Category: Presence in the News


  • Anybot: The robot that visits your cubicle

    [From CNN] The robot that visits your cubicle By John D. Sutter, CNN July 30, 2010 (CNN) — When Trevor Blackwell, CEO of a company called Anybots, wants to know what his employees are up to, he sends a robot to their cubicles. “I can see if people are busy on something — and then won’t interrupt them,” he said this week. “Or, you know, if they’re doing something that looks interesting, or if they look stuck, I’ll have a conversation with them.” This isn’t your standard “Office Space” conversation. Blackwell boots up a “telepresence robot” — which looks like…

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  • Adding sensation of temperature to users’ experience of a simulated environment

    [From Christopher Mims’ Mims’s Bits blog at MIT’s Technology Review] Wednesday, July 28, 2010 Adding Temperature to Human-Computer Interaction An experimental new game controller adds the sensation of hot and cold to users’ experience of a simulated environment Touch interfaces and haptic feedback are already a part of how we interact with computers, in the form of iPads, rumbling video game controllers and even three-dimensional joysticks. As the range of interactions with digital environments expands, it’s logical to ask what’s next: Smell-o-vision has been on the horizon for something like 50 years, but there’s a dark horse stalking this race: thermoelectrics.…

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  • Eye contact via Head-mounted Mobile Video Communication System

    [From DigInfo TV; a 1:35 minute video is available here] Head-mounted Mobile Video Communication System 28 July 2010 At Wireless Japan 2010, the Nakajima Laboratory at the University of Electro-Communications exhibited a mobile videophone that enables truly effective communication, using a head-mounted display and various sensors. “We think that a weakness of ordinary videophones is, they don’t let people make eye contact. That’s a big defect in terms of effective communication. We’ve created something that overcomes that defect.” This system has acceleration and position sensors built into a head-mounted display. A microcomputer detects the vertical and horizontal motion of the…

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  • Meta Cookie uses augmented reality to control cookie flavor

    [From TechNewsDaily; more information is available here]   Real Cookies Butt Heads With Virtual Ones By Stuart Fox, TechNewsDaily Staff Writer 28 July 2010 LOS ANGELES — Between the crunch, the buttery feel in your mouth and the rich taste, cookies seem pretty perfect already. But they’re not quite perfect enough for Takuji Narumi of Tokyo University. Here at the SIGGRAPH computer animation and interactive technology conference, Takuji and his team unveiled their Meta Cookie system, which uses virtual reality to try to control the flavor of a cookie. The Meta Cookie system takes advantage of a principle that any…

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  • Chou Chou electric butterfly in a jar

    [From Coolest Gadgets; more information and a 0:38 minute video are available at Helium and Japan Trend Shop] ChouChou Electric Butterfly by Mark R [July 28, 2010] I saw this the other day, and I’m not certain why I didn’t report on it then. Normally, I’m all over the cool robot gadgets. I then watched the video […]. Not to be a spoiler, but it features a butterfly in a jar. If you’ve ever put a butterfly in a jar, then you know how it moves when you strike the top. That is what you will see in this video, except…

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  • Second Life avatars give disabled new experiences

    [From The Philadelphia Inquirer] Posted on Tue, Jul. 27, 2010 Second Life avatars give disabled at Inglis House new experiences By Carolyn Davis Inquirer Staff Writer In the blockbuster movie Avatar, lead character Jake Sully, a paralyzed military veteran, wakes up in a virtual body to find that he can stand and run and dig his toes into the earth, which he does with animated abandon. “This is great,” Sully says as he disconnects himself from medical equipment and stumbles out of a laboratory. It is great – and not just for Jake. The ability to create a cyber version…

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  • Human Presence Learning Environment brings human element to distance education

    [From Inside HigherEd] The Human Element March 29, 2010 Douglas E. Hersh’s close crop of auburn hair and neatly trimmed goatee are clearly visible in an expandable window on my desktop. So are his light tweed blazer and matching tie. On a table behind his desk sits a purple orchid, lending color to his office — 2,600 miles away from mine. The technology that allows me to see Hersh’s face as he speaks to me is not new. But Hersh, dean of educational programs and technology at Santa Barbara City College, believes it may hold the key to solving an…

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  • Cisco TelePresence used for virtual dance rehearsal

    [From Network World] Cisco TelePresence used for virtual dance rehearsal Connects dancers in Shanghai and New York By Anuradha Shukla, MIS Asia July 07, 2010 Young dancers in Shanghai and New York are preparing for a National Dance Institute production by leveraging Cisco TelePresence. National Dance Institute is a not-for-profit organisation that uses arts to engage children and motivate them towards excellence. The performers are using the technology to prepare for the production before they meet face-to-face. Smart connected life For the rehearsal, the dancers from Shanghai Children’s Palace and the choreography team leveraged the Cisco TelePresence suite in the…

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  • Beyond: Collapsible input device for direct 3D manipulation beyond the screen

    [From designboom; more information and a 2:13 minute video are here] Jinha Lee: Beyond  While touchscreen devices are more ubiquitous than ever, really only allow users to draw in two dimensions. Beyond is a concept that allows users to sketch in three dimensions of an interactive surface developed by Jinha Lee and Hiroshi Ishii of the MIT Media Lab. The system utilizes a collapsible input device for direct 3d manipulation. The small pen-like tool collapses into the digital world when pressed against the screen, giving the illusion that it is inside the virtual space. By moving the pen around the…

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  • Designing touch-sensitive virtual reality tools to train and test tomorrow’s surgeons

    [From Rensselaer Polytechnic Institute (RPI) in Troy, New York] [Image: A medical student from Beth Israel Deaconess Medical Center is shown testing the new haptically-enhanced virtual surgery simulator.] Designing Touch-Sensitive Virtual Reality Tools To Train and Test Tomorrow’s Surgeons Rensselaer Polytechnic Institute Researchers Receive $2.3 Million NIH Grant To Develop and Validate Virtual Reality Hardware, Software for Training and Certifying Laparoscopic Surgeons Published July 15, 2010 Minimally invasive surgery is increasingly common and effective for operating inside the human abdomen. In these laparoscopic procedures, which use slender, handheld tools inserted into the body of the patient, the skill of the…

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  • Heads-Up Virtual Reality (HUVR) bridges visual with tactile, in 3D and on the cheap

    [From the University of California, San Diego News Center; a 0:31 minute video is here] Heads-Up Virtual Reality (HUVR) Bridges Visual with Tactile, in 3D and on the Cheap July 16, 2010 By Tiffany Fox Researchers at the University of California, San Diego, have created a new, relatively low-cost virtual reality device that allows users not only to see a 3D image, but “feel” it, too. The Heads-Up Virtual Reality device (or HUVR, pronounced ‘hover’) couples a consumer 3D HDTV panel with a half-silvered mirror to project any graphic image onto the user’s hands and/or into the space surrounding them.…

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  • ‘Virtual human’ Milo comes out to play at TED in Oxford

    [From BBC News, where the story includes a 3:55 minute video] 13 July 2010 Milo made his world debut in 2009 at the E3 Expo in Los Angeles ‘Virtual human’ Milo comes out to play at TED in Oxford By Jonathan Fildes Technology reporter, BBC News, Oxford Microsoft has shown off its “virtual human” that reacts to a person’s emotions, body movements and voice. Milo, as he is known, is designed for use with the firm’s hands-free Xbox 360 motion controller called Kinect. The technology is the brainchild of veteran UK games designer Peter Molyneux. “I want to introduce a…

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