Category: Presence in the News


  • Virtual reality warps your sense of time

    [We seem to lose track of time when we’re using virtual reality (and other presence-evoking media technologies?), as demonstrated in the new study reported in this story from UC Santa Cruz. Follow the link in the story to read the new article in the journal Timing & Time Perception. –Matthew] Virtual reality warps your sense of time Psychology research demonstrates unique ‘time compression’ effect of virtual reality By Allison Arteaga Soergel May 12, 2021 Grayson Mullen was playing a virtual reality game at a friend’s house when, suddenly, he noticed that something very strange was happening. “I stopped playing the…

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  • The evolution of “Imitative technology” and its post-COVID impact on work

    [A new long story in City Journal magazine presents a useful, link-filled history of what the author calls imitative technologies and then turns to the long-term impact of the pandemic on our use of telepresence and telecommuting; an extended excerpt is below. –Matthew] [Image: With virtual reality and augmented reality, the line between the real world and the world of representation has gotten even blurrier. Credit: Mark Rightmire/Medianews Group/Orange County Register/Getty Images] The Great Fake Digital advances have taken imitative technology on a miraculous trajectory—bringing new challenges but also new possibilities. By Joel Mokyr, a professor of economics and history…

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  • Intel Researchers’ AI method boosts graphics photorealism to new level

    [A new method for generating photorealistic computer graphics for real-time interaction has the potential to increase evoked presence for both games and VR. This story from Road to VR explains, and includes more pictures and an 8:33 minute narrated demonstration video. For more examples and much more information see the project’s web page. –Matthew] [Image: An example of a frame from GTA V after being enhanced by the method. Credit: Courtesy Intel ISL] Intel Researchers Give ‘GTA V’ Photorealistic Graphics, Similar Techniques Could Do the Same for VR By Ben Lang May 13, 2021 Researchers from Intel’s Intelligent Systems Lab…

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  • A robot’s touch makes people happier, more likely to listen to machines

    [New research described in this story from StudyFinds suggests that along with other humans, robots can use touch to influence our emotions and behavior, a demonstration of medium-as-social-actor presence. Follow the links at the end below for full details and see also the recent review article “Calming Effects of Touch in Human, Animal, and Robotic Interaction—Scientific State-of-the-Art and Technical Advances” in Frontiers in Psychiatry, which concludes that “Taken together, the majority of previous research reviewed in this article indicates a calming/stress-relieving effect of touch, irrespective of the agent that is touching or being touched.” –Matthew] [Image: Source: PLOS One] A…

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  • Michigan State U. launches VR app to fight unconscious bias, support diversity/equity/inclusion

    [Michigan State University has launched a new virtual reality app called “A Mile in My Shoes” that uses presence to build awareness and empathy about, and practice responding to, macroaggressions and other negative experiences on campus. The original version of this MSU Today story includes three different pictures and a 3:50 minute demonstration video (also available via YouTube). You can listen to or read an interview with Associate Dean and Director for Diversity, Equity and Inclusion Quentin Tyler in WKAR’s May 10, 2021 story; here are some highlights: “On How the Program Works: ‘These are scenarios based on situations that…

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  • Deepfake lips are coming to dubbed films

    [Gizmodo reports on a new application of deepfake AI technology that provides an alternative to subtitles and traditional (unsynced) dubbing to create the illusion that a movie actor is speaking a different language, potentially making films accessible to a broader audience. See the original story for a 1:59 minute showreel video and a three minute demonstration featuring Tom Hanks in Forest Gump. –Matthew] Deepfake Lips Are Coming to Dubbed Films By Andrew Liszewski May 6, 2021 For those who find reading a foreign film’s subtitles too distracting, movies are often dubbed into different languages. But that can be equally distracting…

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  • “At-home holodeck”: Apple technology could create AR, VR content mapped to user’s physical setting

    [A new Apple Insider story describes how the company is working on next-level presence-evoking technology that would adapt a multi-sensory “synthesized reality” experience to the contours of a user’s physical location. Further blurring the line between actual and virtual surroundings, a December 2020 Apple Insider story describes a technology system that could use information from standard 2D video and a variety of other sources including audio-only media to extract and (re)create the content and form of a 3D synthesized reality experience – here’s an excerpt from that story about Apple’s research on a “Method and device for generating a synthesized…

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  • Digital fashion: Augmented reality lets you dress to impress

    [The Guardian provides this update on the growing popularity of both designer and more reasonably priced digital fashion, some of the reasons for its appeal, and predictions that “wearing” virtual clothing in whole body fully-tracked 3D via augmented reality will become as common as the use of Snapchat and Instagram facial filters is now. See the original story for two more images. –Matthew] [Image: Author Hannah Marriott in her back garden, ‘wearing’ an Auroboros bodysuit and Shishigami shoes. Photograph: TBC] Digital fashion: This outfit will set you back £780 … and it’s just an illusion Thanks to augmented reality, we…

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  • Modern Spiritualism: How holograms, deepfakes, and AR are raising the dead

    [This is a long but easy-to-read and extremely interesting Fast Company story by technology writer Mike Elgan about the return of Spiritualism, in which modern presence-evoking technologies are used to bring us closer to people who have died. Many of the examples have been the topic of previous ISPR Presence News posts but Elgan provides a valuable framework for understanding the larger phenomenon. See the original story for four videos. –Matthew] [Image: Source video: MART PRODUCTION/Pexels] How holograms, deepfakes, and AR are raising the dead As tech creates digital replicas of the deceased, a deep human need could be fulfilled—and…

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  • Purdue University astronomy students fly among the stars together in VR from home

    [A virtual reality platform at Purdue University lets astronomy students connect from home and gather together in rich, scientifically accurate environments to learn. The project is described in this news release from Purdue, where the original version includes the mentioned 1:09 minute video (also on YouTube) and three different images. The students’ enthusiasm is obviously important but the next question is whether the system leads to enhanced learning. –Matthew] [Image: Animated gif showing class members waving from within virtual astronomy VR. Credit: Purdue University] Flying among the stars: Purdue University professor using virtual reality to teach astronomy Writer, Media contact:…

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  • Good-bye Zoom. Hello low-key ambient snooping

    [This story from Wired is about how companies are using new software to replace or supplement visual collaboration platforms like Zoom to replicate the dynamics of being together (co-present) in a physical work or other space where spontaneous, informal interactions are possible. For more information see the websites for TeamFlow, Bonfire, and Pragli (which are mentioned here), coverage in Cassandra that adds Knock to the list, and the similar software Gather (I couldn’t find a website for Remotely, which is mentioned in the Wired story). –Matthew] [Image: Credit: Katty Huertas] Good-Bye Zoom. Hello Low-Key Ambient Snooping If you are missing…

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  • International Space Station to go on tour with VR exhibit ‘The Infinite’

    [A press release from collectSPACE describes a new ambitious touring exhibition that will immerse visitors in a reproduction of the International Space Station using virtual reality footage shot by astronauts aboard the ISS; a version of the exhibit that can be experienced from home is also planned. See the original press release for two more images and 5:31 video (also available via YouTube) and for more information see Shore Fire Media and the project’s website as well as a 2019 ISPR Presence News post. –Matthew] International Space Station to go on tour with VR exhibit ‘The Infinite’ April 29, 2021…

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