Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
The virtual cutting edge: How presence-evoking technologies are poised to transform surgery
Published:
Read more: The virtual cutting edge: How presence-evoking technologies are poised to transform surgery[This compelling first-person report from the Toronto Star describes the rapid evolution and great potential, along with some of the practical challenges, of developing and adopting presence-evoking technology for surgical performance and training. See the original story for four more images. –Matthew] [Image: Ben Sainsbury, CEO of Marion Surgical, tests out the 5G capabilities of its virtual reality module that can help surgeons practice surgical techniques. Credit: MaRS] The virtual cutting edge: How augmented reality is poised to transform surgery Futuristic tools are revolutionizing health care, with everything from virtual reality simulators to 3D holographic body imaging. Will Canada embrace…
-
China Daily: AI humans to play increased economic role
Published:
Read more: China Daily: AI humans to play increased economic role[Digital humans are becoming more realistic and convincing, cheaper to create and maintain, and prevalent in different aspects of people’s lives, as reported in this story from China Daily (see Wikipedia for cautions about the outlet’s editorial biases). See the original story for a second image and coverage in DAO Insights for more about Baidu’s companionship-oriented virtual beings Lin Kaikai and Ye Youyou. –Matthew] [Image: A visitor takes pictures of a digital human during the fifth World Artificial Intelligence Conference, or WAIC, in Shanghai on September 1, 2022] AI humans to play increased economic role Powered by tech advances, avatars…
-
Art, technology and mental health all connect at this new immersive exhibit
Published:
Read more: Art, technology and mental health all connect at this new immersive exhibit[Immersive experiences don’t necessarily evoke presence experiences, but the concepts are clearly related. If you’ll be in Philadelphia this fall you might want to check out “WAITING ROOM – Immersive Art for Wellbeing,” an exhibit from The Jefferson Center of Immersive Arts for Health. The story below from Technical.ly (where the original includes three more images) provides a first-person report on the exhibit as well as interview segments with curator Lyn Godley. Much more information, including a virtual view of the works, is available on the HOT BED gallery’s website. Here’s an extended excerpt: “Merging Art, Technology, and Science Research…
-
New, more accurate Walmart AR feature lets you try on clothing virtually, but raises concerns
Published:
Read more: New, more accurate Walmart AR feature lets you try on clothing virtually, but raises concerns[Fast Company reports on a new augmented reality app feature offered by the retail giant Walmart that produces more realistic, personalized images (illusions) of the user wearing virtual clothing. See the original story for three different images and a 43 second video. A BestLife story reports on privacy and other concerns being expressed about the feature. And CNBC has a story about related efforts by Walmart to take advantage of emerging presence-evoking technologies to attract (especially younger) shoppers. –Matthew] [Image: Credit: Walmart] Walmart rolls out a new AR feature to let you try on clothing virtually The retailer, which already…
-
Three UC Santa Cruz alums are revolutionizing telehealth with their virtual reality physical therapy platform
Published:
Read more: Three UC Santa Cruz alums are revolutionizing telehealth with their virtual reality physical therapy platform[This story from the University of California, Santa Cruz describes the experience of three alumni who are developing a new (presence-evoking) platform for remote physical therapy. See the original story for a second image and a 2:09 minute video, and follow the link at the end for much more information. –Matthew] Three UC Santa Cruz alums are revolutionizing telehealth with their virtual reality physical therapy platform By Melissa Weckerle September 23, 2022 Incorporating values of tech for social good, inclusivity, and accessibility, three UC Santa Cruz alumni founded Immergo Labs to develop the world’s first virtual and interactive telehealth platform…
-
‘Each guest experience will be different’: VR and the future of theme parks
Published:
Read more: ‘Each guest experience will be different’: VR and the future of theme parks[This story from The Guardian reports on trends in the use of virtual reality at theme parks, including the increasing focus on interactivity and customization, from the 2022 London conference of the International Association of Amusement Parks and Attractions (IAAPA). See the original story for two more images and the IAAPA website for much more information. For coverage of a related development, see the Theme Park Insider story “Disney Files Patent for Augmented Reality Ride Without Glasses.” –Matthew] [Image: Bumper car riders wearing VR headsets, at the IAAPA expo in London. Credit: Linda Nylind/The Guardian] ‘Each guest experience will be…
-
Study: Virtual reality reduces need for anesthesia use during hand surgery
Published:
Read more: Study: Virtual reality reduces need for anesthesia use during hand surgery[A new study described in this story from Pain News Network demonstrated the ability of virtual reality (and arguably presence) to distract and calm surgery patients so that they could be given lower doses of anesthesia. See a press release via EurekAlert! and the new article published in PLOS ONE for more details. –Matthew] [Image: Figure 2 from the study in PLOS ONE: A) Image of a study patient using the VR equipment. B) Screenshot of a typical immersive environment with an example of text communication from study personnel. The text in B says “Surgery is going great! Try to stay…
-
D-ID lets you create AI-generated videos from a single image
Published:
Read more: D-ID lets you create AI-generated videos from a single image[The technology to create convincing videos of any person saying whatever words you supply is evolving quickly, as described in this story from TechCrunch about the latest platform by the company D-ID. The original story includes a second image and a short demonstration video (also available on YouTube). For more information see the D-ID website and YouTube channel. –Matthew] D-ID, the company behind Deep Nostalgia, lets you create AI-generated videos from a single image By Ivan Mehta September 19, 2022 Israeli AI company D-ID, which provided technology for projects like Deep Nostalgia, is launching a new platform where users can…
-
Scientists try to teach robot to laugh
Published:
Read more: Scientists try to teach robot to laugh[Reminiscent of a well-acted scene from Star Trek: The Next Generation in which the android Data is given a ‘gift’ of laughter (see Laughing Squid for details and the video clip), researchers in Japan are training a robot to recognize and share laughter during conversations with humans. The details are in this story from The Guardian, with supplements from coverage in CNET. For an interview with Divesh Lala, a member of the research team, and a 3:16 minute video (also on YouTube) see a story in the Hindustan Times. –Matthew] [Image: Erica being trained on how to have a sense…
-
NFL Pro Era turned me into a quarterback in VR – and it was a total blast
Published:
Read more: NFL Pro Era turned me into a quarterback in VR – and it was a total blast[This CNN review of the first officially licensed NFL football game for virtual reality doesn’t explicitly mention, but is all about, spatial and social presence. See the original story for three more images. A review from Yahoo! includes this assessment: “As someone who, in my youthful days, played the position, I can attest that it’s the closest I have come to feeling like I was playing the game again. I literally rolled out and threw a touchdown, and it felt realistic, to say the least. I also almost rolled out into a wall, so make sure you’ve got some room.”…
-
‘Phantom Touch’ and the (Real) Pleasures of Virtual Dating
Published:
Read more: ‘Phantom Touch’ and the (Real) Pleasures of Virtual Dating[Here’s a long but breezy and interesting update from The New York Times on what it’s like to date (and more) in presence-evoking virtual reality. Visit the original version to listen to the story, see a second image and follow links to more about the metaverse. –Matthew] ‘Phantom Touch’ and the (Real) Pleasures of Virtual Dating Just a girl looking for love in the metaverse. By Madeleine Aggeler Published August 18, 2022; Updated August 24, 2022 On our first date, CC and I met on a floating platform suspended in the middle of a distant galaxy. As with much space…
-
Presence and retail: More people are using VR and AR for shopping
Published:
Read more: Presence and retail: More people are using VR and AR for shopping[This link-filled report from the World Economic Forum describes the increasing use of presence-evoking VR and AR for shopping. See the original story for two more images and three videos. –Matthew] [Image: Hugo Boss customers can try on clothes using an avatar based on their own measurements. Credit: Hugo Boss] How many consumers are shopping in virtual reality and what can it offer them? By Simon Read, Senior Writer, Formative Content August 23, 2022 More of us are turning to virtual reality (VR) to do our shopping – and it is a switch that could signal big changes in the…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- July 2025 (44)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Contributions for edited volume on Personality in AI
- VR nature scenes reduce sensitivity to pain – especially for those who feel present during the experience
- Call: “I’d Rather Talk to an AI’: Examining the Moral Risks of Outsourcing Belief Revision to ChatGPT” free online talk August 1, 2025
- Meta’s Seamless Interaction Dataset created to train AI top model natural conversational dynamics
- Call: “AI, Children and Youth: Transforming Media, Play, and Social Interaction” ECREA-CYM conference