Category: Presence in the News


  • Mother meets recreation of her deceased child in VR

    [A compelling example of the desire and potential benefits of using technology to simulate loved ones who have died is reported in this story from Road to VR. The original version includes more images and the 9:38 minute documentary segment referenced; for more details about the documentary and viewer reactions see coverage in Koreaboo, and for more on the uses of technology to transcend death and the ethical questions this latest effort raises, see coverage in Virtual Reality Times. –Matthew] Mother Meets Recreation of Her Deceased Child in VR By Scott Hayden February 7, 2020 South Korean TV broadcaster MBC…

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  • Trucking company removes real-world dangers by training drivers with VR and presence

    [This story explains how one company developed and is implementing the use of VR and presence to train drivers of trucks that carry hazardous and other materials to prepare them to deal with dangerous but rare situations. It’s from CCJ (Commercial Carrier Journal), where it includes a second image; Forbes has a related story. –Matthew] Innovators: Trimac Transportation removes real-world dangers through virtual reality training Jason Cannon January 15, 2020 CCJ Innovators profiles carriers and fleets that have found innovative ways to overcome trucking’s challenges. The difficulty in learning how to deal with dangerous situations is fairly clear. It’s hard…

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  • Neural networks upscale 1896 Lumiere train arrival film to 4K, altering presence it evokes

    [This Gizmodo story describes how using artificial intelligence to enhance a famous “actuality” film from the dawn of cinema said to have evoked intense presence responses at the time makes it look “like it could have been shot just yesterday on a smartphone or a GoPro” and alters the viewing experience. The original story includes both version of the film. Coverage in The Next Web adds that “The video’s also had sound added, which makes it all the more eerily… normal,” and references an article in The Moving Image (via ResearchGate) about reactions to the original film. A commenter on…

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  • Virtual production and the future of (presence in) filmmaking

    [This interview with an award-winning visual effects and virtual production supervisor doesn’t mention the term itself but describes several ways presence is being, and could be, used by filmmakers to “unite the digital and physical worlds so we can tell any story we can imagine”; note the democratizing scenario in his answer to the last question. The original story in Forbes features four additional images. –Matthew] [Image: “I first met Ben at Unite Vision back in 2017, where we discussed the future of immersive.” Credit: Unity.] Virtual Production And The Future Of Filmmaking—An Interview with Ben Grossmann, Magnopus Sol Rogers,…

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  • Body-centered VR storytelling at Sundance 2020

    [The story below from IndieWire describes three examples of how storytelling artists are using virtual reality to create body-centered presence experiences. For more on “Spaced Out” see coverage in /Film and CNET; for more on “Hypha” see VRScout; and for more on VR trends at Sundance 2020 see Forbes. –Matthew] [A still from “Spaced Out” by Pierre Friquet, an official selection of the New Frontier Exhibitions program at the 2020 Sundance Film Festival. Credit: Courtesy of Sundance Institute.] Sundance VR Programming Showcased Much More Than Movies in a Headset The potential for VR to immerse users in new bodily experiences…

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  • Ask-O-Matic technology allows Stephen Colbert to visit Iowa voters without leaving his couch

    [Last week Stephen Colbert, the host of The Late Show on CBS (in the US), used a clever iPad-based invention he calls the “Ask-O-Matic” to interview voters and a presidential candidate in advance of today’s Iowa caucuses; the funny 7:46 minute video segment is available via YouTube. But this technology isn’t new: Colbert introduced it on the September 20, 2012 episode of his previous TV program, The Colbert Report, when he interviewed documentarian Errol Morris. See a brief discussion on the New Territory Media blog and watch that earlier segment (start at 3:46) as well as the episode’s sign-off on…

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  • Virtual reality has an accessibility problem

    [This post from Scientific American’s Voices blog makes a strong argument that creators of presence experiences need to work hard to make them accessible to all of us. –Matthew] [Image: Credit: Getty Images] Virtual Reality Has an Accessibility Problem It’s been touted as an “empathy machine” that lets users see what it’s like to have a disability—but people with disabilities often can’t use it By Kaitlin Ugolik Phillips January 29, 2020 Virtual reality has come a long way since the 1960s-era Sensorama, which looked like a vintage arcade game and required the user to walk up and stick one’s head…

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  • VR study reveals how we see and feel gravity

    [This story from the Frontiers Science News blog describes a new study that uses virtual reality to manipulate the nature of experienced reality (i.e., presence) for participants to investigate how human-sensory systems integrate different types of perceptual cues. –Matthew] [Image: Source: Porras, D. C., Zeilig, G., Doniger, G. M., Bahat, Y., Inzelberg, R., & Plotnik, M. (2020). Seeing Gravity: Gait Adaptations to Visual and Physical Inclines – A Virtual Reality Study. Frontiers in Neuroscience, 13. https://doi.org/10.3389/fnins.2019.01308] What goes up may actually be down By Michael Becker, Frontiers Science Writer January 24, 2020 Gravity is the unseen force that dominates our…

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  • Replicating and creatively distorting reality: How do we perceive moving images?

    [This piece from SMPTE’s monthly Newswatch is a long but useful read about enhancements and limitations in our ability to replicate nonmediated reality and the value of devising tools to distort it for artistic reasons; in both cases it argues that we need to understand the capabilities of the human perceptual system. See especially the discussion of the misleading term “hyper-reality” and the proposal at the end for developing “adaptive technology.” –Matthew] [Image: A shot from Ang Lee’s technically groundbreaking “Billy Lynn’s Long Halftime Walk.” Credit: Mary Cybulski/Sony-TriStar Pictures via Associated Press. Source: Los Angeles Times.] Hot Button Discussion How…

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  • Augmented retail: The new consumer reality

    [Here are some informed assessments and predictions about the increasingly prominent role of presence-evoking technologies in retail. The story is from Nielsen where it includes three charts; for some concrete examples see a related story from Trade Only Today. –Matthew] Augmented Retail: The New Consumer Reality By John Tavolieri, Chief Product & Technology Officer, Nielsen Global Connect CPG, FMCG & RETAIL December 12, 2019 Consumers today are increasingly craving immersive, real-life experiences. But they want these experiences without foregoing time or effort. The solution? Augmented and virtual reality (A/VR) technology, coming to a “store” near you. Many of us feel…

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  • UX magician demos home of the future where every surface is an interface

    [If you’re a member of the ISPR Presence Community Facebook group you may have seen the impressive 48 second YouTube video that demonstrates the clever use of mixed reality described in this story from Fast Company. For more information see Greg Madison’s Twitter post. –Matthew] In the home of the future, every surface is an interface A UX magician maps a VR world over his apartment to create an entirely new interactive environment. Could your home be next? By Mark Wilson January 22, 2020 Virtual reality is still in its infancy. But thanks to Greg Madison, who is both a…

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  • Love, loss and virtual memorials: My brother’s digital legacy

    [This personal story from The Guardian (where the original features several more photos) thoughtfully captures some of the changing nature of, and the benefits and concerns raised by, how our presence continues via technology after we die. It also inadvertently provides a contrast to the world-wide remembrances and mourning of Kobe Bryant. –Matthew] [Image: The last post: Martyn Hett, 29, who died in the Manchester Arena bombing. ‘The mixed-media self-portrait that Martyn created is, in many ways, the real him.’ Credit: PA.] Love, loss and virtual memorials: my brother’s digital legacy When Martyn Hett was killed in the Manchester terror…

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