Call: History and Heritage in Games and Virtual Worlds – Games and Culture special issue

CFP: History and heritage in games and virtual worlds: Special Issue of Games and Culture

July 27, 2010

Title: History and heritage in games and virtual worlds: Special Issue of Games and Culture (SAGE).

The virtual worlds of modern games provide a unique way for us to interact with our memories, interpretations, beliefs, and traditions. This can be the digital simulation and interpretation cultural heritage in the real world, or the equally real social legacies of online communities. We invite you to tackle the complex issues of making these histories come alive in this special issue of Games and Culture.

Submissions can include (but are not limited to): 

  • Critiques of games and online worlds that involve historical situations or heritage sites.
  • Guidelines and arguments as to the design and experience of games and virtual worlds for history and heritage
  • Interviews (both physical-world and in-world) with designers of the above games and virtual worlds.
  • Critiques or evaluations of sandbox games and virtual environments regarding history and heritage.
  • Reports on accidental or planned historical or cultural events, artifacts and rituals that take place in games and virtual worlds.
  • Explorations on how to best utilize the unique interactive, technical and psychological aspects of games and virtual worlds for the purpose of historical or heritage-based learning.

This special issue of Games and Culture has two overarching goals:

  • To provide case studies involving the design, use and evaluation of history and heritage-based games and virtual worlds.
  • To outline the key theoretical debates pertaining to the issues raised by the design, use and evaluation of these games and virtual worlds.

Authors are encouraged to include a critical perspective, including discussions of the strengths and weaknesses of their own methods.

Erik Champion and Jeffrey Jacobson

A one-page abstract describing the scope of your manuscript should be sent to by September 10, 2010. Please include proposed topic, an overview of chosen methods and tools, and what games or virtual worlds you will explore in your manuscript.

Abstracts accepted for this special issue will be asked to submit manuscripts electronically to Games and Culture at: by January 7, 2010. Submissions must be Microsoft Word or Word Perfect file format, conform to the Publication Manual of the American Psychological Association (Sixth Edition) style guidelines, and indicate in the cover letter that you wish to be considered for this special issue. Manuscripts may not exceed 9000 words, one or two images may be included.

Abstracts Due: Friday 10 September 2010

Abstract Judgments Due to Authors: Friday 8 October 2010
Full Papers Due: Friday 7 January 2011
Decision Letters and Revision Suggestions For Papers By: Monday 21 February 2011
Final Drafts Due: Monday 4 April 2011
Final Decision/Revision Response Due To Authors: Monday 16 May 2011
Final Manuscript Due: Monday 13 June 2011
Copyedited and Typeset Proofs Completed By: August 1 2011

Publication Date: October 2011 16.4 issue

For any inquiries please email Erik or Jeffrey via

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