Month: January 2011
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Call: 3rd Symposium on Artificial Intelligence and Games, at AISB 2011
Published:
Read more: Call: 3rd Symposium on Artificial Intelligence and Games, at AISB 2011Call for Papers: 3rd Symposium on Artificial Intelligence and Games at the AISB 2011 Convention, University of York, UK, 4-7 April 2011 Digital games depend greatly on Artificial Intelligence, and in return they provide an excellent testing-ground for AI. In this 3rd symposium we take a broad interpretation of AI to include such topics as HCI (intelligent environments) and emotion. We seek papers of up to 8 pages in length, or short papers up to 4 pages, or posters (submissions up to 2 pages), presenting unpublished work on topics such as: Intelligent games and serious games AI and ML applications…
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Designs for avionics and synthetic vision link pilot with environment
Published:
Read more: Designs for avionics and synthetic vision link pilot with environment[From Military & Aerospace Electronics; also see an article in Flying magazine in which a pilot describes his experience using Honeywell’s Smartview system] Designs for avionics and synthetic vision rely heavily on human factors research Jan 4, 2011 By John McHale People interact with machines in different ways — with their eyes, touch, voices, and even their brain waves. These human factors are important when designing cars, home theaters, and especially commercial and military aircraft cockpits. Telepathic flight control still resides in fictional realms such as the 1982 Clint Eastwood movie FireFox — in which a pilot stole a Soviet jet…
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Call: International Conference on Circuits, System and Simulation (ICCSS 2011)
Published:
Read more: Call: International Conference on Circuits, System and Simulation (ICCSS 2011)Call For Papers The 2011 International Conference on Circuits, System and Simulation (ICCSS 2011) will be held from May 28-29, 2011 in Bangkok, Thailand. ICCSS 2011 will bring together top researchers from Asian Pacific areas, North America, Europe and around the world to exchange research results and address open issues in all aspects of Circuits, System and Simulation. The ICCSS 2011 papers will be published by IEEE, which will be included in the IEEE Xplore, and indexed by EI Compendex and Thomson ISI.…
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The Mind’s Eye: How our brains bring us a fragile virtual reality
Published:
Read more: The Mind’s Eye: How our brains bring us a fragile virtual reality[From The Guardian] The Mind’s Eye by Oliver Sacks – review Oliver Sacks’s study of optical dysfunction is a real eye-opener, says Tim Radford Tim Radford The Guardian, Saturday 1 January 2011 All reality is virtual: we reconstruct the outside world with a virtual reality headset pre-installed at birth and tuned by experience so perfectly that most of the time we are barely conscious of it. The optic nerve delivers data from a blitz of electromagnetic wavelengths: the brain filters the information, selects the focus, interprets the imagery and projects it on to an interior screen. This unthinking process is…
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Call: REWIRE – Fourth International Conference on the Histories of Media Art, Science and Technology
Published:
Read more: Call: REWIRE – Fourth International Conference on the Histories of Media Art, Science and TechnologyMedia Art History 2011 – REWIRE Fourth International Conference on the Histories of Media Art, Science and Technology Liverpool, 28th September – 1st October 2011 Call For Papers now open – Deadline Monday, January 31st 2011 http://www.mediaarthistory.org/ Host: FACT (Foundation for Art and Creative Technology), Liverpool In collaboration with academic partners: Liverpool John Moores University, CRUMB at the University of Sunderland, the Universities of the West of Scotland and Lancaster, and the Database of Virtual Art at the Dept. for Image Science, Danube University. Following the success of Media Art History 05 Re:fresh in Banff, Media Art History 07 Re:place…
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2D architectural plans become 3D virtual worlds
Published:
Read more: 2D architectural plans become 3D virtual worlds[From The University of Derby Connected Online] [Image: A 3D image produced by the VisiDeck system] Games Technology ‘Virtually’ Advances Architecture 7 December 2010 Architects’ two-dimensional plans are set to be turned into highly realistic three dimensional (3D) virtual worlds you can walk through and interact with, thanks to a joint hi-tech project between the University of Derby and one of its graduates. Tony Coates, a student on the University’s BSc (Hons) Architectural Technology and Practice degree course, and software consultant Andy Yelland, who worked on the popular computer game Spiderman 2 among others, established company VisiDeck Ltd. The company…
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