New Publication:
Expressive Space: Embodying Meaning in Video Game Environments
Volume 4 in the series Video Games and the Humanities
By Greg Whistance-Smith
Publisher: De Gruyter Oldenbourg (January 2022)
ISBN-10: 3110723573
ISBN-13: 978-3110723571
265 pages
https://doi.org/10.1515/9783110723731
https://www.gregws.ca/expressive-space-launch/
https://www.amazon.com/Expressive-Space-Embodying-Environments-Humanities-ebook/dp/B09MPCVM8S/
Hi everyone,
I’m excited to announce the release of my book, Expressive Space: Embodying Meaning in Video Game Environments.
It approaches video games as built environments, places constructed for particular activities. Since we experience space from the position of our body, the book develops a framework for analyzing meaning in video game spaces by synthesizing five theories from the field of embodied cognition. These theories suggest how embodied experiences can evoke more abstract discourses, providing a new lens for exploring how the mechanics, environment, and spatial interactions in a video game can reinforce its deeper themes.… read more. “New Publication: Expressive Space: Embodying Meaning in Video Game Environments”