New Publication: Playing at a distance: Borderlands of video game aesthetic

New Publication:

Playing at a distance: Borderlands of video game aesthetic
By Sonia Fizek

Publisher: MIT Press (November 2022)
DOI: https://doi.org/10.7551/mitpress/13605.001.0001
ISBN electronic: 9780262372190
186 pages
https://mitpress.mit.edu/9780262544627/playing-at-a-distance/
Open Access: https://direct.mit.edu/books/oa-monograph/5473/Playing-at-a-DistanceBorderlands-of-Video-Game

[Publisher description:]

An essential exploration of video game aesthetic that decenters the human player and challenges what it means to play.

Do we play video games or do video games play us? Is nonhuman play a mere paradox or the future of gaming? And what do video games have to do with quantum theory? In Playing at a Distance, Sonia Fizek engages with these and many more daunting questions, forging new ways to think and talk about games and play that decenter the human player and explore a variety of play formats and practices that require surprisingly little human action. Idling in clicker games, wandering in walking simulators, automating gameplay with bots, or simply watching games rather than playing them—Fizek shows how these seemingly marginal cases are central to understanding how we play in the digital age.

Introducing the concept of distance, Fizek reorients our view of computer-mediated play. To “play at a distance,” she says, is to delegate the immediate action to the machine and to become participants in an algorithmic spectacle. Distance as a media aesthetic framework enables the reader to come to terms with the ambiguity and aesthetic diversity of play.

Drawing on concepts from philosophy, media theory, and posthumanism, as well as cultural and film studies, Playing at a Distance invites a wider understanding of what digital games and gaming are in all their diverse experiences and forms. In challenging the common perception of video games as inherently interactive, the book contributes to our understanding of the computer’s influence on practices of play—and prods us to think more broadly about what it means to play.

[Praise:]

“Through a sophisticated reading of contemporary experiments with game design, Sonia Fizek challenges notions of interactivity, agency, and control. It is a fundamental contribution which poses the key questions for the future of game studies.” –Paolo Ruffino, Senior Lecturer in Communication and Media at the University of Liverpool, United Kingdom; author of Future Gaming and editor of Independent Videogames

“Through the concept of ‘distance,’ Sonia Fizek short-circuits binary tendencies of play theory. Weaving media theory through walking sims, ambience, artworks, and spectatorship, Fizek gives us crucial new tools for thinking about play and media together.” –Darshana Jayemanne, Lecturer in Games and Arts, Abertay University; author of Performativity in Art, Literature and Videogames

“Smart, lucid, and at times ludic, this book opens up important new ground in showing how we are played by the games we play, and how the aesthetics of video games are always more than human.” –Susanna Paasonen, Professor of Media Studies, University of Turku; author of Dependent, Distracted, Bored

Sonia Fizek
Digital Wanderer & Ludic Thinker
Associate Professor in Media and Games Studies
Cologne Game Lab
Technical University of Cologne, Germany
sf@colognegamelab.de
@SFonic
https://colognegamelab.de/about/faculty-staff/professors/prof-dr-sonia-fizek/


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