Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Developing and Communicating Identity via Technology – Special issue of Human Communication and Technology
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Read more: Call: Developing and Communicating Identity via Technology – Special issue of Human Communication and TechnologyCall for Papers Developing and Communicating Identity via Technology Special Issue of Human Communication & Technology Submissions deadline: December 9, 2022 Identity plays a fundamental role in social and personal communication, and technologies serve as important venues for identity development, refinement, and display. Dr. Erin Sumner (Trinity University) and Dr. Andrew High (Penn State University) are editing a special issue of Human Communication & Technology entitled “Developing and Communicating Identity via Technology.” We are accepting submissions that examine the role of technologies and/or communication modalities with regard to the development of identity (e.g., development of sense of self, and/or identity…
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Call: 7th International Conference on Human Computer Interaction Theory and Applications
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Read more: Call: 7th International Conference on Human Computer Interaction Theory and ApplicationsCALL FOR PAPERS 7th International Conference on Human Computer Interaction Theory and Applications February 19 – 21, 2023 Lisbon, Portugal [and online: Although the conference is back to the normal mode (i.e., in-person) speakers are allowed to present remotely if unable to travel to the venue (hybrid support).] https://hucapp.scitevents.org Submission deadline: October 10, 2022 [See Important Dates below for more deadlines] SCOPE The International Conference on Human Computer Interaction Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Human Computer Interaction. The conference will be structured along four main tracks, covering different…
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Call: MIN2022: Museums Immersive Network webinar on meaningful application of immersive tech in museums and heritage organizations
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Read more: Call: MIN2022: Museums Immersive Network webinar on meaningful application of immersive tech in museums and heritage organizationsCall for Participation MIN2022: Museums Immersive Network: Got Tech? A free webinar focused on the meaningful application of immersive technology in museums and heritage organisations By Cornwall Museums Partnership September 7, 2022, 13:00 – 15:15 BST Online https://www.eventbrite.co.uk/e/399409302977 The Museums Immersive Network team will be hosting our next webinar on 7th September 2022, 13:00-15:00 BST. This event will be a deep-dive into making technology work for your organisation and audience. Colleagues from Museums, Heritage, and Digital organisations share their experiences of making the most of technology to enhance the experience of audiences. ‘Got Tech?’ is a deep dive into making…
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Call: HRI 2023, 18th Annual ACM/IEEE International Conference on Human-Robot Interaction
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Read more: Call: HRI 2023, 18th Annual ACM/IEEE International Conference on Human-Robot InteractionCall for Participation 18th Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI 2023) March 13-16, 2023 Stockholm, Sweden [and online] https://humanrobotinteraction.org/2023/ Full paper submission deadline: October 3, 2022 Workshop and tutorials submission deadline: October 7, 2022 The ACM/IEEE International Conference on Human-Robot Interaction is a premier, highly-selective venue presenting the latest advances in Human-Robot Interaction. The 18th Annual HRI conference theme is “HRI for all.” We encourage the community to consider ways to both make the field a more inclusive place for those who may not feel included, as well as to encourage inclusion within our research methods and practices.…
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Call: Engaging with Automation theme issue of Personal and Ubiquitous Computing
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Read more: Call: Engaging with Automation theme issue of Personal and Ubiquitous ComputingCall for Papers Engaging with Automation: Understanding and designing for operation, appropriation, and behavior change Theme issue of Personal and Ubiquitous Computing Issue: https://www.springer.com/journal/779/updates/20071234 Journal: https://www.springer.com/journal/779/ Submissions due: September 30, 2022 Guest Editors: Peter Fröhlich, AIT Austrian Institute of Technology, Austria, peter.froehlich@ait.ac.at Matthias Baldauf, Eastern Switzerland University of Applied Sciences, Switzerland, matthias.baldauf@ost.ch Virpi Roto, Aalto University, Finland, virpi.roto@aalto.fi Philippe Palanque, Université Paul Sabatier – Toulouse III, France, palanque@irit.fr Manfred Tscheligi, University of Salzburg & AIT Austrian Institute of Technology, Austria, manfred.tscheligi@sbg.ac.at Automation permeates our everyday lives. Given both the ubiquity and, in many cases, the indispensability of ubiquitous automated systems,…
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Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2023 Conference
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Read more: Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2023 ConferenceCall for Papers: Game Studies, Culture, Play, and Practice Area 44th Annual Southwest Popular / American Culture Association (SWPACA) Conference February 22-25, 2023 Marriott Albuquerque Albuquerque, New Mexico http://www.southwestpca.org Submission deadline: October 31, 2022 The Game Studies, Culture, Play & Practice Area invites papers, panels, and other proposals on games (digital and otherwise) and their study and development. Proposals are welcome from any and all scholars (including graduate students, independent scholars, and tenured, tenure-track, and emeritus faculty) and practitioners (developers, artists, archivists, and so forth). Unusual formats, technologies, and the like are encouraged. PROPOSAL SUBMISSION Possible topics include (but are…
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Call: Workshop on Social and Ethical Issues in Entertainment Computing
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Read more: Call: Workshop on Social and Ethical Issues in Entertainment ComputingCall for Papers Workshop on Social and Ethical Issues in Entertainment Computing The International Conference on Entertainment Computing Bremen, Germany November 1-3, 2022 https://www.icec2022.eu/index.php/workshops/ Submission deadline: October 11, 2022 Entertainment computing spans anything from a single player game on a console through to large-scale multiplayer online virtual worlds. This workshop focuses on a range of issues which impact on the design, use and adoption of entertainment computing systems from an ethical and social perspective. Issues to be explored include the composition of those working in the industry from the perspectives of diversity and inclusion, how these impact on design and…
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Call: “Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters at CEEGS 2022
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Read more: Call: “Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters at CEEGS 2022Call for Abstracts “Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters A workshop at the Central and Eastern European Game Studies conference (CEEGS 2022) Conference theme: Ludic Realities October 13, 2022 Tallinn University Tallinn, Estonia Workshop: https://drive.google.com/file/d/1FrTv0LPGpXS7MZi-YE5xlEf3SdQ2tOAe/view CEEGS 2022 Workshops: https://web.htk.tlu.ee/ceegs2022/#workshop-info CEEGS 2022: https://web.htk.tlu.ee/ceegs2022 Organizer: Luca Bruno (Leipzig University, PhD Candidate) Submission deadline: September 15, 2022 Japanese video games centered on developing imagined intimate relationships with anime-manga characters, chiefly known as ‘visual novels’, are predominantly collocated within the domain of Japanese pop culture and anime-manga media. Such collocations obscure the gamic dimension of character intimacy, in favor…
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Call: Age Against the Machine: A Call for Designing Ethical AI for and with Children – NordiCHI 2022 Workshop
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Read more: Call: Age Against the Machine: A Call for Designing Ethical AI for and with Children – NordiCHI 2022 WorkshopCall for Papers Age Against the Machine: A Call for Designing Ethical AI for and with Children A Workshop at NordiCHI 2022 Aarhus, Denmark Sunday October 9, 2022 Workshop: http://interact.oulu.fi/aatm NordiCHI 2022: https://conferences.au.dk/nordichi2022/ Please submit your short position paper by August 26, 2022 Research in Child-Computer Interaction (CCI) is focused on cultivating, nurturing, and nudging children towards technology use and design. Recently, ethical aspects related to technology have come to the forefront, including the inherent limitations of technology, particularly related to Artificial intelligence (AI). Further, AI has a known diversity problem where age-inclusion can be sometimes forgotten. While various global…
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Call: Communication and Technology Interest Group at Central States Communication Association 2023
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Read more: Call: Communication and Technology Interest Group at Central States Communication Association 2023Call for Papers Communication and Technology Interest Group Central States Communication Association 2023 Annual Conference: Intersections, Transitions, and Silenced Voices St. Louis, Missouri, USA March 29 – April 2, 2023 https://www.csca-net.org/aws/CSCA/pt/sp/callforpapers Submission deadline: October 7, 2022 The Communication and Technology Interest Group invites submissions of competitive papers, extended abstracts, and panel proposals for the 2023 CSCA Convention. The purpose of the Communication and Technology Interest Group is to promote dialogue and scholarship on the role of technology in communication. In conjunction with the convention theme, we are seeking innovative and insightful research that explores how we use technology to narrate…
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Call: The Futures of Games and Game Studies – Special issue of Eludamos
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Read more: Call: The Futures of Games and Game Studies – Special issue of EludamosCall for Papers The Futures of Games and Game Studies Special issue of Eludamos: Journal for Computer Game Culture https://eludamos.org/index.php/eludamos/announcement/view/99 Submission deadline: September 1, 2022 During its around 20 years of existence, game studies has put computer games on the academic map. The field has provided a response to effect studies by demonstrating that games are social arenas of intrinsic value to the individuals that use them, and that they are cultural products able to comment on society in new ways. From a more practical perspective, technical oriented game studies has driven developments in artificial intelligence and virtual reality. But…
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Call: Platform Intimacies – Special themed section of TOPIA: Canadian Journal of Cultural Studies
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Read more: Call: Platform Intimacies – Special themed section of TOPIA: Canadian Journal of Cultural StudiesCall for Papers Platform Intimacies TOPIA: Canadian Journal of Cultural Studies Issue 48, Spring 2024 Co-editors: Nathan Rambukkana and Sara Matthews https://www.dropbox.com/s/xnivf3dhed7jasa/CFP%20Platform%20Intimacies%20%28TOPIA%2C%202024%29.pdf?dl=0 Abstracts submission deadline: September 15, 2022 This special themed section of TOPIA: Canadian Journal of Cultural Studies seeks to explore the study of digital platforms as a question of culture and intimacy. As proposed by Rambukkana and de Verteuil (2021), digital platforms seem to be everywhere and nowhere all at once— computational technologies such as video game consoles and unmanned aerial vehicle (UAV) interfaces; software platforms such as Meta and ArcGIS; algorithmic decision making and deep learning interfaces—digital…
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