Category: Calls


  • Call: UK Government Telexistence funding competition

    [From the GOV.UK website; follow the link at the bottom for much more information. –Matthew] DASA launches search for telexistence technology Funding available to develop capabilities to operate in hazardous environments without physically being present From: Defence and Security Accelerator and Defence Science and Technology Laboratory The deadline for proposals is Thursday 19 November 2020 The Defence and Security Accelerator (DASA) is looking to develop and demonstrate innovative technology or novel solutions that would give military personnel, emergency services, or humanitarian workers the capability to operate in hazardous environments without physically being present. On behalf of the Defence Science and…

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  • Call: “Games as fuel for connection and transformation for teens” issue of Journal of Games, Self, and Society

    Call for Abstracts: Volume 3 of Journal of Games, Self, & Society Guest edited by play2PREVENT’s Dr. Claudia-Santi F. Fernandes and Liminal Esports’ J Collins, Volume 3 of the Journal of Games, Self, & Society will highlight how gameplay fuels connection, attends to well-being and supports learning. https://ithrivegames.org/newsroom/news/jgss-call-for-abstracts-journal-of-games-self-society/ Deadline for extended abstracts: November 20, 2020 Journal of Games, Self, & Society (JGSS), a peer-reviewed journal created and edited by iThrive Games and published by ETC Press, publishes original research and scholarship examining the benefits to humans and to society when games include humanity as a core design element. We encourage…

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  • Call: FDG 2021: 16th International Conference on the Foundations of Digital Games

    Call for Papers FDG 2021: 16th International Conference on the Foundations of Digital Games 3-6 August 2021 Hybrid – Université du Québec à Montréal, Canada, and Online http://fdg2021.org/ First submission deadline: 7 December 2020 The 16th International Conference on the Foundations of Digital Games (FDG), 2021, is proud to invite research contributions in the form of papers, games and demos, as well as doctoral consortium applications, and panel, competition, and workshop proposals. We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and…

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  • Call: “Enabling technologies for marginalised groups: Removing barriers and improving outcomes” at HCII 2021

    CALL FOR PAPERS Enabling Technologies for Marginalised Groups: Removing barriers and improving outcomes Session at the Human-Computer Interaction International conference 2021 Washington DC, USA / Online 24-29 July https://marginalisedgroups.wordpress.com/ Deadline to submit extended abstract: 30 November 2020 We invite you to take part in this parallel paper session at the Human-Computer Interaction International conference in Washington DC, USA, 24-29 July 2021 (http://2021.hci.international/). This session is part of the conference’s thematic area Design, User Experience and Usability (DUXU) An inclusive approach to technology design should draw on the full range of human diversity. This means that as researchers, technologists, and educators…

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  • ISPR News / Call: Join us Friday (Oct 23) for PRESENCE 2020

    This is a last reminder that you’re invited to join us as we gather online tomorrow (Friday, October 23) for the PRESENCE 2020 conference. We’ll do everything possible to retain the informal, social nature of the in-person PRESENCE conferences and in addition to keeping us all safe, meeting online means the conference is free. The program for the day-long event is available on the conference website here, and you can register here. If you have any questions please e-mail Hocheol Yang at hyang25@calpoly.edu and/or me at lombard@temple.edu. We’re looking forward to “being with” you! –Matthew, on behalf of the organizing…

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  • Call: ARCHDESIGN ’21 VIII. International Online Architectural Design Conference

    [Note the several themes related to presence, especially “TRACK 02.2. Digital Age and Contemporary Discussions.” –Matthew] CALL FOR PAPERS VIII. INTERNATIONAL ONLINE ARCHITECTURAL DESIGN CONFERENCE ARCHDESIGN ’21 April 2, 2021 https://www.dakamconferences.org/archdesign Abstract Submission Deadline: December 25, 2020 NOTE: In response to restrictions posed by the Coronavirus pandemic, we change[d] our conferences in 2020 into online events. VIRTUAL Presentation (Live Connection |Pre-recorded video | Short films | Powerpoint Presentation | Written Papers) is now the only presentation category while the new fees are set as 30 Euros for presentation, 20 Euros for Students. ARCHDESIGN ’21 / VIII. International Architectural Design Conference…

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  • Call: “Information in Interactions between Humans and Machines” for Philosophy and Technology

    Call for Papers Information in Interactions between Humans and Machines Philosophy & Technology Topical Collection Guest Editors: Orsolya Friedrich (FernUniversität in Hagen) Sebastian Schleidgen (FernUniversität in Hagen) Johanna Seifert (FernUniversität in Hagen) Andreas Wolkenstein (Ludwig-Maximilians-Universität München) Deadline for Submissions is: March 31, 2021 TOPICAL COLLECTION DESCRIPTION Current developments in AI-based technologies (especially in machine learning) open up new ways of data and information exchange in Human-Machine Interactions (HMI). As a consequence, the character of HMIs is influenced considerably. This poses challenges on the individual as well as societal level. For instance, some applications of HMI (like self-tracking devices or neurotechnologies)…

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  • Call: Fourteenth International Conference on e-Learning and Innovative Pedagogies

    CALL FOR PAPERS Fourteenth International Conference on e-Learning & Innovative Pedagogies Online + University of the Aegean, Rhodes, Greece 5–6 May 2021 Format: A mix of live, pre-recorded, and in person (at scale that’s allowed) presentations and social interaction spaces. https://ubi-learn.com/rhodesconference2021 Regular Proposal Deadline:  5 February 2021 Late Proposal Deadline:  5 April 2021 A BLENDED CONFERENCE To support the range of options, and flexibility needed in our current climate, we will offer a blended conference experience. You do not need to commit either to a place-based or virtual presentation at the time of submission. You can present both ways or…

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  • ISPR News / Call: PRESENCE 2020 program and (free) registration

    [The PRESENCE 2020 conference is coming up next Friday, October 23. We’ll be completely online for obvious reasons but we’ll do everything possible to retain the informal, social nature of the in-person PRESENCE conferences. And because it’s online it’ll be completely free. The program for the day-long event is below, and you can register here. If you have any questions or concerns about the conference please e-mail me (lombard@temple.edu). We’re looking forward to “being with” many of you next week! –Matthew, on behalf of the organizing committee] PRESENCE 2020 18th conference of the International Society for Presence Research (ISPR) Online…

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  • Call: GamiFIN 2021: 5th Annual International GamiFIN Conference

    Call for Papers GamiFIN 2021 5th Annual International GamiFIN Conference 2021 (hybrid event) April 7-10, 2021 Levi, Lapland, Finland [see note below] Conference website: http://gamifinconference.com/ Full CFP: https://gamifinconference.com/cfp2021/ Deadline for full papers: November 15, 2020 Deadline for posters and doctoral consortium submissions: January 17, 2021 NOTE: Due to the global COVID-19 situation, the event is planned to be hosted as a hybrid event and will allow live participation and online attendance and presentations. IMPORTANT DATES November 15, 2020: Submissions deadline for full papers January 10, 2021: Notifications of acceptance sent to authors of papers January 17, 2021: Submissions deadline for…

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  • Call: 17th Annual Australasian Interactive Entertainment Conference (IE 2021)

    CALL FOR PAPERS 17th Annual Australasian Interactive Entertainment Conference (IE 2021) ONLINE (hosted by University of Otago, Dunedin, New Zealand) February 1-5, 2021 http://current.ieconference.org/ Paper submission: November 15, 2020 Author notification: December 5, 2020 Camera-ready full papers: 15 December, 2020 Submissions: through EasyChair at https://easychair.org/my/conference?conf=acsw2021 Past Years’ Proceedings (through the ACM Digital Library): http://ieconference.org/ BRIEF: It has been a very unique year for everyone. But one thing that has remained consistent – the world’s love of games, virtual/augmented reality, interactive film and broadcasting, eSports, and the expansive communities and cultures surrounding all forms of digital interactive entertainment. Please join us…

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  • Call: Alt.HRI at HRI 2021

    Call for Papers Alt.HRI at HRI 2021 Boulder, Colorado USA [and online] March 08-11 https://humanrobotinteraction.org/2021/alt-hri/ Submission deadline: 30th November 2020 NOTE: Due to the ongoing pandemic, the HRI 2021 conference is currently being planned as a hybrid between an online and in-person conference. However, the organizing committee will continue to monitor the situation and the conference may switch to a fully virtual format if necessary. More information about the final conference format will be communicated in January 2021. HRI 2021 is the 16th annual conference for basic and applied human-robot interaction research. Researchers from across the world present their best…

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