ISPR Presence News

Monthly Archives: June 2010

Call: Workshop on HCI for Wellness: Using computers to improve mental wellness, at HCI 2010

1st Workshop on HCI for Wellness (HCI4WELL):
Using computers to improve mental wellness, at HCI 2010

http://hci2010.abertay.ac.uk/

International Workshop. 7th September 2010. University of Abertay, Dundee

http://www.glyndwr.ac.uk/pickingr/hci4well.shtm

This HCI 2010 workshop focuses on aspects of ‘wellness’, and specifically those that are related to cognitive aspects of mental well-being. Wellness is a broad term which covers a range of human conditions, including physical, intellectual, emotional, spiritual and social needs. Perhaps the most accepted definition is: “Wellness is a multidimensional state of being describing the existence of positive health in an individual as exemplified by quality of life and a sense of well-being.” The advent of computer-based technologies that we increasingly rely on to live out our everyday lives raises the question of how we can best design, evaluate and utilize those technologies to improve mental well-being. The HCI4WELL workshop will essentially explore this fundamental question.… read more. “Call: Workshop on HCI for Wellness: Using computers to improve mental wellness, at HCI 2010”

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Telepresence and death: Immortal avatars: Back up your brain, never die

[From New Scientist via Revelations Radio Network]

Immortal avatars: Back up your brain, never die

Jun 09, 2010

Zoe Graystone is a girl with two brains. Only one of them is human: the other is an exact digital copy that has become conscious in its own right. When the human Zoe dies, her digital brain is implanted into a humanoid robot, effectively bringing her back from the grave.

Such ideas have littered science fiction for decades. Indeed, Graystone is a character in the American TV drama Caprica. But could such a tale ever become reality?… read more. “Telepresence and death: Immortal avatars: Back up your brain, never die”

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Call: SLACTIONS: Life, imagination and work using metaverse platforms 2010

CALL FOR PAPERS – Deadline for submissions (1st call extension): 19th July 2010

SLACTIONS: Life, imagination and work using metaverse platforms 2010
MBS SL Island, 18-19 November 2010
(http://www.slactions.org/)

Conference background and goals
SLACTIONS 2010 provides an international forum for presentation and discussion of research on most areas currently enabled by metaverse platforms.

Format of the Conference
SLACTIONS is an international conference with a unique hybrid format held simultaneously in a virtual world (Second Life) and at physical locations in countries around the world on the topic of metaverse platforms. All paper presentations and plenary sessions by guest speakers will be held on-line in the Second Life virtual world, but also projected locally for participants that attend the physical Local Chapters. Participants can also follow the proceedings broadcast on Wimba classroom and have the opportunity to ask questions through this platform as well as through SL.… read more. “Call: SLACTIONS: Life, imagination and work using metaverse platforms 2010”

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Playing ‘Jeopardy!’ with I.B.M.’s Watson AI ‘answering machine’

[From The New York Times, where the story includes several images, videos and interactive features]

Smarter Than You Think

What Is I.B.M.’s Watson?

By CLIVE THOMPSON
Published: June 14, 2010

“Toured the Burj in this U.A.E. city. They say it’s the tallest tower in the world; looked over the ledge and lost my lunch.”

This is the quintessential sort of clue you hear on the TV game show “Jeopardy!” It’s witty (the clue’s category is “Postcards From the Edge”), demands a large store of trivia and requires contestants to make confident, split-second decisions. This particular clue appeared in a mock version of the game in December, held in Hawthorne, N.Y. at one of I.B.M.’s research labs. Two contestants — Dorothy Gilmartin, a health teacher with her hair tied back in a ponytail, and Alison Kolani, a copy editor — furrowed their brows in concentration.… read more. “Playing ‘Jeopardy!’ with I.B.M.’s Watson AI ‘answering machine’”

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Call: 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’10)

2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’10)

Conference: Thu/Fri 11-12 Nov 2010
Submission Deadline: 02 July 2010

http://auto-ui.org/

Topics:

  • new concepts for in-car user interfaces
  • multi-modal in-car user interfaces
  • in-car speech user interfaces
  • text input and output while driving
  • multimedia interfaces and in-car entertainment
  • evaluation of in-car user interfaces
  • methods and tools for automotive user interface research
  • development tools and methods for automotive user interfaces
  • automotive user interface frameworks and toolkits
  • detecting and estimating user intentions
  • detecting user distraction and estimating cognitive load
  • user interfaces for assistive functionality
  • biometrics and physiological sensors as a user interface component
  • using sensors and context for interactive experiences in the car
  • user interfaces for information access while driving
  • user interfaces for navigation systems
  • applications and user interfaces for inter-vehicle communication
  • in-car gaming
read more. “Call: 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’10)”
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New tech moves beyond the mouse, keyboard and screen

[From CNN, where the story includes several videos]

New tech moves beyond the mouse, keyboard and screen

By John D. Sutter, CNN
June 18, 2010

(CNN) — Goodbye computer mouse, keyboard and monitor.

Say hello to a new, simpler era of human-computer interaction — this time, with no clunky hardware standing between you and digital information.

In this new world, there are options aplenty.

Instead of sliding a mouse across your desk, you could just point at whatever you’d like to select. Instead of pecking away at a keyboard, you could just say what you’re thinking. And instead of glaring at a big screen all day, why not just project that information on the surface of your contact lenses?

None of this is science fiction. These ideas are here today, some of them in research labs and others already on store shelves.… read more. “New tech moves beyond the mouse, keyboard and screen”

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Call: Computers and the History of Art (CHArt) 2010 Conference

CALL FOR PAPERS

Technology and ‘the death of Art History’
The CHArt (Computers and the History of Art) 2010 Conference

http://www.chart.ac.uk/

Wednesday 10 – Thursday 11 November 2010, London, venue TBC.

In recent decades the traditional practices of Art History have come increasingly under attack. This has led to changes so extreme that some have talked of the ‘death of Art History’.

The CHArt 2010 Conference wishes to explore the role of digital technologies in the disruption of Art History and the profound changes in the way that we display, consume and study art.

In 1985, when CHArt was founded, new technologies only had a minimal impact on Art History. Twenty-five years on they have transformed the entire artistic process, from the creation and presentation of art, to its reception, dissemination and research. Reflecting on these changes, we will consider how Art History has evolved and in what ways digital technologies will continue to affect and transform the discipline in the future.… read more. “Call: Computers and the History of Art (CHArt) 2010 Conference”

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Eye-tracking on field trip in Death Valley to create virtual geologic training experiences

[From Scientific American]

June 8, 2010

Can People Become Experts without the Experience?

A geologic field study explores whether expertise can be taught to novices

By Charles Q. Choi

Editor’s note: This is an extended version of the News Scan story “Expert Education,” from the June 2010 Scientific American.

DEATH VALLEY, CALIF. —The dozen students and scientists spread over an area called Furnace Creek looked like cyborgs in floppy hats scrabbling over the boulders. Before hammering chips off rocks, they inspected them with magnifying lenses held up next to eyeglasses sporting miniature cameras and infrared lights.

A seasoned geologist could tease out a history of earthshaking clashes here from evidence in the terrain—a break in a steep grey slope, for instance, suggested a fault at work fracturing the landscape. The aim now of the cameras was to see how researchers’ eyes darted across this scene, to figure out how experienced minds unconsciously scan the world for clues that point the way to discoveries.… read more. “Eye-tracking on field trip in Death Valley to create virtual geologic training experiences”

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Job: Post doctoral position at Eindhoven University of Technology in “Creative Design”

1 year post doctoral position at Eindhoven University of Technology in “Creative Design”

Applications are invited for a 1-year post doctoral position on the topic of “Creative design for innovation in science and technology” under the Marie Curie DESIRE initial training network.

Department of Industrial Design

The department of Industrial Design of the Eindhoven University of Technology (TU/e), has a strong emphasis on research focusing on the design of intelligent products, systems, services and networks. The position is situated within the group User-Centred Engineering (UCE). This group is focused on advancing the understanding of the user experience and developing innovative concepts for the interaction of humans with intelligent systems.

Tasks

This 1-year post doctoral position on the topic of “Creative design for innovation in science and technology” falls within the Marie Curie DESIRE initial training network.

DESIRE aims to make theoretical contributions to the field of creative design by bringing together expertise in human computer interaction, psychology, arts and design.… read more. “Job: Post doctoral position at Eindhoven University of Technology in “Creative Design””

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Jantzen’s Virtual Reality Veneer (VRV) disguises environmentally-efficient homes

[From GreenMuze (“Green Ideas and Innovations!“)]

Virtual Reality Veneer

Monday, 14 June 2010
Michael Jantzen

For over forty years I have been working as an experimental artist and designer. In all of that time I have become very aware of how important aesthetics are in dictating the amount of the Earth’s resources that are consumed by the human population. Most things, including building, have to look a certain way in order for people to feel good about using them, and most often a lot of resources are consumed just to make these things look a particular way.

Much of the stuff we use could be made with much less of the Earth’s resources if they did not have to maintain a specific aesthetic, directed toward a specific consumer. As an example, buildings, especially houses, in most cases would function very well as places in which we are sheltered from the elements and our basic functional needs are supported without the requirement to maintain a specific aesthetic image.… read more. “Jantzen’s Virtual Reality Veneer (VRV) disguises environmentally-efficient homes”

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