Call: 12th Advances in Computer Entertainment conference (ACE 2015)

Call for papers, posters, creative showcase, workshops, and children’s creativity labs
12th Advances in Computer Entertainment (ACE) conference

16-19 November
Iskandar, Malaysia

The complete CFP is available at


Paper and Workshop Submission deadline: June 5, 2015
Creative Showcase, Poster and Creativity Lab Submission Deadline: July 17, 2015

ACE is a leading forum for the dissemination of cutting-edge research in entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. In the past decade ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. In 2015 ACE will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in a vibrant, exciting, cultural, and stimulating environment.

Going beyond established paradigms in computer science, design, arts, sociology, anthropology, psychology, and marketing, ACE is by nature a multi-disciplinary conference. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.

Feel free to contact us by sending an email to for any general enquiries about ACE 2015.


Technologies and Interactions

  1. Virtual, augmented and mixed reality
  2. Ubiquitous and mobile computing
  3. Tangible, embedded, embodied and robotic interaction
  4. Affective, intuitive and locative media
  5. Smart gadgets and toys
  6. Sensors, actuators and novel input and output technologies
  7. Multimodal and full-body interaction

Theoretical, Social and Cultural Issues

  1. Ethics and values
  2. Aesthetics and poetics
  3. Game, play and media theories
  4. Funology, enjoyment and experience
  5. Cultural, social and psychological studies
  6. Inclusivity and accessibility
  7. Children, adolescents and Seniors

Design and Evaluation

  1. Participatory design
  2. Usability and playability
  3. Player and developer experience
  4. Game and media evaluation techniques
  5. Gamification

Content Creation Environments Processes and Methods

  1. Avatars and character expression
  2. Animation
  3. Game development engines and frameworks
  4. Game production processes
  5. Interaction design for games
  6. Music and sound
  7. Artificial Intelligence for games and media
  8. Hacking and Tinkering

Application Domains

  1. Urban and location based games and media
  2. Interactive art, dance and performances
  3. Sports, fitness and exertion games
  4. Education, learning and serious games
  5. Broadcasting, podcasting and smart media
  6. Soundscapes and musical expression
  7. Interactive and digital storytelling
  8. Museums and cultural heritage
  9. Advertising and marketing
  10. Pets, livestock and other life forms


Full details on submission requirements and procedures are available at


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