Month: August 2010
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Medical students believe video games can help them become better doctors
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Read more: Medical students believe video games can help them become better doctors[From The University of Michigan Health System Newsroom] [Image: Trauma room simulation (source: Yong Cao, Virginia Tech)] August 09, 2010 Medical students believe video games can help them become better doctors Survey of medical students at University of Michigan and University of Wisconsin-Madison shows strong interest in role-playing and strategy games for doctor training ANN ARBOR, Mich. – Today’s students were raised with a digital mouse in their hands. So it should be no surprise that a majority of medical school students surveyed say video games and virtual reality environments could help them become better doctors. A reported 98 percent…
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Call: European Conference on Smart Sensing and Context (EuroSSC 2010)
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Read more: Call: European Conference on Smart Sensing and Context (EuroSSC 2010)EuroSSC 2010 The 5th European Conference on Smart Sensing and Context Call for Posters & Demos 14 – 16 November 2010 in Passau, Germany http://esl.fim.uni-passau.de/eurossc2010 Two weeks until submission deadline! Posters and demo submission 20 August Notification posters & demos 27 August Submission link: http://senldogo0039.springer-sbm.com/EuroSSC2010/servlet/Conference/ShowLogin/login Topics of Interest We welcome high quality papers that describe original and unpublished research advancing the state of the art in smart surroundings, context-awareness and networked embedded sensor and actuator systems…
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Racer: Recreating a classic video game with radio-controlled cars
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Read more: Racer: Recreating a classic video game with radio-controlled cars[From The New York Times’ Wheels blog] August 11, 2010 Recreating a Classic Video Game With Radio-Controlled Cars By JONATHAN SCHULTZ With apologies to “Gran Tursimo,” “Forza Motorsport,” “Project Gotham” and any number of hyperrealistic, console-based racing simulators and video games, arguably no title channels the visceral thrill of hurtling around a course like the futuristic “Wipeout” series. Now, a German art collective has rendered that thrill tactile, using defiantly analog components: cardboard, glue and vintage-video-arcade kitsch. Called (with a wink) Racer 0.2, the project is the creation of three media artists collectively known as Sputnic.…
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Call: 4th Nokia Ubimedia MindTrek Awards Competition
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Read more: Call: 4th Nokia Ubimedia MindTrek Awards CompetitionCall for Entries 4th Nokia Ubimedia MindTrek Awards Competition 6th – 8th October 2010 Tampere, Finland http://www.mindtrek.org/ubimedia (!!!) DEADLINE EXTENDED TILL 20th SEPTEMBER 2010 Award Sum: 7000 Euro. The Ubimedia competition seeks to broaden our understanding of where and how ubiquitous media will influence our future life. We are looking for disruptive artistic visions as well as clever near-to-market solutions off the beaten tracks! This includes any range of innovative ubimedia, pervasive, or ambient products and services. The Ubimedia Award is a highly interdisciplinary competition and we invite Designers, Computer Scientists, Artists, Economists and Engineers to take a stand on…
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Brain scans show humans can empathize with obviously mechanical robots
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Read more: Brain scans show humans can empathize with obviously mechanical robots[From the MIT Technology blog Mims’s Bits] Friday, July 30, 2010 Brain Scans Teach Humans to Empathize with Bots Mirror neurons light up when we’re put in their shoes. When we watch a human express a powerful emotion – anger, fear, disgust – big sections of our brains light up, including so-called “mirror neurons,” which are unique because they fire both when we produce a given action and when we perceive it in others. They are the basis of what neuroscientists call Resonance. Resonance describes the mechanism by which the neural substrates involved in the internal representation of actions, as…
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Call: History and Heritage in Games and Virtual Worlds – Games and Culture special issue
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Read more: Call: History and Heritage in Games and Virtual Worlds – Games and Culture special issueCFP: History and heritage in games and virtual worlds: Special Issue of Games and Culture July 27, 2010 Title: History and heritage in games and virtual worlds: Special Issue of Games and Culture (SAGE). The virtual worlds of modern games provide a unique way for us to interact with our memories, interpretations, beliefs, and traditions. This can be the digital simulation and interpretation cultural heritage in the real world, or the equally real social legacies of online communities. We invite you to tackle the complex issues of making these histories come alive in this special issue of Games and Culture.…
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How much time would you spend in a ‘perfect’ virtual world?
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Read more: How much time would you spend in a ‘perfect’ virtual world?[From The Institute for Ethics and Emerging Technologies (IEET)] Life in a Virtual World Mike Treder Ethical Technology Posted: Jul 24, 2010 If you could live in a world that was just the way you wanted it to be, with specifications you’d chosen, customized and personalized to meet your every need and fulfill your fondest desires, would you spend all your time there? Or would you prefer to stay here, in the real world? As computers continue to gain speed and power at the rate of
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Call: ECSCW 2011 – The Twelfth European Conference on Computer Supported Cooperative Work
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Read more: Call: ECSCW 2011 – The Twelfth European Conference on Computer Supported Cooperative WorkThe website of European Conference on Computer-Supported Cooperative Work can be found at http://www.ecscw2011.org/ ECSCW 2011 – The Twelfth European Conference on Computer Supported Cooperative Work ECSCW 2011 calls for submissions reporting on investigations into cooperation in real world settings, designs of innovative technologies to support collaboration, and studies dealing with the appropriation of these technologies. Conceptual work related to theory building is encouraged, as well. ECSCW is interested in cooperative settings in the workplace, in everyday life, and the civic society, and across boundaries between these spheres of life. Submissions should address the unfolding practices of everyday work and…
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iPhone apps like AR Drone adding data to cellphone images are taking flight
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Read more: iPhone apps like AR Drone adding data to cellphone images are taking flight[From The Wall Street Journal; more information about the AR Drones, including videos, is available here] [Image: Electronics-show attendees watched a demonstration of Parrot’s helicopter in January.] JULY 13, 2010 Reality Gets a Makeover With Jumps in Processing Power, Apps Adding Data to Cellphone Images are Taking Flight By KIMBERLY PETERSON PARIS—French electronics company Parrot SA plans next month to release a toy helicopter with a twist. The AR Drone has a pair of cameras to relay video to iPhones or iPads, which function as the remote control. The device also recognizes certain objects, such as other AR Drones, and…
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Call: INPUT_OUTPUT: Adaptive Materials and Mediated Environments symposium/exhibition
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Read more: Call: INPUT_OUTPUT: Adaptive Materials and Mediated Environments symposium/exhibitionINPUT_OUTPUT Adaptive Materials and Mediated Environments SPONSORED BY TEMPLE UNIVERSITY | TYLER SCHOOL OF ART | ARCHITECTURE DEPARTMENT The symposium and exhibition are part of the annual Design Philadelphia Festival. Symposium: Oct. 8 Exhibition: Oct. 6-19 Tyler School of Art, Main Campus “INPUT_OUTPUT: Adaptive Materials and Mediated Environments” will address the convergence of several significant and fundamental advancements in the ways that materials and environments are designed, evaluated, and experienced within architecture and related disciplines. The emergence of new and ultra-performing materials, parametric design and modeling tools, integrated design technologies, and developing digital fabrication and prototyping techniques establish an interconnected…
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How robots are evolving to teach and learn from children
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Read more: How robots are evolving to teach and learn from children[From The New York Times, where the story includes a 3:23 minute video and other multimedia supplements] [Image: Andrea Thomaz, right, and Nick DePalma in 2009 with Simon, a robot being developed at Georgia Tech. Above left, Simon evaluating objects.] Students, Meet Your New Teacher, Mr. Robot By BENEDICT CAREY and JOHN MARKOFF LOS ANGELES — The boy, a dark-haired 6-year-old, is playing with a new companion. The two hit it off quickly — unusual for the 6-year-old, who has autism — and the boy is imitating his playmate’s every move, now nodding his head, now raising his arms. “Like…
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Call: 3rd International Conference on Interactive Digital Storytelling
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Read more: Call: 3rd International Conference on Interactive Digital StorytellingRegistration opens for ICIDS 2010 Early registration deadline Sept 7th 3rd International Conference on Interactive Digital Storytelling 01-03 November 2010, Edinburgh, UK http://www.macs.hw.ac.uk/icids2010 ICIDS is the premier international event on Interactive Digital Storytelling (IDS), showcasing work that seeks to redefine the experience of narrative through interactive simulations of computer-generated story worlds in interactive entertainment, computer games, education, therapy and other interactive digital applications.…
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