Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
-
Call: Autonomy & Automation: Robotics, AI and the Digital Cultural Future (DCRC Seminar)
Published:
Read more: Call: Autonomy & Automation: Robotics, AI and the Digital Cultural Future (DCRC Seminar)A Call for Papers/Presentations DCRC presents: Autonomy & Automation: Robotics, AI and the Digital Cultural Future A One Day Seminar at DCRC (Digital Cultures Research Centre, Bristol, UK) Saturday March 8, 2014 airobotics.dcrc.org.uk Through a curiously ambivalent wave of media attention, robotics and AI have emerged as major topics for media and cultural research. Accounts of drones and surveillance applications sit alongside promises of beneficial medical and social uses of ‘helpful’ robots and intelligent systems. All symptomatic of an increasing uncertainty around the character of technoscience and the technocultural transformation it hastens onward. This one day seminar seeks to contribute…
-
Call: Lund Conference on Games, Interaction, Reasoning, Learning & Semantics: Evolution and Cooperation
Published:
Read more: Call: Lund Conference on Games, Interaction, Reasoning, Learning & Semantics: Evolution and CooperationCall for Abstracts for the 3rd Lund Conference on Games, Interaction, Reasoning, Learning & Semantics (G.I.R.L.S.14@LUND): Evolution and Cooperation Lund, Department of Philosophy and Cognitive Science, April 28-30, 2014 Sponsored by the Lund Research Group on Information and Information Quality (LU-IQ) The 3rd Lund Conference on Games, Interaction, Reasoning, Learning and Semantics (G.I.R.L.S.14@LUND) welcomes submissions from researchers in philosophy, cognitive science, economics & linguistics, using agent based models with bounded rationality, models of evolutionary dynamics, and other naturalistic approaches. The primary conference aims are to foster cooperation between these groups and help establish common ground. G.I.R.L.S. 14@LUND will be themed…
-
Call: IEEE International Conference on Semantic Computing (ICSC 2014)
Published:
Read more: Call: IEEE International Conference on Semantic Computing (ICSC 2014)Call for Papers Eighth IEEE International Conference on Semantic Computing IEEE ICSC2014 June 16th-18th, 2014, Newport Beach, CA, USA http://www.ieee-icsc.org/ Sponsored by IEEE Computer Society The field of Semantic Computing addresses the derivation of semantic information from content and the connection of semantics to knowledge, where “content” may be anything including structured data, video, audio, text, hardware, software, process, etc. The Eighth IEEE International Conference on Semantic Computing (ICSC 2014) continues to foster the growth of a new research community. The conference builds on the success of the past ICSC conferences as an international forum for researchers and practitioners to…
-
Call: Advances in Serious Games, Alternative Realities, and Play Therapy in Health Care (InMed-14 Session)
Published:
Read more: Call: Advances in Serious Games, Alternative Realities, and Play Therapy in Health Care (InMed-14 Session)Advances in Serious Games, Alternative Realities, and Play Therapy in Health Care Invited Session of KES International Conference on Innovation in Medicine and Healthcare (InMed-14) July 09-11, 2014 San Sebastian, Spain http://inmed14.innovationkt.org/ ABOUT Papers are invited on the latest technologies offering therapy, rehabilitation, and more general well-being care. Papers should address theoretical, artistic, professional, and practical aspects of progress in this area as well as new directions in research. Position papers and critical papers are welcomed. TOPICS The subject areas will include, but are not limited to, the following: Descriptions of new therapeutic play and play therapy systems involving alternative…
-
Call: Workshop on Sonic Interactions in Virtual Environments at IEEE Virtual Reality 2014
Published:
Read more: Call: Workshop on Sonic Interactions in Virtual Environments at IEEE Virtual Reality 2014Workshop on Sonic Interactions in Virtual Environments at IEEE Virtual Reality 2014 http://media.aau.dk/~sts/sive.html Submission deadline: February 15th, 2014. Notification of acceptance: February 25th, 2014. Papers should be submitted in PDF format using the online submission system Easychair: http://www.easychair.org/conferences/?conf=sive14 Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design and sound and music computing. In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared,…
-
Call: Bodies in Between: Corporeality and Visuality from Historical Avant-garde to Social Media Conference
Published:
Read more: Call: Bodies in Between: Corporeality and Visuality from Historical Avant-garde to Social Media ConferenceCall for papers Bodies in Between: Corporeality and Visuality from Historical Avant-garde to Social Media Conference 29-31 May 2014 Department of Cinematography and Media, Faculty of Theatre and Television, “Babes-Bolyai” University, Cluj-Napoca, Romania Deadline: February 15, 2014 The conference is an inter-disciplinary forum for academics and practitioners working in the fields or at the intersection of cinema, performing arts, visual arts and media. The conference aims to explore the role of the body in articulating and reflecting the changes in contemporary arts and media practices as well as the theoretical discourses they generate. In this sense, the body is seen…
-
Call: Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) at APA 2014
Published:
Read more: Call: Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) at APA 2014CALL FOR PAPERS: Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) at the American Philosophical Association (APA) Eastern Division Meeting December 27-30, 2014, Philadelphia, PA, USA The Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) invites papers to be presented at its divisional meeting held in conjunction with the Eastern divisional meeting of the American Philosophical Association. Papers may address any topic that involves the connection between philosophy and the visual arts: film, photography, video, or other aesthetic media. Presentations should be 20-25 minutes (10-12 pages in length; 2500-3000 words). Presenters must be currently…
-
Call: International Association for Computing and Philosophy conference (IACAP 2014)
Published:
Read more: Call: International Association for Computing and Philosophy conference (IACAP 2014)Call for Papers: IACAP 2014 The Annual Meeting of the International Association for Computing and Philosophy Anatolia College/ACT Thessaloniki, Greece July 2-4, 2014 http://www.pt-ai.org/iacap/2014/ This year’s meeting of the International Association for Computing and Philosophy will be held at Anatolia College/ACT in Thessaloniki, Greece. Computing technologies both raise philosophical questions and elucidate traditional philosophical problems. IACAP meetings emphasise this two-way relationship, providing an opportunity for researchers in multiple fields to share new work in an interdisciplinary setting. We invite both abstract submissions and symposium proposals in areas at the intersection of computing and philosophy. This year’s meeting will have a…
-
Call: Adaptive and Learning Agents (ALA) Workshop at AAMAS 2014
Published:
Read more: Call: Adaptive and Learning Agents (ALA) Workshop at AAMAS 2014Call For Papers: Adaptive and Learning Agents Workshop 2014 (Paris, France) http://swarmlab.unimaas.nl/ala2014/ Paper deadline: JANUARY 22, 2014 Adaptive Learning Agents (ALA) encompasses diverse fields such as Computer Science, Software Engineering, Biology, as well as Cognitive and Social Sciences. The ALA workshop will focus on agents and multiagent systems which employ learning or adaptation. This workshop is a continuation of the long running AAMAS series of workshops on adaptive agents, now in its fourteenth year. The goal of this workshop is to increase awareness and interest in adaptive agent research, encourage collaboration and give a representative overview of current research in…
-
Call: Intelligent Environments in Education and Culture – Special issue of Transactions on Future Intelligent Educational Environments
Published:
Read more: Call: Intelligent Environments in Education and Culture – Special issue of Transactions on Future Intelligent Educational EnvironmentsSpecial Issue on Intelligent Environments in Education and Culture of the journal Transactions on Future Intelligent Educational Environments Deadline for indication to submit (abstract): January 16th As the world moves steadily to become a knowledge-based economy, education and learning have never been more important. Technology is playing an increasingly crucial role in the delivery of education, which in turn is driving research into the search for ever better technological solutions. The age of intelligent environments is bringing such pedagogical advances as smart classrooms, intelligent campuses, immersive reality, affective learning, mobile learning, intelligent learning clouds and personalized intelligent avatar-like tutors to…
-
Call: HCI Research in Healthcare: Evidence to Practice – A CHI 2014 Workshop
Published:
Read more: Call: HCI Research in Healthcare: Evidence to Practice – A CHI 2014 WorkshopCFP: HCI Research in Healthcare: Evidence to Practice Workshop at CHI 2014 in Toronto, Ontario, Canada Healthcare presents a challenging domain for Human-Computer Interaction (HCI) research. The complexity of work, variability of work practices, richness of, and reliance on information, and continuous collaborative activity, provide opportunities to explore new forms of interaction and to advance theory. Theory has an important place in HCI research in healthcare. However, resources are spread far and wide in different multidisciplinary journals. It is timely for the community to reflect on the classic, modern and contemporary theories they use, to map where strengths and weaknesses…
-
Call: International Workshop on Collaborative Virtual Environments at IEEE VR 2014
Published:
Read more: Call: International Workshop on Collaborative Virtual Environments at IEEE VR 2014Call for papers: Workshop CVE3D @ IEEE VR 2014 International Workshop on Collaborative Virtual Environments At IEEE Virtual Reality 2014, Minneapolis, MN, USA Sunday, March 30, 2014 http://sites.google.com/site/3dcveieeevr2014/ We need to improve interaction and collaboration in immersive virtual environments. Indeed, frameworks for the design of immersive and collaborative virtual environments are now mature enough to allow researchers to focus on higher-level description of immersion and collaboration rather than on low-level system features. However, we still have to improve both the immersion of the users and the ability of distant users to collaborate efficiently when they are sharing a virtual environment,…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- June 2026 (28)
- May 2026 (40)
- April 2026 (44)
- March 2026 (44)
- February 2026 (40)
- January 2026 (41)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Where do chatbots live? Analog meme-making workshop
- Snap Specs AR glasses use new combo of XR tech to evoke impressive presence
- Call: “Games, Value, and Meaning” for Well Played Journal
- Korean ‘dopamine sites’ offer simulated shopping and smoke breaks
- Call: Maps in/as Media – On the Mediated Production of Geographical Knowledge