Call: “Extended Realities for Learning” issue of The Electronic Journal of e-Learning (EJEL)

[Important note: I usually avoid posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I add an explicit note near the top of the post specifying that there is a fee (see the last line below for details). For more information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew]

Call for Papers

The Electronic Journal of e-Learning
Special Issue on Extended Realities for Learning
https://academic-publishing.org/index.php/ejel/announcement/view/7

Submission deadline: August 31, 2023

The technologies Virtual Reality (VR) and Augmented Reality (AR), now often referred together as Extended Realities (XR), have been used in education for some time for applications such as training ship’s captains on virtual bridges and preparing future airplane pilots for reality with the help of flight simulator training devices. Over the last ten years or so the technology has been adapted for the mass-market and the use of XR is now available for a broader range of learning scenarios. For this special issue of the Electronic Journal of e-Learning we want to address the so-called unique affordances of XR such as the learner’s sense of presence, interaction with 3D objects, emotional design, virtual body-transfer and social collaboration capabilities (Plass et al. 2022). Accounting for such affordances in the design and operation of XR-based learning scenarios facilitates meaningful learning experiences that provide advantages over conventional learning approaches. As a result, XR-based learning scenarios can help to compensate for the increased technical, organizational and content-related issues that surround the application of XR for learning.

We are particularly interested in research studies, analyses, surveys, and evaluations addressing some of the topics listed below and contributing to theory building of XR for learning.

Potential topics include but are not limited to:

  • Affordances and Constraints of XR
    • Cost benefit analysis of different XR-based learning scenarios
    • Data protection and privacy issues
    • Embodiment or body transfer in VR
    • Emotional design
    • Handling of motion sickness
    • The future of XR-based learning
  • Learning Outcomes
    • Design and evaluation of XR-based assessment
    • Evaluations of XR technologies for learning
    • XR-based informal learning
  • Implementation of XR and XR-based learning scenarios
    • Blended learning models for XR
    • Instructional design and pedagogical “engineering” for XR
    • XR pedagogies
    • Project Management methodologies for rapid XR experience implementation, such as agile methodologies
    • Synchronous vs asynchronous modes of delivery
    • Teaching culture changes due to implementation of XR scenarios
  • Societal Impact:
    • Accessibility and equal opportunities
    • Changing roles in education based on XR
    • Impact of XR on teacher education
    • Sustainability of XR-learning activities

The submission deadline for all papers is August 31st, 2023. Papers will be evaluated as they are received and where appropriate put into the review process.

Please submit your paper here or send enquiries to the Editors:

Dr Pia Spangenberger
TU Berlin, Germany
pia.spangenberger@tu-berlin.de

Dr Heinrich Söbke
Bauhaus-Universität Weimar, Germany
heinrich.soebke@uni-weimar.de

REFERENCE

Plass, Jan L et al. 2022. ‘Designing Effective Playful Collaborative Science Learning in VR’. In Serious Games. JCSG 2022. Lecture Notes in Computer Science, eds. Heinrich Söbke, Pia Spangenberger, Philipp Müller, and Stefan Göbel. Cham: Springer International Publishing, 30–35.

The Electronic Journal of e-Learning is an online open access journal that aims to publish articles that contribute to the development of theory and practice in the field of e-learning (Scimago 2021: E-Learning: Q2; Education: Q1 (SJR: 0.721)). The current publication charge is GBP 300 + VAT, payable only after the article has been accepted for publication.

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