ISPR Presence News

Monthly Archives: August 2010

Shanghai Expo 2010 pavilions feature 360 degree, 4D films and more

[From CNN GO Asia; the original version includes several additional images]

[Image: Inside the State Grid Pavilion]

Shanghai Expo 2010 pavilions: The best of the Puxi site

With less than three months left of the Shanghai Expo, head to these Puxi pavilions for some of the Expo’s best entertainment

By Christine Tan 17 August, 2010

One-time visitors to the World Expo tend to stampede toward the Pudong site’s national pavilions, leaving Puxi’s dazzlingly garish pavilions for last — or never. It’s time to change people’s 2010 Expo strategy.

Here are the best corporate pavilions that may entice new visitors into making the entertaining Puxi side of the Huangpu their first stop.

The State Grid Pavilion

The “Magic Box” movie is a 360 degree experience that’s not to be missed. It is the Expo’s ultimate lightshow.… read more. “Shanghai Expo 2010 pavilions feature 360 degree, 4D films and more”

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Call: 5th Annual ACM Conference on Interactive Tabletops and Surfaces 2010

5th Annual ACM Conference on Interactive Tabletops and Surfaces 2010

Submission DEADLINE for Posters, Demos, Tutorials & Doctoral Symposium: September 6th, 2010

ITS 2010
November 7-10, 2010
Saarbrücken, Germany

http://www.its2010.org/
http://precisionconference.com/~tabletop/

The ACM International Conference on Interactive Tabletops and Surfaces 2010  (ITS) is a premiere venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a new community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, design, and projects expanding our understanding of design considerations of ITS technologies and of their applications.

Building on their success in previous years, ITS again features tutorials, posters, and demonstrations tracks. For the first time, ITS 2010 will also include a doctoral symposium.… read more. “Call: 5th Annual ACM Conference on Interactive Tabletops and Surfaces 2010”

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Telepresence and more in the digital tech home of tomorrow

[From The National (UAE); the original story includes a photo gallery]

[Image: Jonas Samson’s light emitting wallpaper. Photos by Roel Determeijer]

The plugged-in home of tomorrow

Yvonne Courtney
Last Updated: August 14. 2010

Technology and home furnishing have never been the easiest of partners – yet they are starting to converge in all kinds of exciting ways as digital technology starts to revolutionise design thinking.

Cue window blinds that glow or darken in response to light levels, tiles that light up your path as you touch them or wallpaper that changes colour according to how much energy your home is consuming. Some designs – such as a mirror that reflects your outfit from all angles – are highly practical. Others, like a chandelier that mimics outdoor weather conditions, or a chair that becomes the colour of your outfit, are more playful and experimental.… read more. “Telepresence and more in the digital tech home of tomorrow”

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Job: 2 PhD studentships at U. of Sussex developing “games for change”

Applications are invited for two fully funded, 3 year DPhil studentships in the School of Informatics, University of Sussex, starting in October 2010.

The studentships are associated with a DFID (Department for International Development) funded project, and will focus on the development of a “game for change”.  In particular, the aim of the project is to create an online, multi-player, educational simulation game designed to allow students to experience the reality of small-scale farming in a complex environment in Africa.

Applicants should have a first degree (and/or a Master’s degree) in Computer Science or a related topic, excellent knowledge of Java, the ability to learn new programming languages as needed, a sound knowledge of a range of HCI techniques including user centred design, an interest in third world issues and an ability to communicate with diverse user groups.

Although a fully functioning simulation must be delivered by the end of the three year project period, the students will have the freedom to choose a research topic within the area of educational simulations in conjunction with their supervisor. … read more. “Job: 2 PhD studentships at U. of Sussex developing “games for change””

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Medical students believe video games can help them become better doctors

[From The University of Michigan Health System Newsroom]

[Image: Trauma room simulation (source: Yong Cao, Virginia Tech)]

August 09, 2010

Medical students believe video games can help them become better doctors

Survey of medical students at University of Michigan and University of Wisconsin-Madison shows strong interest in role-playing and strategy games for doctor training

ANN ARBOR, Mich. – Today’s students were raised with a digital mouse in their hands.

So it should be no surprise that a majority of medical school students surveyed say video games and virtual reality environments could help them become better doctors.

A reported 98 percent of medical students surveyed at the University of Michigan and University of Wisconsin-Madison liked the idea of using technology to enhance their medical education, according to a study published online in BMC Medical Education.… read more. “Medical students believe video games can help them become better doctors”

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Call: European Conference on Smart Sensing and Context (EuroSSC 2010)

EuroSSC 2010
The 5th European Conference on Smart Sensing and Context

Call for Posters & Demos

14 – 16 November  2010 in Passau, Germany
http://esl.fim.uni-passau.de/eurossc2010

Two weeks until submission deadline!

Posters and demo submission  20 August
Notification posters & demos  27 August

Submission link:
http://senldogo0039.springer-sbm.com/EuroSSC2010/servlet/Conference/ShowLogin/login

Topics of Interest

We welcome high quality papers that describe original and unpublished research advancing the state of the art in smart surroundings, context-awareness and networked embedded sensor and actuator systems… read more. “Call: European Conference on Smart Sensing and Context (EuroSSC 2010)”

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Racer: Recreating a classic video game with radio-controlled cars

[From The New York Times’ Wheels blog]

 

August 11, 2010

Recreating a Classic Video Game With Radio-Controlled Cars

By JONATHAN SCHULTZ

With apologies to “Gran Tursimo,” “Forza Motorsport,” “Project Gotham” and any number of hyperrealistic, console-based racing simulators and video games, arguably no title channels the visceral thrill of hurtling around a course like the futuristic “Wipeout” series. Now, a German art collective has rendered that thrill tactile, using defiantly analog components: cardboard, glue and vintage-video-arcade kitsch.

Called (with a wink) Racer 0.2, the project is the creation of three media artists collectively known as Sputnic.

The group envisioned a race simulator whereby a gamer sits inside an Out Run-style driver’s cockpit and feeds steering, braking and acceleration inputs to a radio-controlled, 1:28 scale racer positioned on an elevated cardboard course. The vehicle then projects its movements onto the game cockpit’s video screen via an onboard camera.… read more. “Racer: Recreating a classic video game with radio-controlled cars”

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Call: 4th Nokia Ubimedia MindTrek Awards Competition

Call for Entries

4th Nokia Ubimedia MindTrek Awards Competition

6th – 8th October 2010
Tampere, Finland

http://www.mindtrek.org/ubimedia

(!!!) DEADLINE EXTENDED TILL 20th SEPTEMBER 2010

Award Sum:  7000 Euro.

The Ubimedia competition seeks to broaden our understanding of where and how ubiquitous media will influence our future life. We are looking for disruptive artistic visions as well as clever near-to-market solutions off the beaten tracks! This includes any range of innovative ubimedia, pervasive, or ambient products and services. The Ubimedia Award is a highly interdisciplinary competition and we invite Designers, Computer Scientists, Artists, Economists and Engineers to take a stand on the following questions with their entries:

  • What is the particular aesthetic experience opened up by the rise of ubiquitous and ambient media?
  • What constitutes the specific intelligence that drives future media environments?
  • How will location- and context-aware media services change our social life?
read more. “Call: 4th Nokia Ubimedia MindTrek Awards Competition”
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Brain scans show humans can empathize with obviously mechanical robots

[From the MIT Technology blog Mims’s Bits]

Friday, July 30, 2010

Brain Scans Teach Humans to Empathize with Bots

Mirror neurons light up when we’re put in their shoes.

When we watch a human express a powerful emotion – anger, fear, disgust – big sections of our brains light up, including so-called “mirror neurons,” which are unique because they fire both when we produce a given action and when we perceive it in others. They are the basis of what neuroscientists call Resonance.

Resonance describes the mechanism by which the neural substrates involved in the internal representation of actions, as well as emotions and sensations, are also recruited when perceiving another individual experiencing the same action, emotion or sensation.

In order to test whether the sections of the brain that are activated when a human sees a robot expressing powerful emotions are the same as when a human sees another human expressing them, an international group of researchers stuck volunteers into an fMRI machine – which can, with limited spatial and temporal resolution, determine which parts of your brain are active at any given time – and played them clips of humans and robots making identical facial expressions.… read more. “Brain scans show humans can empathize with obviously mechanical robots”

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Call: History and Heritage in Games and Virtual Worlds – Games and Culture special issue

CFP: History and heritage in games and virtual worlds: Special Issue of Games and Culture

July 27, 2010

Title: History and heritage in games and virtual worlds: Special Issue of Games and Culture (SAGE).

The virtual worlds of modern games provide a unique way for us to interact with our memories, interpretations, beliefs, and traditions. This can be the digital simulation and interpretation cultural heritage in the real world, or the equally real social legacies of online communities. We invite you to tackle the complex issues of making these histories come alive in this special issue of Games and Culture.… read more. “Call: History and Heritage in Games and Virtual Worlds – Games and Culture special issue”

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