoke scares the wits out of me. I can sing in front of a crowd with a guitar and my own songs without batting an eyelash, but something about karaoke makes me want to hide under the nearest table. The only time I’ve karaoked was in a backwoods bar called The Rose in Cuba, Mo. I barely survived a shaky rendition of “Jumping Jack Flash” just minutes before closing time.

My karaoke phobia has now taken a turn for the better, however, as I’ve gone virtual. Utherverse, a provider of virtual worlds along the lines of Second Life, has introduced 3D Tunes, the latest place where virtual reality, avatars, and online karaoke collide.… read more. “3D Tunes: My life as a virtual karaoke star”

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Job: PhD Studentship: Evaluating Mutual Engagement through New Musical Interfaces

PhD Studentship: Evaluating Mutual Engagement through New Musical Interfaces

Applications are invited for a PhD Studentship to undertake research into Evaluating Mutual Engagement through New Collaborative Musical Interfaces, starting September 2011. Whilst research into designing New Interfaces for Musical Expression has become a research field in its own right, there are still very few reliable methods and approaches to evaluating people’s engagement with these interfaces, let alone understanding their mutual engagement with each other. This is a major problem in the field which hampers our ability to understand and inform the design of future musical interfaces. The PhD project would involve designing novel music making devices for multiple participants, and developing suitable evaluation frameworks and methodologies based on existing research in Mutual Engagement, HCI, Interactive Art, and User Experience.… read more. “Job: PhD Studentship: Evaluating Mutual Engagement through New Musical Interfaces”

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Berlin Philharmonic comes to cinemas – in 3D

[From The Guardian]

Berlin Philharmonic comes to British cinemas – in 3D

Concert conducted by Sir Simon Rattle will be shown in 140 UK cinemas as orchestras hope the technology will raise funds

Dalya Alberge
Monday 4 April 2011

When Sir Simon Rattle brought the Berlin Philharmonic to London for a series of rapturously received concerts in February, tickets rapidly disappeared. But fans who missed out will get another chance to see the acclaimed orchestra in cinemas next month, and for the first time in 3D.

Britain’s most celebrated conductor is aiming to reach new audiences by screening 3D concerts in hundreds of cinemas across the world, including 140 in Britain. The technology aims to give cinemagoers the sensation of not only sitting in the front rows but right among the orchestra, offering close-ups of the virtuoso players.… read more. “Berlin Philharmonic comes to cinemas – in 3D”

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Call: Games, Simulations and Virtual Worlds in Education: What Evidence Do We Have That They Change Practice?

GAMES, SIMULATIONS AND VIRTUAL WORLDS IN EDUCATION: WHAT EVIDENCE DO WE HAVE THAT THEY CHANGE PRACTICE?

SIG Event: April 15th, London Knowledge Lab.

The event will feature a keynote by Sian Bayne and an update on JISC’s work on virtual worlds and gaming presented by Clare Killen

While there’s a lot of interest in games, simulations and virtual worlds, and much talk of their potential, there is arguably less evidence about what their benefits are. Where there is evidence, this is often for the feasibility of new pedagogic approaches or of student enjoyment – not necessarily about learning.

The purpose of this event is to bring together a body of evidence that develops this situation and starts to make sense of it. … read more. “Call: Games, Simulations and Virtual Worlds in Education: What Evidence Do We Have That They Change Practice?”

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“Frequency And Volume” interactive art experience like entering a virtual world

[From Singapore’s Today Online; more information is available here]

Of empty spaces filled with sound

Perhaps we are more influenced by technology that we’d like to think

by Melody Lee
Mar 29, 2011

A cacophony of jarring voices and sounds fill the ears, while upon a white wall, the shadows of visitors walking through the exhibit are projected. The sounds are recognisable as a mix of several local radio frequencies that somehow react to the visitors’ shadows.

This, ladies and gentlemen, is Frequency And Volume, an interactive art experience by Rafael Lozano-Hemmer.

Interestingly enough, the entire space and structure of this art installation resembles that of a giant open laptop – the white projection wall is the screen while the floor, the keyboard. There are even digits running atop the white projection wall to resembles the familiar time, date, and other such icons we commonly see on laptop screens.… read more. ““Frequency And Volume” interactive art experience like entering a virtual world”

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Call: Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11)

Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11)

Creative Solutions for New Futures

21st – 22nd September 2011

Innovation in teaching and learning through virtual worlds was a major theme of ReLIVE08, the first conference to bring together researchers and educators in this field. In the three years since this event, our understanding of what it means to work, play and learn in these spaces has increased significantly, generating a rapidly growing body of academic knowledge.

Whilst virtual worlds are providing us with platforms for innovation, and new opportunities to understand and address the needs of learners in the 21st century, we are under more pressure than ever not only to continue demonstrating innovation, but to do this at scale, for less money, whilst increasing efficiency and productivity. The challenge for us all is to contribute to a future where innovations meet these requirements whilst keeping learners, and learning, at the core of all that we do.… read more. “Call: Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11)”

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40 gigapixel panorama takes you inside Prague’s off-limits Baroque library

[From Wired’s Underwire blog, where the story includes more images and a 0:53 minute video; a second video is available here]

360-Degree Panorama Takes You Inside Prague’s Off-Limits Baroque Library

By Evan Rail
March 29, 2011

PRAGUE – On a brisk but beautiful February afternoon, Jeffrey Martin and his robotic camera stand inside one of the Czech capital’s most gawk-worthy attractions: the gloriously decorated Philosophical Hall, a Baroque reading room in the city’s 868-year-old Strahov monastery library.

Though he’s a photographer, the 34-year-old Martin doesn’t seem to notice the rare books, ornate marquetry or heroic statues in the recently restored hall. He doesn’t even glance at the historical figures in the massive fresco — depicting “the intellectual progress of mankind” — on the ceiling.

Instead, he is listening, carefully following the click-focus-click rhythm of his robot-controlled Canon 550D.… read more. “40 gigapixel panorama takes you inside Prague’s off-limits Baroque library”

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