Category: Presence in the News


  • Researchers propose a code of conduct for the use of VR

    [This press release from Johannes Gutenberg University Mainz describes a new article proposing a code of conduct for the use of VR, prompted by its potential to evoke presence – the article includes this passage: “Some of the risks and ethical concerns that we have already encountered in the early days of the internet will reappear, though with the added psychological impact enabled by embodiment and a strong sense of presence.” I’ve written, in Cheryl Bracken and Paul Skalski’s book “Telepresence in Everyday Life,” about the need for an even broader set of ethical guidelines for presence. –Matthew] First code…

    Read more: Researchers propose a code of conduct for the use of VR
  • The need for a “language of presence”

    [The community of presence researchers is well-positioned to take on the challenge of developing a “language of presence” as outlined in this piece in VentureBeat (by the way, I think the film “The Room” the author mentions is the 2003 film rather than last year’s “Room.”). Check out the Ars Technica article the author mentions too. —Matthew] Virtual reality will be stuck in limbo until it gets its own language Manick Bhan, Rukkus March 6, 2016 Virtual reality is being hailed as the Next Big Thing, the newest tech trend that will upend all our lives and make a handful…

    Read more: The need for a “language of presence”
  • How marketers should avoid breaking presence in VR

    [Whether it’s regular television or virtual reality, advertising can easily cause a (frustrating, annoying) break in presence; this story from Advertising Age wisely contemplates guidelines to minimize the ‘damage.’ –Matthew] [Image: From PSFK] Marketers, Don’t Ruin Virtual Reality With Ads Five Guidelines to Help Protect the VR User Experience By Nicholas Manluccia. Published on March 01, 2016. 2016 will be a pivotal year for virtual reality. While skeptics remain, many analysts and investors predict that virtual reality is on its way to becoming a mainstream platform. As the medium makes its way from headlines to homes, a content ecosystem will…

    Read more: How marketers should avoid breaking presence in VR
  • VR startup Limitless wants to make characters talk back

    [The progress toward rich social (tele)presence, in this case with fictional characters, continues. Note the explicit mention and definition of presence in the second paragraph of this story from Variety, where the original features a 0:46 minute teaser video; for more information on the work being done by Limitless, see the company’s press release on PRWeb and coverage in VentureBeat. –Matthew] This Virtual Reality Startup Wants to Make Characters Talk Back Janko Roettgers, Senior Silicon Valley Correspondent March 3, 2016 Seattle-based virtual reality startup Limitless is building a new technology to bring responsiveness to animated characters in virtual worlds and…

    Read more: VR startup Limitless wants to make characters talk back
  • Using presence to change minds

    [This story is about arguably the most important application of VR and presence; it also explicitly raises important research questions for presence scholars to investigate (see the paragraph that begins, “According to Bryan Mochizuki…”). The story is from Wired, where the original includes a photo gallery and three videos. –Matthew] VR Films Work Great for Charity. What About Changing Minds? Angela Watercutter March 1, 2016 New inventions, whether they’re gadgets or startups or biotech advancements, always come with some promise to “change the world.” Some do. Most don’t. A rare few find revolutionary uses that go far beyond what their…

    Read more: Using presence to change minds
  • Dragon Front game rethinks the first-person VR approach

    [We need more of this kind of ‘thinking outside of the box’ in the design of presence experiences. The story is from The Verge (where it includes another image); more details and a video are available on the Oculus blog. –Matthew] Dragon Front is a Hearthstone-like card game built for virtual reality A game that rethinks the first-person VR approach By Nick Statt on February 26, 2016 Virtual reality has traditionally been about transporting you to new worlds and making you believe you’re really there. It’s the immersion element, known as “presence” in industry lingo, that makes VR feel like…

    Read more: Dragon Front game rethinks the first-person VR approach
  • Using VR and presence to treat depression

    [The study reported in this story from the Huffington Post provides new evidence that the ability of presence to give people vivid experiences from different perspectives can produce valuable positive effects. –Matthew] [Image: A study participant playing the role of an adult comforting a crying child.] Virtual Reality Therapy Could Be Used To Treat Depression The new therapy could one day help improve symptoms by teaching self-compassion. 02/17/2016 Carolyn Gregoire, Senior Health & Science Writer, The Huffington Post Could virtual reality be the next frontier for treating depression? A new study, published in the British Journal of Psychiatry Open on…

    Read more: Using VR and presence to treat depression
  • Will presence make life better or just be an opiate for the masses?

    [As the title suggests, this story from Wired considers one of the key ‘big picture’ ethical issues raised by telepresence. It arguably has applied to most previous technologies but the potential of today’s and especially future technology brings it new salience. –Matthew] VR Will Make Life Better—Or Just Be an Opiate for the Masses Wagner James Au Culture, author of The Making of Second Life (HarperCollins) and writer for the blog New World Notes February 25, 2016 Virtual reality will dramatically transform movies and gaming, but some see an even loftier goal for the burgeoning technology: Providing the world’s poor…

    Read more: Will presence make life better or just be an opiate for the masses?
  • Opinion: The power of VR will be in the hands

    [This blog post from the Huffington Post argues that the transformative power of VR (and thus implicitly presence) is not in visual displays like Oculus but in “VR for the hands.” –Matthew] What Nobody Will Tell You About Virtual Reality Steven Schkolne, Caltech VR PhD, internationally renown artist, and 3dSunshine founder 02/24/2016 There’s a lot of hype about virtual reality these days, and most of it is wrong. Science fiction films and books have created a hunger for Oculus-style, head-mounted displays (HMDs) and “immersive” experiences, but does wearing a pair of goggles really have more power to transport us? Based…

    Read more: Opinion: The power of VR will be in the hands
  • Virtual reality’s fragile magic ingredient: Presence

    [The professionals who design and create mediated experiences are increasingly recognizing the importance of presence; unlike many stories we’d recognize as being about presence phenomena, this story from CNET focuses directly and explicitly on the concept. The original includes both videos and more images. –Matthew] Virtual reality’s fragile magic ingredient Pioneers of the new wave of VR reveal how they immerse you in other worlds, but “presence” doesn’t come easily. “It’s like a small bird you can very easily kill,” one filmmaker says. February 19, 2016 By Richard Trenholm One moment I’m in a room full of people, the next…

    Read more: Virtual reality’s fragile magic ingredient: Presence
  • Chicago Art Institute re-creates Van Gogh’s bedroom to rent on Airbnb

    [An art exhibit recreates a famous painting of a real space and lets people live in the recreation (and experience a sense of presence) for a night. This story is from the Chicago Tribune and more coverage is available in a separate Tribune story. For more information including two videos see the Art Institute of Chicago’s website; the Airbnb listing is here.–Matthew] Art Institute re-creates Van Gogh’s bedroom to rent on Airbnb By Corilyn Shropshire, Chicago Tribune February 11, 2016 Now you can sleep in Vincent Van Gogh’s bedroom. Well, sort of. As part of the Art Institute of Chicago‘s…

    Read more: Chicago Art Institute re-creates Van Gogh’s bedroom to rent on Airbnb
  • Even virtual assistants are sexually harassed

    [Aside from demonstrating how users of virtual assistants experience (social) presence, this piece from CNN Money illustrates some of the ethical issues creators of presence-evoking technology must face. –Matthew] Even virtual assistants are sexually harassed by Heather Kelly February 5, 2016 All virtual assistants have to deal with inappropriate comments and questions. From seasoned vets like Siri and Google Now, to the rash of new specialists with names like Amy, Molly, Mia and Robin. When Microsoft (MSFT, Tech30) launched Cortana in 2014, a good chunk of early queries were about her sex life, according to Microsoft’s Deborah Harrison.…

    Read more: Even virtual assistants are sexually harassed

ISPR Presence News

Search ISPR Presence News:



Archives