ISPR Presence News

Monthly Archives: June 2010

Call: Workshop on Multimodal Pervasive Video Analysis (MPVA 2010)

Workshop on Multimodal Pervasive Video Analysis
(MPVA 2010)

Oct. 29, 2010 – Florence, Italy
held in conjuction with ACM Multimedia 2010
http://profs.sci.univr.it/~cristanm/MPVA2010/

*** NEW SUBMISSION DEADLINE: June 25, 2010 ***

— Rationale

Thanks to the confluence of urban monitoring applications and portable cameras carried by humans everywhere, video acquisition, processing, and storage systems have become an integral part of the fabric of today’s life.

Besides the classical applications such as security and surveillance, cameras have been considered for creating novel applications based on the notions of smart homes, ambient intelligence, human-computer interaction, social networks, ambient assisted living, smart seminar rooms, building emergency management, assistive technologies, and many more.

Cameras are mounted at fixed location in the urban infrastructure, or are moved around by humans or vehicles. Fusion of data between the cameras is explored as a means to enhance the interpretation task or to add confidence to the monitoring results.… read more. “Call: Workshop on Multimodal Pervasive Video Analysis (MPVA 2010)”

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‘Imaginary’ interface could replace screen and keyboard

[From TechNewsDaily via MSNBC; a 0:57 minute video is here]

 

‘Imaginary’ interface could replace real thing

Screen, even keyboard, for mobile devices might be supported by gestures

By Adam Hadhazy, TechNewsDaily Staff Writer
June 8, 2010

Researchers are experimenting with a new interface system for mobile devices that could replace the screen and even the keyboard with gestures supported by our visual memory.

Called Imaginary Interfaces, the German project uses a small, chest-mounted computer and camera to detect hand movements. Unlike Tony Stark in “Iron Man,” who manipulates holographic elements in his lab with his hands, users conjure up their own imaginary set of graphical interfaces. For example, people can manually draw shapes and select points in space that have programmed functions, such as a power switch or a “send” key, for example.

This interface could allow people to use gestures during phone calls, much as they do in face-to-face conversations, while eliminating traditional hardware elements.… read more. “‘Imaginary’ interface could replace screen and keyboard”

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Job: Research Assistant for EU project eCUTE – Education in Cultural Understanding, Technologically-Enhanced

Research Assistant for EU project eCUTE – Education in Cultural Understanding, Technologically-Enhanced

MACS, Heriot-Watt University, Edinburgh, Scotland, UK x 2 Research Associates, starting 1 Sept 2010

DEADLINE: Jul 26th
INTERVIEWS: Aug 2nd

eCUTE is a project funded by the EU under the FP7 challenge in Technologically-Enhanced Learning.  It will develop innovative technologically-enhanced learning approaches in cultural awareness and understanding, based on virtual world simulations with intelligent interactive graphical characters embodying models of culturally-specific behaviour and interaction in scenarios developed via a user-centred design process. It will target two contrasting learner types: late primary-age children (9-11) and young adults (18-25), and is due to start in Sept 2010 for 36 months. It has 7 partners – Heriot-Watt, Sunderland University, INESC-ID Lisbon, Augsburg University, Jacobs university, Seikei University and Kyoto University.… read more. “Job: Research Assistant for EU project eCUTE – Education in Cultural Understanding, Technologically-Enhanced”

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Octavia the android, a real-life Rosie the Robot

[From Fox News]

 

Octavia the Android, a Real-Life Rosie the Robot

By John R. Quain
Published May 26, 2010

She has an expressive, alabaster face, a delicate touch — and two wheels where her feet should be.

She is Octavia, a brand new robot designed to improve interactions with humans. And at the annual Fleet Week in New York City, the Navy is bringing its débutante out of the lab.… read more. “Octavia the android, a real-life Rosie the Robot”

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Call: SISSI 2010: Workshop on Social Interaction in Spatially Separated Environments

CALL FOR PAPERS

SISSI 2010: Workshop on Social Interaction in Spatially Separated Environments

September 26, 2010 – Copenhagen, Denmark

in conjunction with Ubicomp 2010

http://www.informatik.uni-bremen.de/~schmid/sissi/

Follow us on Twitter: SISSI_2010

*** Submission Deadline: July 15, 2010 ***

We invite you to join SISSI 2010 – The first international workshop on Social Interaction in Spatially Separated Environments, held in conjunction with UbiComp 2010 in Copenhagen, Denmark, on September 26 2010.

Workshop topic and goals

Social relationships play an important role in our everyday lives. They are responsible for our well-being, for a productive working atmosphere and for feeling part of our various communities. Nevertheless, our lives have changed quite drastically in the past decades. Today, social groups are often constantly or temporarily spatially separated. Teams are distributed over multiple branch offices, situated in different cities, countries or even on other continents. Relatives and friends are often spread all over the world.… read more. “Call: SISSI 2010: Workshop on Social Interaction in Spatially Separated Environments”

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Kids experiment with ‘video playdates’

[From CNN]

Kids experiment with ‘video playdates’

By John D. Sutter, CNN
June 11, 2010

(CNN) — At first, Ella didn’t really understand Skype.

Don’t get all tech-elitist on her, though. She was only 1.

Back then, Ella would do silly things like try to hand her grandmother stickers through the computer screen during video chats, says her mother, Robin Riggs.

But now, at age 2, Ella has come a long way. She understands now that her grandparents are five hours away, looking at her through a webcam, Riggs said. “She knows the noise the computer makes when Mimi and Papa are calling,” she said. “She runs over to it excited.”

In fact, Ella’s gotten so good with this technology that she’s embarking on a new level of video-conference sophistication:

Skype playdates with toddler peers.

“We’ve called her cousins a couple times that actually live down the street,” Riggs said, adding that the weather was bad at the time in Wilmington, North Carolina, where they live, so a trip down the block would have been more difficult than dialing them up online.… read more. “Kids experiment with ‘video playdates’”

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Call: Special issue of AIEDAM: The Role of Gesture in Designing

The deadline for the

Special Issue, Summer 2011, Vol. 25, No. 3
Artificial Intelligence for Engineering Design, Analysis and Manufacturing (AIEDAM)
The Role of Gesture in Designing
Edited by: Willemien Visser & Mary Lou Maher

has been EXTENDED until 15 JUNE 2010

Call For Papers “The Role of Gesture in Designing”

Design generally involves teams of designers collaborating on a design project. While individual participants in a design team may make independent contributions to the project, collaborative design assumes that contributions are based on the interaction among different participants. This interaction occurs through various modalities (semiotic systems): verbal interaction has so far received the most attention, both in research and in development, but graphical, gestural interaction and other modalities (gaze, posture, prosody) also play an important role. This special issue focuses on the role of gesture in designing.

Compared with verbal and graphical interaction, gestural expression has barely been analyzed in studies on collaborative design.… read more. “Call: Special issue of AIEDAM: The Role of Gesture in Designing”

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‘Smart’ clothing responds to wearer’s emotions by bringing others close

[From TechNewsDaily; a 0:49 video is here; the Wearable Absence web site is here]

‘Smart’ Clothing Responds to Wearer’s Emotions

By Michelle Bryner, TechNewsDaily Contributor
08 June 2010

High-tech clothing with embedded biosensors and an Internet connection could respond to your mood and help you get through the day.

The new “smart” clothing contains wireless biosensors that measure heart rate and temperature (among other physiological indicators), small speakers, and other electronics that wirelessly connect to a handheld smartphone or PDA. Data from the sensors is sent to the handheld where it is converted into one of 16 emotional states, which cues a previously setup database to send the wearer some inspirational message.

These “mood memos” could be a text message, which scrolls on a display on the garment’s sleeve, a video or photograph displayed on the handheld device, or a sound that comes through the embedded speakers.… read more. “‘Smart’ clothing responds to wearer’s emotions by bringing others close”

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Call: Medicine Meets Virtual Reality (MMVR) NextMed conference

CALL FOR PRESENTATIONS

MMVR18 / NextMed Conference

February 9 – 12, 2011
Newport Beach Marriott Hotel & Spa
Newport Beach, California

Submission deadline: July 15, 2010

http://www.nextmed.com/

The MMVR18 Call for Presentations is now open! The Organizing Committee invites submissions from researchers discovering new tools and methods at the juncture of informatics and medicine. … read more. “Call: Medicine Meets Virtual Reality (MMVR) NextMed conference”

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I-Fairy robot conducts wedding in Tokyo

[From The Associated Press via National Public Radio; the Kokoro web site is here]

Eyes Flashing, Robot Conducts Wedding In Tokyo

by The Associated Press
TOKYO May 16, 2010

Almost everyone stood when the bride walked down the aisle in her white gown, but not the wedding conductor, because she was bolted to her chair.

The nuptials at this ceremony were led by “I-Fairy,” a 4-foot (1.5-meter) tall seated robot with flashing eyes and plastic pigtails. Sunday’s wedding was the first time a marriage had been led by a robot, according to manufacturer Kokoro Co.… read more. “I-Fairy robot conducts wedding in Tokyo”

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