Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: ‘When Virtual Reality Became a Reality’ – 5th Global Meeting
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Read more: Call: ‘When Virtual Reality Became a Reality’ – 5th Global MeetingCall for Presentations When Virtual Reality Became a Reality The Experiential Learning in Virtual Worlds Project: 5th Global Meeting Sunday 10th May – Tuesday 12th May 2015 Dubrovnik, Croatia http://www.inter-disciplinary.net/at-the-interface/education/experiential-learning-in-virtual-worlds/call-for-papers/ Submission deadline: January 23, 2015 “For the better part of a century, science-fiction writers, technologists and philosophers have contemplated the arrival of a digital realm so immersive that it is neurologically indistinguishable from the outside world. Now it’s here” (Rubin, 2014). There can be little doubt that we are at the dawn of an exciting new era for experiential learning in virtual worlds. Virtual reality devices such as Oculus Rift…
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Call: 2015 Emerging Learning Design Conference (ELD15)
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Read more: Call: 2015 Emerging Learning Design Conference (ELD15)The 2015 Emerging Learning Design Conference (ELD15) May 29th, 2015 at Montclair State University http://eld.montclair.edu/ The mission of the Emerging Learning Design Conference is to provide a space to showcase innovation as well as to engage in a vibrant and dynamic discourse regarding pedagogy and how technology can better enhance or transform it. The 2015 conference will take place on the campus of Montclair State University. MSU is located in northern New Jersey, 14 miles west of Manhattan and is easily accessible by car, bus, or train. ELD15 Call For Proposals The 2015 Emerging Learning Design Conference (ELD15) is accepting…
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Call: Electronic Visualisation and the Arts (EVA) London 2015
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Read more: Call: Electronic Visualisation and the Arts (EVA) London 2015Call for Proposals EVA London 2015 Tuesday 7th July – Thursday 9th July 2015 (with pre-conference event on 6th July) British Computer Society, Covent Garden, London WC2E 7HA www.eva-london.org ELECTRONIC VISUALISATION TECHNOLOGIES IN ART, MUSIC, DANCE, THEATRE, THE SCIENCES AND MORE … Offers of papers, demonstrations, panel sessions, exhibitions and workshops by 9th January 2015 We are looking for varied session types. We invite proposals for papers, demonstrations, short performances, exhibitions, workshops or panel discussions. We especially invite presentations on topical subjects, and the newest and cutting edge technologies and applications for the 2015 conference themes. EVA London 2015 will…
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Call: Representation and Reality: Humans, Animals and Machines (UNLOG 2015 Workshop)
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Read more: Call: Representation and Reality: Humans, Animals and Machines (UNLOG 2015 Workshop)Representation and Reality: Humans, Animals and Machines Workshop at UNILOG 2015, 5th World Congress and School of Universal Logic, Istanbul Turkey, June 20-30, 2015 http://www.uni-log.org OVERVIEW: Our workshop could be considered as the continuation of a part of the symposium “Computing Nature” organized by Gordana Dodig–Crnkovic and Raffaela Giovagnoli in the AISB/IACAP World Congress 2012 and “Representation of Reality: Humans, Animals and Machines” in the AISB50 Convention at Goldsmith 2014. We would like to offer a further occasion to discuss the problem of “representation” in humans, other animals and machines. It is closely related to the question what capacities can…
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Call: WorldCIST’15 – World Conference on Information Systems and Technologies
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Read more: Call: WorldCIST’15 – World Conference on Information Systems and TechnologiesWorldCIST’15 – 3rd World Conference on Information Systems and Technologies Ponta Delgada, Azores*, Portugal 1 – 3 April 2015 http://www.aisti.eu/worldcist15/ * Azores is ranked as the second most beautiful archipelago in the world by National Geographic. SCOPE The WorldCIST’15 – 3rd World Conference on Information Systems and Technologies, to be held at Ponta Delgada, São Miguel, Azores, Portugal, 1 – 3 April 2015, is a global forum for researchers and practitioners to present and discuss the most recent innovations, trends, results, experiences and concerns in the several perspectives of Information Systems and Technologies. Azores is ranked as the second most…
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Call: Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2015
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Read more: Call: Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2015The Seventh International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2015 will be held in Skövde, Sweden between September 16th and 18th. VS-Games 2015 aims to meet the challenges of the cross-disciplinary community that work around non-leisure applications of games and game technologies by bringing the community together to share knowledge and experiences. In 2015 we will also aim to bridge the gap between so called serious games and entertainment games. The reason we chose to do this in Skövde in 2015 is the strong interest of University of Skövde and Sweden Game Arena in both areas…
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Call: Pervasive Health 2015
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Read more: Call: Pervasive Health 2015Pervasive Health 2015 9th International Conference on Pervasive Computing Technologies for Healthcare Thursday 21st – Saturday 23rd May 2015, Istanbul, Turkey http://www.pervasivehealth.org Proceedings will be published by both IEEE and ACM Submission Deadlines: 19th December 2014 (Full Papers, Short Papers, Workshop Proposals) 20th March 2015 (Posters, Demos, Medical Perspectives) 13th March 2015 (Doctoral Colloquium) Organising Committee: General Chairs – Bert Arnrich, Bogazici University Istanbul, Turkey Cem Ersoy, Bogazici University Istanbul, Turkey TPC Chairs – Anind Dey, Carnegie Mellon University, USA Nadia Berthouze, UCL, UK Kai Kunze, Osaka Prefecture University, Japan CONFERENCE AIMS Pervasive Health Conference is a premier international forum…
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Call: “Costumes and Wearables as Game Controllers” at TEI 2015
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Read more: Call: “Costumes and Wearables as Game Controllers” at TEI 2015Call For Participants “Costumes and Wearables as Game Controllers” at TEI 2015 http://wearablegames.ics.uci.edu/ The “Costumes and Wearables as Game Controllers” studio aims to explore how researchers within the game design, and tangible and embodied interaction community can expand the expressive possibilities inherent in wearables and embodied interfaces by applying inspiration from costuming and fashion design to digital game interfaces. This will be a hands-on studio where participants will be provided the basic tools needed to convert any article of clothing into a prototype wearable game controller. Participants Sought We invite you to join us at TEI 2015 (http://www.tei-conf.org/15/) to prototype…
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Call: Interact 2015 – International Conference on Human-Computer Interaction
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Read more: Call: Interact 2015 – International Conference on Human-Computer InteractionCall for Participation INTERACT 2015 15th IFIP TC13 International Conference on Human-Computer Interaction 14-18 Sept. 2015 in Bamberg, Germany http://www.INTERACT2015.org INTERACT is among the world’s top conferences in Human-Computer Interaction. This conference series has been organised under the aegis of the Technical Committee 13 on Human-Computer Interaction of the UNESCO International Federation for Information Processing (IFIP). INTERACT 2015 solicits submissions in a broad range of categories, addressing all aspects of Human-Computer Interaction. With the theme “Connection.Tradition.Innovation” the focus is on the past, present, and future of the field of Human-Computer Interaction and its paradigms, concepts, methods, and technology. We seek…
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Call: 2015 International Conference on Virtual Reality (ICVR 2015)
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Read more: Call: 2015 International Conference on Virtual Reality (ICVR 2015)2015 International Conference on Virtual Reality April 9-10, 2015, Los Angeles, USA http://www.icvr.org Submission deadline: November 15, 2014 Call for Papers 2015 International Conference on Virtual Reality (ICVR 2015) is the premier forum for the presentation of technological advances and research results in the fields of Virtual Reality. ICVR 2015 will bring together leading engineers and scientists in Virtual Reality from around the world. This conference provides opportunities for delegates to exchange new ideas and research findings in a face to face environment, to establish business or research relationships and to find global partners for future collaboration. Submitted conference papers…
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Call: Critical Spaces: Disorienting the Topological – A graduate conference in the critical humanities
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Read more: Call: Critical Spaces: Disorienting the Topological – A graduate conference in the critical humanitiesLondon Graduate School Critical Spaces: Disorienting the Topological A graduate conference in the critical humanities Kingston University, London Monday 5th January 2015 Keynote Speakers: Claire Colebrook Eyal Weizman Eleni Ikoniadou Fred Botting Call for Papers: “The present epoch will perhaps be above all the epoch of space.” — Michel Foucault ‘Of Other Spaces’ “Oh God! I could be bounded in a nutshell and count myself a king of infinite space.” —Hamlet Foucault’s assertion that the present epoch will be one of space immediately evokes the temporal. Whether we consider our epoch as modern, postmodern, or as nonmodern, the philosophical treatment…
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Call: First Workshop on Tangible Gesture Interaction – TEI 2015
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Read more: Call: First Workshop on Tangible Gesture Interaction – TEI 2015Tangible Meets Gestural: Comparing and Blending Post-WIMP Interaction Paradigms – First Workshop on Tangible Gesture Interaction – TEI 2015 January 15 or 16, Stanford Submission deadline: November 25 Call for Papers Tangible interaction and gestural interaction are two evolving interaction paradigms that are gaining an increasing interest within the HCI community. In a world where many objects become intelligent, opening the doors to ubiquitous computing, these two interaction paradigms seem particularly promising to exploit two innate human skills: the ability to manipulate objects and the ability to communicate through gestures. A new interaction paradigm, tangible gesture interaction, tries to bridge…
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