Category: Presence in the News


  • Dave & Buster’s Jurassic World VR ride goes for safe thrills

    [The latest Jurassic World movie just had a successful opening weekend (as reported by CNN); the story below from CNET reviews a new VR-based attraction tied to the film that’s available at over 100 Dave & Buster’s entertainment centers. Both as an experience and from a marketing the standpoint, the verdict is positive. See the original story for a second image and a 1:49 minute video, and for more information see the press release via PR Newswire. –Matthew] Dave & Buster’s Jurassic World VR ride goes for safe thrills Mini theme park attraction or massive arcade game? By Scott Stein…

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  • How eye tracking in VR can be a valuable tool for researchers and designers

    [Because it can evoke presence, virtual reality represents a powerful venue for researchers if we have the tools to measure user responses during the experience; this story from Forbes describes one such tool and its potential. See the original story for a second image and follow the link to Tobii Pro for more information. –Matthew] Looking Through Your User’s Eyes With Virtual Reality Gaze Tracking Alice Bonasio, CONTRIBUTOR – I cover the intersection between business and immersive technologies June 21, 2018 Eye-tracking technology is nothing new in itself, but it is gaining rapidly both in scope and popularity as immersive virtual…

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  • VR and presence are helping chemists discover new life-enhancing drugs

    [This story from Wired describes how biochemists are using virtual reality and the sense of presence it creates to better understand and manipulate the structure of molecules and improve the process of discovering effective drugs. See the original story for a 1:29 minute video. –Matthew] [Image: Credit: C4X Discovery] Virtual reality is helping chemists discover new life-enhancing drugs What one thing do scientists really need to help them discover new life-saving drugs? Virtual reality By Phoebe Braithwaite 13 June 2018 Blue skies, streaked with clouds – an unending expanse of grid to stand on – and one massive molecule: in…

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  • Predicting and promoting shared presence at CES Asia

    [This story from TechRadar demonstrates the increasingly common recognition of the central role of presence in the evolution of technology, includes observations about the use of fictional portrayals to promote presence technologies and experiences, and argues that shared presence experiences are and should remain superior to private ones. The original story includes an additional image; see the CES Asia 2018 website for more details about that recent event. –Matthew] Forget Ready Player One – the future of VR is a physical experience Time for a reality check By Cat Ellis June 14, 2018 CES Asia is a full-on experience. The…

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  • VR and presence capture cultures and landscapes before they’re lost to rising sea

    [This story is about the use of virtual reality to preserve the experiences of people and places, “cultures and landscapes,” being lost to the rising sea. As with our use of photos and recordings, and perhaps soon more immersive technological artifacts, to preserve our personal and family memories, this is an extremely meaningful, valuable and important application of presence technologies. The story is from Hakai Magazine, where it includes a second image; follow the My visit with Billiot link to watch a video of the VR experience described in the story. –Matthew] [Image: Isle de Jean Charles, Louisiana, home of…

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  • Telepresence robots attempt to move back into the spotlight

    [This story from Robotics Business Review provides a status report on the challenges and potential of the telepresence robot market. See the original for several more pictures, links to 10 leading telepresence robot companies, and to sign up for the RBR Newsletter. –Matthew] [Image: Credit: Ava Robotics] Telepresence Robots Attempt to Move Back Into the Spotlight High costs, end user difficulties, and poor audio/video have hampered the growth of telepresence robotics. Can new models and applications help grow the market beyond niche uses? June 13, 2018 Keith Shaw The public’s first exposure to telepresence robots likely came during a 2010…

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  • The importance of teaching robots to hug

    [Experiment participants “felt understood by, trusted, and liked the presence of [a] robot significantly more after” hugging and being hugged by it; this interesting story about medium-as-social-actor presence from IEEE Spectrum’s Automaton blog includes an interview with the study’s lead author in which he suggests that in the future robots will have “emotional intelligence” and that we may send each other remote customized hugs via robot. See the original story for a second image and a 1:11 minute video, as well as a link at the end to sign up for the blog. –Matthew] The Importance of Teaching Robots to…

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  • Step inside a moment of history with Anne Frank House VR

    [Oculus and the Anne Frank House museum have debuted a new 25 minute virtual tour across space and time to the Secret Annex where Anne Frank and her family hid from the Nazi over seven decades ago. As this post from the Oculus Blog notes, “Hopefully it [will help] to encourage reflection on the dangers of anti-Semitism, racism, and discrimination and the importance of freedom, equal rights, and democracy.” See the original post for five images from the tour and a 0:57 minute video. –Matthew] Introducing ‘Anne Frank House VR,’ an Immersive Experience that Recreates Amsterdam’s Secret Annex and Preserves…

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  • New face-swapping AI: “The end of reality is imminent”

    [Other coverage of the latest iteration of AI-based video manipulation of humans (e.g., in Gizmodo and TechCrunch) includes more details while noting the remarkably fast evolution of the technology, and the website of Stanford visiting professor Michael Zollhöfer includes much more information and a statement about both its positive and negative applications, but this short piece in Co.Design describes the implications most starkly. The articles all include the new 7:04 minute video, which is also available via YouTube.  –Matthew] [Image: Screenshot from Deep Video Portraits demo video. Source: TechCrunch.] This new face-swapping AI is scarily realistic The end of reality…

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  • How humans bond with robot colleagues

    [This first story from BBC Capital’s new Augmented Reality column provides a vivid, link-filled overview of medium-as-social-actor presence responses to robots. The original version includes six more pictures. –Matthew] [Image: German Chancellor Angela Merkel meets Pepper the Robot on Girls’ Day on April 26, 2017 in Berlin, Germany. The event is meant to encourage young women to pursue careers in all parts of the German economy, especially in sciences, information technology and engineering, and this year the event occurs simultaneously with the W20 women’s empowerment summit, sponsored by the G20 Group of 20 major economic powers. Photo by Adam Berry/Getty…

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  • VR and presence used for bear safety training in British Columbia

    [The CBC report below is about a niche but potentially life-saving application of presence-evoking technology; the original story includes three different images. For more information listen to the 4:27 minute report from CBC’s Daybreak North radio program and see the VR Safety Training Solutions website. A short piece from MyPrinceGeorgeNow includes these additional quotes: “’From the people we have talked to who have taken the [regular] training, they aren’t always confident that they would know how to use it effectively in the field even though they’ve taken the training,’ explains CEO Kelly O’Neill. ‘So we wanted to be able to…

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  • “The robot became part of me”: NeuroEmbodied Design for artificial limbs

    [The profound implications of the innovation described in this story from the MIT Media Lab is clear in this sentence from the second-to-last paragraph: “We see a future in which our designed world will be carefully integrated within our nature: a world in which what is biological and what is not, what is human and what is not, what is nature and what is not, will be forever blurred.” See the original story for an additional image, three videos, an FAQ and more. Futurism’s coverage, titled “Artificial Limbs We Forget Are Artificial,” links to a story in Popular Mechanics with…

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